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<1234567…34>
  • InkSpector 0.93 releasedHi, InkSpector 0.93 is now available from [url]http://www.inkland.org.uk[/url] InkSpector is a scriptable Sinclair ZX Spectrum Emulator screensaver…

    Hi,

    InkSpector 0.93 is now available from [url] ...
    ? Scripting, using Lua 5.1 ([url]http://www.lua.org ...
    inky inky March 2008 Emulators
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • ANN: InkSpector 1.0 finally released!Hi, InkSpector 1.0 is now available from [url]http://www.inkland.org.uk[/url] (Changes from v0.93 at the bottom of this msg) InkSpector is a scrip…

    ... br />
    InkSpector 1.0 is now available from [ ...
    (Changes from v0.93 at the bottom of this ... /> ? Scripting, using Lua 5.1 ([url]http://www.lua.org ... />
    Notable changes since 0.93:

    SmartPlay has ... can get dZ80 3.0 out of the door ...
    inky inky July 2008 Emulators
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... COALS 92 Noun
    FOUNT 93 Noun
    HOME 94 Noun ... .^{7}

    Message 93
    The engine roars into ... wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ...
    {0}{19}{0}{19}{1}{19}{0}{18}{0}{18}{1}YOU CANNOT ESCAPE ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... 0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... PRESENT 34
    MESSAGE 93
    DONE
    MESSAGE 93
    DONE
    BadBeard BadBeard August 2003 Games
  • Speccy Search Bar - questions and opinionsHello chums... I'm thinking of improvements I could make to SSB, and I might be able to add search refinements for certain sites currently listed on…

    ... using this on Firefox 0.93 (with Sun Java 1.4.2.05 ...
    Refrenz Refrenz September 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... force"
    80 for c=1 to 10
    90 ... br /> 240 if v1>1 and v16)
    250 ... valley"
    20 let s=0
    30 let m= ... br /> 260 let y=y-1
    270 let r= ... br /> 290 let y=y+1
    300 let r= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... />
    (There is a delay of two seconds between pressing ... /> 2010 LET n=0: FOR p=1 TO 8: LET n ... LET b(1)=1: LET b(2)=1: LET b(3)=1
    ... ), then draws a different screen 1.

    After ... arrays start at 1 in Sinclair basic, b(1) actually refers ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... to do with propagation delay in the colour output ...
    There is an 8ns delay when switching between set and ... )
    SP = /SI (After 8ns delay)

    [ Lots of NOR ... SI /Tr /SP Out
    0 1 0 x 1 0
    0 1 1 0 1 1
    csmith csmith November 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... A,(work7) ; Attack (1) or Decay (0)?
    AND A
    Matt_B Matt_B November 2008 Sinclair Basic
  • User reviewsAs often requested (e.g. [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18135"]here[/URL]), user reviews are now possible through the s…

    ... ]: 3.50 vs 8.61 (-1.61)
    [*] [url=http:// ... ]: 3.50 vs 8.32 (-1.32)
    [*] [url=http:// ... the Beanstalk[/url]: 1.00 vs 2.75 (-0.75)
    [*] [ ... Toothpaste Tubes[/url]: 1.00 vs 2.40 (-0.40)
    [*] [ ... ]: 4.67 vs 8.40 (0.93)
    [*] [url=http://www. ...
    Philip Kendall Philip Kendall February 2009 Games
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... /> OUT (C),A ;signal CTS =1
    LD C,247 ;now ...
    roko roko June 2009 Sinclair Basic
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... />
    setting the delay to 0 doesn't work but the ... range 1-10 does[/QUOTE ... ]

    Delay 0 is PAUSE 0 and ... The real minimum is 1 as this is required for ... .14 FPS on a delay setting of 1.
    Ignore the ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... RAM

    LD B,#0 ; initial delay
    DJNZ $ ; do it ... ; output instruction
    LD B,#1 ; 1 mS delay
    CALL INSTR ; output ... C,LOOP2 ; loop if not 0
    DJNZ LOOP1 ; decrement mS ... count & loop if not 0
    POP HL ; restore ...
    roko roko November 2010 Hardware
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ,1,241,1,213,1,187
    9923 DATA 1,162,1,139,1,116,1,96,1 ... ,76,1,57,1,40,1,23,1,7,0,249,0 ... ,235,0 ...
    9925 DATA 105,99,93,88,83,78,74,70 ...
    chev chev April 2011 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... delay ... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    dw 0,0,0,0,0,0,0,0, Dr BEEP Dr BEEP May 2011 Brand new software
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... : CLS
    20 PAUSE 1: OUT 254,0: OUT 254,7: GO ... DATA 118,175,211,254,1,0,0,16,254,62,7,211 ... ,254,195,0,128[/code]

    Which ... ),a
    ld bc,0
    delay: djnz delay
    ld a,7 ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... 27307 = 167083 = 1 (0 bytes)
    CL_ALL 139776 + 15802 = 155578 = 0.93 (0 bytes)
    karingal 139776 + 10094 = 149870 = 0.89 (20 ... bytes)
    obo = 43765 = 0.26 (44 bytes)
    [/code]
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
<1234567…34>

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