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<1…11121314151617…34>
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ...
    colors(0) = $FF; R11
    colors(1) = $00; R12 ... amp; 8: brightness1 = 1: Else: brightness1 = 0: EndIf
    If ... & 8: brightness2 = 1: Else: brightness2 = 0: EndIf

    0) + g * colors(1) + b * colors(2 ...
    newart newart July 2010 Development
  • problem with DEFADD storageI have a function: DEF FN t(t$,m,t)=USR t which is called with, for an example: LET bc=FN t("t$()",mcworkspace,mcputt) where, at the time: mcworkspac…

    ... write out the binary fraction 0.1xxxx... where xxxx are the ... work analogously to decimals: 0.1 is half, 0.01 is a quarter ...
    gasman gasman July 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... DATA 23,70,23,71,1,69,1,72
    you could ... l$
    21 FOR n=1 TO 13 STEP 4
    1): IF l=0 THEN RESTORE 30: GO ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... ]
    D2 = 1 - set 128 kB mode
    0 - enable 1MB memory ... = 1 - disable rom and connect ram page 0 in adress space 0-3FFF ... = 1 - disable rom and connect ram page 0 in adress space 0-3FFF ... set after OUT 1FFD,1 ram page 0 to low 16kB, but ...
    velesoft velesoft August 2010 Hardware
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... ] and

    A=1 for RAM 0,1,2,3
    A ... = same function as OUT 7FFD,1/5/7. Adressation of port ... 128+2A/+3 (need A14=1). Result - on modern Pentagon clones ...
    velesoft velesoft August 2010 Hardware
  • LmaoDanial Mandic in CSS decides to ask Martijn - 'You ever contributed something?' On a scale of 1-10, with 1 being human and 10 being Mile, that surel…

    ... ,6.453438&sspn=0.012517,0.027874&g=Pussy ... sll=51.579652,-1.83749&sspn=0.011108,0.027874& ... ,6.453438&sspn=0.012517,0.027874&ie=UTF8 ... sll=51.739502,-1.198585&sspn=0.000695,0.001742&ie ... ,6.305981&sspn=0.044604,0.111494&g=Wankum ...
    Scottie_uk Scottie_uk August 2010 Chit chat
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    this is annoying:

    1 FOR n=0 to 31
    2 let a(n, 6) = n
    3 next n

    Subscript wrong line 3? whats going on?
    Robin Robin September 2010 Development
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... is annoying:

    1 FOR n=0 to 31
    2 ... ,6)
    20 for n=0 to 31
    30 let ... a(n+1,6)=n
    40 next ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... : DIM p$(50,1): FOR a=1 TO 50: LET p ... a): LET b=a-1: LET done=0
    190 GO ... .6% better than Bubble Sort 1.

    Can anyone ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... : DIM p$(50,1): FOR a=1 TO 50: LET p ... a): LET b=a-1: LET done=0
    190 GO ... .6% better than Bubble Sort 1.

    Can anyone ...
    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... PROGRAM
    15 BORDER 0: PAPER 0: INK 7: CLS
    0.5)/8)+4
    ... 260 LET Arcs=Arcs-1: IF Arcs=0 THEN STOP
    ... Y
    560 LET ddX=0: LET ddY=dY
    ... /> 580 IF X+Y=0 THEN STOP
    590 ... 630 FOR N=B TO 1 STEP -1
    640 LET i ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... command , or USR 1 ? or 0 in 128 mode. forget ... 48 basic:
    1) RANDOMIZE USR 0 - software reset of ... br />
    FATware 0.12 for ZX128/+2 (modified ... SHIFT - start to USR 0 mode (48 rom with 128kB ... compatibility with 128 basic (rom 0)
    - fixed exit and ...
    velesoft velesoft September 2010 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,14:
    LET a=0:
    BEEP .1,12-a:
    PRINT ... PAPER a=0;AT a-1,b*3;" ";AT a ... (t(k+8)=0)*(a1):
    FOR e=0 TO 1:
    LET ... ,14+9*(a>0):
    BEEP .1,12-a:
    PRINT ... +5*(j>1):
    FOR e=0 TO 1:
    LET m ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    1 LET n=23620:
    LET ... p=2:
    BORDER 0:
    POKE n+73, ... ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y:< ... )>0>s)*n,25:
    BEEP .1,12- ... k):
    LET t(k)=0:
    NEXT a:
    BEEP 1,9
    [/CODE]
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    PAPER 0:
    [/CODE]

    ... p=2:
    BORDER 0:
    PAPER 0:
    CLS :
    DIM t(49):
    FOR x=1 ... ;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y: ... 5)>0>s)*n,25:
    BEEP .1,12- ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /> LET c=0
    130 IF b=1 AND c=0 THEN GO ... TO 210
    140 LET b=INT (b/1 ...
    150 IF b=n+1 THEN GO TO 130
    LET c=1
    190 LET a=a ... +1:
    GO TO 170[/CODE]< ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... a=0 TO 1:
    FOR b=0 TO 1:
    FOR c=0 TO 1 ... :
    FOR d=0 TO 1 ... :
    FOR e=0 TO 1 ... :
    FOR f=0 TO 1 ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... LET c=0
    130 IF b=1 AND c=0 THEN GO ... TO 210
    140 LET b=INT (b/1 ... )=b$:
    LET c=1
    190 LET a= ... without changing b until c=0 (no swaps) at the ... 140 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a:< ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... SORT V3
    120 p=1.3
    130 LET b ... /> 140 LET c=0:
    FOR a=1 TO n-b:
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... V4
    120 LET p=1.3:
    LET b=n ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... , 100 divided by the original 1.247330950103979 is approximately 80, and ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ...
    120 LET o=1:
    LET z=0:
    LET p ... (b*p):
    IF b 0 ; then line 150 doesn't ... second IF since B>0
    therefore B*P is ... always > 0 and the INT can only ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .2?
    120 LET p=1.3:
    LET r=.3 ... i = 0 TO 1 STEP 0:
    IF (b=1) AND (c=0) THEN EXIT ...
    140 IF b>1 THEN ... /> 160 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a: NEXT ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... ?
    120 LET p=1.3:
    LET r ... /> 130 FOR i = 0 TO 1 STEP 0:
    IF b> ... ;1 THEN LET b= ... 140 LET c=0:
    FOR a=1 TO n-b ... )=b$:
    LET c=1
    150 NEXT a ... :
    IF (b=1) AND (c=0) THEN EXIT
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Version 4.3 last posted has an error. It will only make 1 pass with b = 1.
    That's why it is faster.
    [CODE]IF b=1 AND c0 THEN GO TO 170[/CODE]
    It should be:
    [CODE]IF b=1 AND c=0 THEN GO TO 170[/CODE]
    JamesD JamesD October 2010 Sinclair Basic
<1…11121314151617…34>

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