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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... 1234
    1 - command type
    2 - Delay in commands 1,2,3 ... /> Command type:
    0 - no command
    1 - Slide down, fields 3 ... ,4 - step. Tone shift if delay=0.
    delay=0.
    3 - Tone Portamento, ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... FOUNT 93 Noun
    HOME 94 Noun
    BUSTS 95 Noun ... .^{7}

    Message 94
    You're flying high ... wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ALERT ...
    {0}{19}{0}{19}{1}{19}{0}{18}{0}{18}{1}YOU CANNOT ESCAPE ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... but seaworthy.

    Message 94
    {16}{6}Comfy
    MESSAGE 94
    DONE

    X ...
    BadBeard BadBeard August 2003 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    robpearmain robpearmain August 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f: LET s=0:
    BORDER 0: PAPER 0: INK 7: CLS ... : LET x=15: FOR f=0 TO 1 ... :
    PRINT AT 0,x; INK ... 7: NEXT f: PRINT AT 0,0;"Score=";s:
    INPUT ... 126,60,60,24,60,94,
    253,247,191 ... 231,231,189,66,0,
    0,195,60,126, ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... =16:let w=1:let t=0:let x=0.01
    ... /> 190 let r=j-1:let c=0:gosub 4000
    200 ... for z=1 to 5:beep x,1:beep x,0:next z ... br /> 140 let p=0:for n=1 to 4:read d ... paper 7:ink 0
    200 input"level (1-6) ";w: ... then let f=f+1:beep 0.2,0
    540 if f
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... force"
    80 for c=1 to 10
    90 ... br /> 240 if v1>1 and v16)
    250 ... valley"
    20 let s=0
    30 let m= ... br /> 260 let y=y-1
    270 let r= ... br /> 290 let y=y+1
    300 let r= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... />
    (There is a delay of two seconds between pressing ... /> 2010 LET n=0: FOR p=1 TO 8: LET n ... LET b(1)=1: LET b(2)=1: LET b(3)=1
    ... ), then draws a different screen 1.

    After ... arrays start at 1 in Sinclair basic, b(1) actually refers ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... to do with propagation delay in the colour output ...
    There is an 8ns delay when switching between set and ... )
    SP = /SI (After 8ns delay)

    [ Lots of NOR ... SI /Tr /SP Out
    0 1 0 x 1 0
    0 1 1 0 1 1
    csmith csmith November 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... A,(work7) ; Attack (1) or Decay (0)?
    AND A
    Matt_B Matt_B November 2008 Sinclair Basic
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ...
    AhnLab-V3 2009.1.10.0 2009.01.10 -
    Authentium 5.1.0.4 2009.01.10 W32 ... (Suspicious) - DNAScan
    ClamAV 0.94.1 2009.01.11 -
    Comodo ... A
    Fortinet 3.117.0.0 2009.01.10 -
    Ikarus T3.1.1.45.0 2009.01.10 Trojan.Agent ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Speech reproduction on the Speccy - 2009 style?Thanks to Chapter 33 of [url="http://www.worldofspectrum.org/infoseekid.cgi?id=2000388"]Super Charge Your Spectrum[/url] by David Webb - "Speech Repr…

    ... *#400+TABLES ;адрес таблицы для +0

    ORG ...
    begin
    DB 0
    TPAGES
    ;в ... /> DB #11
    DB #94
    DB #95
    ... LDIR
    LD HL,ENDTPAGES-1
    GOLOAD
    LD ...
    Shiru Shiru January 2009 Development
  • Speech reproduction on the Speccy - 2009 style?Thanks to Chapter 33 of [url="http://www.worldofspectrum.org/infoseekid.cgi?id=2000388"]Super Charge Your Spectrum[/url] by David Webb - "Speech Repr…

    ... />
    ORG #6200
    DB 0
    TPAGES
    ;в обратном ...
    DB #95
    DB #94
    DB #D7
    DB ... /> LDIR
    LD HL,ENDTPAGES-1
    GOLOAD
    LD BC ...
    Shiru Shiru January 2009 Development
<1234567…34>

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