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<1…18192021222324…34>
  • SNES or Megadrive?The never ending debate of which is best between the SNES and the Megadrive (Genesis) came up today in conversation, and I was unable to take sides, …

    ... .S
    Megagames 1 (world cup italia 90, super hang on, columns ... )
    Megagames 6 (worldcup italia 90, golden axe, streets of rage ... the rescue +manual
    Sonic 1 +manual - ?8
    Sonic 2 ...
    mel the bell mel the bell December 2012 Chit chat
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... there should be at least 1 ms. pause of the opposite ...
    gorski gorski December 2012 MIA/STP/SDP
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    Metalbrain Metalbrain December 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    DaRkHoRaCe DaRkHoRaCe December 2012 New game ideas
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... OK on CRC checkings in 1.20 versions.

    Bit 0: 512
    Bit 1: 1462
    Sync ... encounter in a 0-bit after some 1-bits, and I ... Specemu and Fuse (Fuse 1.0.0.1 don't handles set signal ... is implemented as ear=1 and ear=0 respectively or the ...
    zx81 zx81 December 2012 MIA/STP/SDP
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... signals to do have a 0 or 1 value, no other, so ... is implemented as ear=1 and ear=0 respectively or the other ...
    jlsoler jlsoler December 2012 MIA/STP/SDP
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ...
    g0blinish g0blinish December 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ... of the mantissa bytes, add 0 to that first byte; to ... b4 56, giving (I think) 0.024629942, which is pretty close ...
    gasman gasman December 2012 Development
  • PlusD mini - production startedI'm developing a PlusD clone, with some features stripped to make it very affordable. The real PlusD and German clone have an 7805 regulator, but I …

    ... /> GOTO *[virtual drive: 1 or 2],0,[virtual floppy: 0..a lot]
    e.g.:
    GOTO 1,0,1
    This sets virtual floppy ... 1 on the CF card to ... drive 1.

    One problem was ...
    bverstee bverstee December 2012 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... inter.even
    0 1 | 1- | 01 | 1- 0
    1 001 | 01- 0 | 11 | 1- 1
    2 ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... Sinclair protocol (port 1)
    input enkemp, // =0 to enable Kempston ... ;& !down)? 1'b0 : 1'bz;
    assign d[1] = (ena & ... ;& !up)? 1'b0 : 1'bz;
    assign d[0] = (ena & ... ;& !cs && !fire)? 1'b0 : 1' ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Brand new software
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... PRINT AT 21,0'
    2011 FOR i=1 TO 5:
    1+(base=16) TO ):
    LET ... b(i)=FN i(0,LEN n$): LET A=b ... ^i+FN i(i+1,j-1)" AND j)+("0" AND NOT j ...
    Battle Bunny Battle Bunny January 2013 Development
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... most emulators do use 0 for low and 1 for high, so ... there should be at least 1 ms. pause of the opposite ...
    Patrik Rak Patrik Rak January 2013 MIA/STP/SDP
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... the same "ld (last+1), hl / ld (0), a" trick simultaneus with ... /66 bytes versions and require 1 extra byte[/COLOR] only 2 ... an extra byte and other 1 require two extra bytes):
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... _method:~0,1% (set _back=1) else (set _back=0)
    tzx2wav %1 ... 3+0x%4+3*(1-%_back%)
    if 0==%_back% (
    1!!_map:~%_fsh2%,1!!_map:~%_fsh3%,1!!_map:~%_fsh4%,1!
    ld de, address+binsize-1
    ld hl, address ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... in the '1' cycle, 1 becomes 1, but each '0' before the 1 signifies an ... sequence always ends with a 0 coming next - does that work ...
    joefish joefish February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... all other sequences of 0's will either keep ... " algorithm produces lots of 0's, saving bits is ... the '1' cycle, 1 becomes 1, but each '0' before the 1 signifies ... that would only make it 1 bit longer). Actually I ... sequence always ends with a 0 coming next - does ...
    Einar Saukas Einar Saukas February 2013 Development
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    murtceps murtceps February 2013 Chit chat
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    Saboteur Saboteur February 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130214
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 REM ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,48,28: DATA 0,188,254,63,25,1,0,0: DATA 56,12 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 7*4
    ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,28: DATA 0,188,254,63,25,1,0,0: DATA 56, ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    dm_boozefreek dm_boozefreek February 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31
    1030 ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... ,2,35000)

    pause 0


    screenBox ( ... ,3,18,11,1,35000)

    pause 0

    ... 35000)


    pause 0

    end


    ld a,0
    clearMode:
    ld ( ...
    BCH BCH February 2013 Sinclair Basic
  • Your fantasy 80s picnicFor your ideal 1980s picnic you must choose 3 sugary sweets 3 chocolate bars 3 bags of crisps 3 cans of drink All from the 80s Mine [U]Sweets:[/…

    ... ;ll=52.757386,-1.476256&spn=0.000013,0.011362&safe ... =c&cbll=52.757286,-1.476196&panoid=-GHcwM7uJMH8ck1T6I403g& ... ;cbp=12,224.86,,0,2.59[/url]
    murtceps murtceps February 2013 Chit chat
  • Unravelling the Spectrum Floating Point Number formatHi Guys, In my head I pretty much understand how the Spectrum's 5 byte FP number format works. The first byte is the signed exponent and the follow…

    ... .0 = 1*2^2
    2.0 = 1*2^1
    1.0 = 1*2^0
    0.5 = 1*2^-1 ...
    0.25 = 1*2 ... ^-2
    0.125 = 1 ...
    Jonathan Harston Jonathan Harston March 2013 Sinclair Miscellaneous
  • Unravelling the Spectrum Floating Point Number formatHi Guys, In my head I pretty much understand how the Spectrum's 5 byte FP number format works. The first byte is the signed exponent and the follow…

    ... 0.5 (i.e. 0b0.1). Therefore:

    1.0 = 0.5?(2^1) — exp=1 ... =0.5000 - 82 00 00 00 00
    1.0 = 1*2^0 = 0.5*2^1 ... - exp=1, man=0.5000 - 81 ... 00
    0.5 = 1*2^-1 = 0.5*2^0 - exp=0
    Jonathan Harston Jonathan Harston March 2013 Sinclair Miscellaneous
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... an example:
    [CODE]1 POKE 23783,0
    2 PRINT "Hello ... ,255
    SAVE "test" LINE 1[/CODE]
    The POKE above ... -runs, the POKE in line 1 will fix line 2.
    1, which is not useful by ...
    Einar Saukas Einar Saukas April 2013 Sinclair Basic
<1…18192021222324…34>

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