World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.119s
<1…19202122232425…34>
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... small differences when smooth=0 and smooth=1

    [CODE]
    smooth=0
    5b00 number of ... to fff4

    smooth=1
    5b00 number of screen ...
    antoniovillena antoniovillena January 2014 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... />
    [CODE]1 PAUSE 0
    10 REM Pack man ... 1: PRINT AT 0,0;"1"
    50 INK 2: PRINT AT 0,1 ... 0,7;"8"
    99 INK 7: PRINT ATTR (0,0): PRINT ATTR (0,1 ... ): PRINT ATTR (0,2): PRINT ATTR (0,3): PRINT ATTR (0 ... INK 2: PRINT AT 1,0;"\b\b\b\b\ ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... tab[] = {
    1,1,70,1,1,47,76,0,1,0,76,0,0,0,4,0,
    0,0,0,1,0,0,0,0,0,1,0,76,76 ... ,76,76,76,
    0,1,
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> 1,70,4,61,1,42,70,0,1,0,76,0,0,0,4,76,
    0,0,0,61,0,0,0,0,0,1,0,0 ... ,61,76,47,47,
    0,0 ... ,16,70,0,1,76,76,0
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... FOR k=1 TO 102
    20 PRINT #0;AT 0,0;k
    0,34,20,0,0,0,1,0,0,47,4,0,0
    ,0,70,0,47,47 ... ,34,76,0,32,0,0,0 ... 76,61,70,0,76,0,66,0,0,64,…
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> za = { 1, 2, 0, 2 }
    zb = { 2, 2, 1, 1 }
    Here ... adding za+zb)
    t = { 0, 1, 2 }
    rsl = { 3, ... Let's try t(1)=2
    t = { 0, 2, 2 }< ... get any collisions...
    t = { 0, 0, 2 }
    rsl = { 3 ... (2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4, ...
    Kweepa Kweepa January 2014 Development
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... .33 3.11 2.32 1.87
    5x20 100 | ... 73 2.90 2.78 1.87 1.66
    10x20 ... 25 2.75 2.17 1.70 1.40
    15x15 ... 51 3.11 2.52 1.78 1.58
    15x20 ... 75 2.33 1.53 1.33
    20x20 400 | 96 130 190 ... 3.25 2.38 1.88 1.25 1.13
    [/CODE ...
    antoniovillena antoniovillena February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> TEXTPRINT
    ld a,(ix+0) ;fetch a new character code ... l,a
    ld h,0
    add hl,hl ;HL ... /> STRING
    defw 1

    graphic:
    DEFB 0,0,0,0,0,0,0,0
    DEFB ...
    alienbanana alienbanana February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... .
    [code]defb 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, Morkin Morkin February 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... :
    //
    // Revision:
    // Revision 0.01 - File Created
    // Additional ... /> reg nds0 = 0;
    reg nds1 = 1;
    reg nside = 0;

    bverstee bverstee March 2014 Hardware
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... ("', reject_letter, '" in position 1)', sep='')
    is_valid = 0

    # ... )
    if matches_this_format == 1:
    postcode_matches_valid_format = 1
    break
    ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... those samples on an effective 1-bit DAC.

    0-4Khz range) which causes ... The longer the period of 1 or 0, the more time the ... to increase the rate of 1/0 changes. Note that I ... a solid block of 1 followed by 0 but PDM would ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... of line 1 and then poke line 1 into line 0
    solved ... on the 128k models. Line 0 crashes the 128 editor, and ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... modulation technique of sending 1's and 0's to 'hold' the ... just carry out a '1' or a '0' ? I can switch speaker ... on or off with a '1' or '0' but which frequency to ...
    kelp7 kelp7 March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... modulation technique of sending 1's and 0's to 'hold' ... just carry out a '1' or a '0' ? I can ... or off with a '1' or '0' but which frequency ... the speaker should stay 1 for longer. Hopefully longer ... this presumes three things: (1) that the oscillator goes to ...
    joefish joefish March 2014 Development
  • zx81 boxed value?Hi peeps I have become aware of someone selling a Zx81 working and boxed,I know at the end of the day that the value of individual items is in the ey…

    Paint it white and change the 1 to a 0.
    chrisgoodhead chrisgoodhead April 2014 Sales
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... pixel square has to bright 1 or bright 0
    weesam weesam April 2014 Games
  • Spectrum +2 grey QuickJoy Joystickhello, i have a QuickJoy Supercharger 3 joystick and when i try to play a game in my spectrum the game crash, i am confused maybe i do something wro…

    ... keys. I think port 1 is 6-0 and port 2 is ... 1-5. Probably the easiest way ... /> Left is 1 and 6, fire is 5 and 0. I think ...
    RobeeeJay RobeeeJay May 2014 Hardware
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... /> newVector=bestDirection ( ghosts(1,0) , ghosts(1,1) , ghosts(1,DIRECTION), player(0), player(1) )
    [/CODE ... />
    newVector=bestDirection ( ghosts(0,0) , ghosts(0,1) , ghosts(0,DIRECTION), i,j )
    Gedlion Gedlion May 2014 Sinclair Basic
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... )= up,right,down,left (1 for on , 0 for off)

    3410 IF m(1) THEN LET ghostposx=SPRITEx gr ...
    ASH-II ASH-II May 2014 Sinclair Basic
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    What kayamon said + table can be at any place ( ld hl, tab \ ld d, 0 \ ld e, entry \ add hl, de \ ld a, (hl))
    Also, this could work:
    ld (jump+1), a \ ld a, 1 \ jump: jr 0 \ rla \ rla \ rla \ rla \ rla \ rla \ rla
    catmeows catmeows May 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... I ? INT (X/(2*Pl ( + 0.5), where Y is greater ... with: V=4*Y if -1
    chev chev May 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... = 0 then Rout = 0 else Rout = 1
    If G = 0 then Gout = 0 else ... Gout = 1
    If B = 0 ... then Bout = 0 else ...
    na_th_an na_th_an June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... = 0 then Rout = 0 else Rout = 1
    If G = 0 then Gout = 0 else ... Gout = 1
    If B = 0 ... then Bout = 0 else ...
    polomint polomint June 2014 New game ideas
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... data_in, 1 ) == 1 ) {
    if( if1_ula.esc_in == 1 ) {
    if1_ula.esc_in = 0;
    1 */
    if( if1_ula.count_in == 0 ) {
    if( ... = ( if1_ula.data_in & 0x01 ) ? 0 : 1;
    /* send .. (data bits :-) ...
    tstih tstih June 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... 1)==1) {
    write(pipe,&ch,1);
    if (ch==0) write(pipe,"*",1 ... br /> word rs232_ib_beg=0;
    word rs232_ib_end=0;

    rs232_ib_beg = 0;
    rs232_ib_end = rs232_buffered_input(rs232_ibuff);
    tstih tstih June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ...
    37 LET j1=-1: LET j2= 0: LET s=3: RETURN ...
    38 LET j1= 0: LET j2= 1: LET s=2: RETURN ... j=11 TO 1 STEP -1:
    LET s=1+INT(RND*j ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
<1…19202122232425…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    moggy on 9:20PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
96 1.3K 2.2K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum