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<1…14151617181920…34>
  • Rotating Register PairsWhat's the best way to rotate left (or right) a register pair, so that (eg.) FE76 becomes E76F (or 6FE7)? I presume that passing the intermediate bit…

    ... number of places from 1 to 15 (0 to 15 for the ... BIT 15 rotating into BIT 0 yourself. I class 'add hl ... ' rather than 'rotate' because BIT 0 will equal zero and BIT ... Hayden Book Company INC. ISBN 0-8104-5167 ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ...
    Technical Manual Version 1.0 January, 2003

    15 1 1 BIT Alpha componant, 0 transparent / 1 solid.
    ... br /> 15 1 1 BIT Alpha componant, 0 transparent / 1 solid.
    ... PF0EN 0 Playfield 0 display enable.
    PF0MD 1 Playfield 0 mode ...
    ASM ASM October 2010 Development
  • Whole upper memory lostHi! I own a rubber key Spectrum with 48K RAM. Suddenly it lost it's whole upper memory. All diagnostic programs says that it's 16K model with workin…

    ... /> Do a POKE 32768,0 and then, PRINT PEEK 32768 ... the rightmost place be bit 0, the one at its ... you have poked 32768 with 0, and the PRINT PEEK 32768 ... number which has one '1' and seven '0's, so the distinct ... value here is the '1', ...
    mcleod_ideafix mcleod_ideafix October 2010 Hardware
  • SPRINTER 2000 and kempston joystickInfo about connection kempston joystick connector on Sprinter 2000 are corrected. My previous documentation contain bugs. Here is all OK (tested on r…

    ... A,(C) - return always value 0 !!![/B] ( [B]all insctructions ... - joy FIRE 1
    D5- always 0
    D6- always 0
    D7 ... - after reset return 1 but ... translated and CPU read value 0.
    - Kempston joystick controll in ...
    velesoft velesoft November 2010 Hardware
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... signed number with a 0-1 threshold of 0 which works fine for ...
    Fred Fred November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... /> reg_pc db 0,0,0 ; retn / JP nn

    reg_stack dw 0,0,0,0,0,0,0,0 ; Registers ... /> pop hl ; 1
    pop bc ; 1
    ld sp,0 ; 3 (Game ... stack set here)
    ei ; 1 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ...

    Pass 1:

    23296 - 25343 - 0 - 2048
    25344 ... /> reg_hl db 33,0,0 ; ld hl,0
    reg_bc db 1,253,88 ... ; ld bc,0

    jump db 195,0,0 ; jp 0 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... [CODE]210 LET y=0
    220 OVER 1
    230 LET ... ATTR (y,0)
    240 LET ar2=ATTR (y+1,0)
    ... 250 PAUSE 1
    260 POKE ... PRINT AT y,0;l$(1)
    280 PAUSE 0
    290 ... :
    PRINT AT y,0;l$(1, TO 32);:
    POKE ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... as rom pages 0-31 and sram pages 0-31. Each page ...
    [B]rom 1 + sram 0,1 = divide position 0 (used for firmware selector ... + sram 2,3 = divide position 1 (demfir)[/B]
    rom 4 ...
    velesoft velesoft November 2010 Hardware
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... .

    If A15=0 and A14=0, ports is fast (uncontended ... )
    If A15=0 and A14=1, ports is slow (contended ... )
    If A15=1 and A14=0, ports is fast (uncontended ... )
    If A15=1 and A14=1 ...
    velesoft velesoft December 2010 Development
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... created\n",argv[0]);
    exit(1);
    }
    basic_loader=1;
    }
    else
    basic_loader=0;

    //Decrement ... 1]);
    strncat(name," ",10-strlen(argv[1]));
    }
    for (i=0 ...
    Digital Prawn Digital Prawn January 2011 Development
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... 50ths of a second, 1/50sec delay for each interrupt missed whilst ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ...

    ld c,1
    ld b,0

    If ...
    garethadams garethadams January 2011 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    [quote]ld c,1
    ld b,0[/quote]is useful for nested ...
    Hikaru Hikaru January 2011 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... ).
    ; Bit 4 : 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; Bit 0: 1=Suppress leading space.
    ; Bit 1: 1=Using printer, 0=Using screen ...
    jp jp January 2011 Games
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... , we had switches, and 1's and 0's and sometimes we ... didnt even have any 1's ...
    spodula spodula February 2011 Games
  • SpecialFX Guitar FretboardPreview of a guitar fretboard that I started on today. [youtube]tdSEXPwOv4Q[/youtube] Music is a Voodoo Child remix of sorts. I just made it up.

