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Search Again :: Adv Search 1000 results in 0.118s
<1…17181920212223…34>
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... .IFF1 = (snap[19] & 0x01) != 0 ? true : false;
    Z80.IFF2 ... = (snap[19] & 0x02) != 0 ? true : false;
    [/CODE]Handling ...
    Korinel Korinel July 2013 Emulators
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... />
    [I]bit 0: interrupt flipflop, (0=di, 1=ei)
    bit 2 ... : interrupt 2 flipflop, (0=di, 1=ei ...
    Woody Woody July 2013 Emulators
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... counting array indices at 1 instead of 0 :( I'd have ... then, probably better than adding 1 to the index everywhere though ... />
    init: start = 1 : end = initial snake length + 1
    set initial ... c(start)
    start = start + 1: if start = 33 then start ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... height: 7
    Font tracking: 1

    (...)

    Character ... /> Character vertical shift: 1
    Character kerning: 0
    Character data start ... bytes for its character data + 1 pixel vertical shift. That would ...
    Paul van der Laan Paul van der Laan July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... height: 7
    Font tracking: 1

    (...)

    Character ... /> Character vertical shift: 1
    Character kerning: 0
    Character data start ... bytes for its character data + 1 pixel vertical shift. That would ...
    chev chev July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... /> See a preview of version 0.93 here:
    [IMG]http://www ...
    clausjahn clausjahn July 2013 Brand new software
  • DivMMC clock bufferI have completed the first DivMMC EnJOY today: [url]http://www.worldofspectrum.org/forums/showthread.php?t=44238[/url] But there is a problem with t…

    ... %2520%2520117&M=1[/url] for 0.90 Euro.

    ingo ingo July 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... br /> ld a,.one_pulse_min+.edge_loop_start_data-1
    sub b
    .checksum:equ $+1
    ld a,0 ; place checksum into ... /> .border_colour:equ $+1
    ld a,1 ; set border colour ...
    stephenw32768 stephenw32768 August 2013 Development
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... #E7: D0=1 - SD card#0 enable, D1=1 - SD card#1 enable
    Black_Cat Black_Cat August 2013 Hardware
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... E7: D0=1 - SD card#0 enable, D1=1 - SD card#1 enable
    1 - SD card master enable, ... D1=1 - SD card slave enable.
    0-3
    D2-D5 = ... D0-D5 = 8kB ram page 0-63 (for full 512kB memory ...
    velesoft velesoft August 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... br /> .checksum:equ $+1
    ld a,0 ; place checksum into ... RLA, shifting bit 0 into bit
    ;; 1, thus the lowest ... border
    .border_routine_addr:equ $+1
    call 0 ; will be replaced by ...
    stephenw32768 stephenw32768 August 2013 Development
  • Hardware description - PLUS D interfaceThis new thread will contain onformations of different ZX devices. Some devices contain manuals, schematics or firmware for some chips, but some peop…

    ...
    first char 0 or 1 then
    column 0: address
    column ...
    Rudy Rudy August 2013 Hardware
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... =7000
    1020 BORDER 1: PAPER 7: INK 0
    1030 LET ... S=5: LET P=1: LET R=0: LET C=INT (RND ... .
    1060 LET RMOVE=1: LET CMOVE=0: LET H$="v"
    1 TO 10: BEEP 0.005,15: NEXT ... /> 1160 FOR I=1 TO S: BEEP 0.01,0: PRINT AT R ...
    wibble wibble August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... code]
    10 RANDOMIZE 1: LET total1=0
    20 FOR a ... =1 TO 200:
    ... 40 RANDOMIZE 1: LET total2=0
    41 PRINT AT 0,0;: OVER 1
    50 FOR a=1 TO 200 ... : PRINT ''
    60 OVER 0: PRINT total1,total2
    ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... off CAPS with POKE 23658,0 at the start so line ... $="w" THEN LET RMOVE=-1: LET CMOVE=0: LET H$="^": GO TO ... $="s" THEN LET RMOVE=+1: LET CMOVE=0: LET H$="v": GO ... $="a" THEN LET RMOVE=0: LET CMOVE=-1: LET H$=""
    1120 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... off CAPS with POKE 23658,0 at the start so line ... $="w" THEN LET RMOVE=-1: LET CMOVE=0: LET H$="^": GO TO ... $="s" THEN LET RMOVE=+1: LET CMOVE=0: LET H$="v": GO ... $="a" THEN LET RMOVE=0: LET CMOVE=-1: LET H$=""
    1120 ...
    wibble wibble August 2013 Sinclair Basic
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... ;ll=51.5625,-1.779694&spn=0.000907,0.002092&sll ... =c&cbll=51.562469,-1.780267&panoid=GSqXSO6KXVFQMp5as8XJSw& ... ;cbp=12,141.12,,0,-25.58[/url]

    joefish joefish August 2013 Chit chat
  • Diodes placed the opposite way in +2A/+3 PCB'sI was just going to report this as a mistake in the schematics drawn by Guesser, but I saw a real board and realize that the schematics are right. […

    yep, the "common" pins for joystick 1 are just the keyboard row 1 line (bit 0) and the common pins for joystick two are row 4 (bit 3).
    guesser guesser September 2013 Hardware
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... value in the range +1,0,-1. FRAMES gets incremented once ... values [B]+1[/B], [B]0[/B] and [B]-1[/B] with ... final result will be [B]-1[/B].

    ... Therefore value [B]-1[/B] should be twice more ... likely than [B]1[/B]. This probably explains ...
    Einar Saukas Einar Saukas October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... generate values [B]+1[/B], [B]0[/B] and [B]-1[/B] with ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... INT (w/b(p+1))*2) THEN POKE hl ... 50 LET y1=y1+1: IF err=y1 THEN ... poke
    121 PAPER 0: BORDER 0: INK 6: CLS ... y=y1: LET err=1-x1:
    GO ... t0:
    PRINT AT 4,0;"Start : ";st: RETURN< ... t0:
    PRINT AT 5,0;"Finish : ";ft'"Duration : ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... start
    121 PAPER 0: BORDER 0: INK 6: CLS ... :
    LET e=0: LET b=0: LET c=b: ... y1=0: LET y=y1:
    LET err=1-x1: ... st=t0: PRINT AT 4,0;"Start : ";st: RETURN< ... ft=t0: PRINT AT 5,0;"Finish : ";ft'
    " ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Beep SFX editorHi years ago in a paper magazine i saw sfx editor and player from Steve Turner Player is here [URL="https://www.dropbox.com/s/zon8n9r7kep8g2g/sound.…

    ... , 1, 0, 0, 0, 0
    defb 0, 80h, 1Eh, 1, 0, 0, 0, 0
    defb 0, 2, 1Eh, 1, 0, 0, 0, 0
    defb 0 ...
    Jerri Jerri October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    ld a, No_room_for_line + 1 ; change message
    jp main_g ... cp 6 ; test for characters 0-5 (tokens)
    ccf ; ... /> ld e, 16 ; ROM 1, VRAM 0
    ld hl, 0x0218 ; ... e, 8 ; ROM 0, VRAM 1
    ld e, 0 ; FIXME
    ...
    chev chev October 2013 Development
<1…17181920212223…34>

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