    ... aName[strlen(aName)-len1+1]=argv[2][0];
    bName[strlen( ... bName)-len1+1]=argv[2][0];
    cName[strlen( ... eName[strlen(eName)-len3+1]=argv[2][0];
    fName[strlen( ... fName)-len3+1]=argv[2][0];
    printf("Track Title ...
    FrankT FrankT March 2011 Development
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... TO 20:
    PRINT AT 0,0;l;" lines":
    LET vstep ... =(255-t*2)/(l-1):
    FOR b=0 TO 255 STEP ... LET xl=c(1,1): LET xlm=c(1,2)/(l-1)
    31 ... ))
    32 LET y=0: FOR v=1 TO l:
    PLOT ... xl,y: DRAW xr,0: LET ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • how can we hack a .sna for infinite lives?recently, i were trying to edit .sna from Chuckie Egg on a hex editor, with the information from [url]http://www.the-tipshop.co.uk/cgi-bin/info.pl?na…

    ... 24501,195: GO TO 1
    POKE 42837,0: RANDOMIZE USR 42000 ... like the comma; "set 42837 0" will work.

    As ...
    Battle Bunny Battle Bunny April 2011 Games
  • SpecBAS 0.638 available now - NEW STUFF!Actually, there's nothing new in the interpreter - but there [i]is[/i] the beginnings of a new editor. Go get it from: [url]https://sites.google.co…

    ... 15;0,0:
    RECTANGLE INK 0;0,0 TO WINw-1,WINh-1:
    RECTANGLE PAPER 0;0,0 ... TO WINw-1,FONTHEIGHT+1 ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • SpecBAS 0.638 available now - NEW STUFF!Actually, there's nothing new in the interpreter - but there [i]is[/i] the beginnings of a new editor. Go get it from: [url]https://sites.google.co…

    ... 15;0,0:
    RECTANGLE INK 0;0,0 TO WINw-1,WINh-1:
    RECTANGLE PAPER 0;0,0 ... TO WINw-1,FONTHEIGHT+1 ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    Sid Spanners 3 - The Nuthouse (version 1.1)

    POKE 37777,0 (infinite lives)
    POKE 38436,X (number of lives)
    Pavero Pavero April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... - The Nuthouse (version 1.1)

    POKE 37777,0 (infinite lives)
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Commodore AMIGA QuestionI have two Amiga 600HDs and I'm looking to clone the HD of one to the other. The HD worked in the Amiga, but when I put it in my USB HD caddy it jus…

    ... else is either a 1 or a 0 as far as Acronis ...
    Hercules Hercules April 2011 Chit chat
  • Places of Speccy interest in Google Street ViewI've noticed that there are a few cities in the UK where Street View is available on Google Maps. No idea since when, I haven't used this feature muc…

    ... .866715,-3.97615&sspn=0.015026,0.045447&ie=UTF8 ... ;ll=53.358176,-1.365698&spn=0.001039,0.00284&z ... =c&cbll=53.358244,-1.36563&panoid=gbaNEk9n3LqFEn7Qg3UYQQ& ... ;cbp=12,103,,1,6.4[/url]

    mel the bell mel the bell May 2011 Chit chat
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> 920 LET beg=1: LET wi=0: FOR i=1 TO LEN a ... $(i)=" " THEN LET end=i-1: LET wo=wi
    935 ... >255 THEN LPRINT AT 0,y;a$(beg TO end ... NEXT i:
    LPRINT AT 0,y;a$(beg TO ): LET ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... LET beg=1: POKE 63007,0: POKE 63005,1: POKE 63006,0
    935 ... LET end=USR 63009: LPRINT AT 0 ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... using Fuse for Windows 1.0.0.1, ZX Spin 0.7 and two actual ... , unmodified +2A machines.

    [b]1 ...
    velesoft velesoft May 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... paper) is reproduced in column 1, line 17! I have to ... print routine uses [B]OVER 1[/B]. My time routine updates ... ]PropSys[/B] uses [B]OVER 1[/B] the displayed time is ... SUB 4260:
    LET p$=("0" AND hh
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
<1…14151617181920…34>

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