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<1…20212223242526…34>
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ...
    37 LET j1=-1: LET j2= 0: LET s=3: RETURN ...
    38 LET j1= 0: LET j2= 1: LET s=2: RETURN ... j=11 TO 1 STEP -1:
    LET s=1+INT(RND*j ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... : OUT 65339,1
    130 OUT 48955,0: OUT 65339 ... OUT 48955,7: OUT 65339,0: BORDER 7: PAPER 7: ... : PRINT FLASH 1; BRIGHT 1;AT y,0; PAPER 0;" "; PAPER 1;" "; PAPER ... PRINT #0;AT 0,B*8;"B=";B;AT 1,0;"G=";G ... ;" R=";R;" CLUT=";clut,: PAUSE 0< ...
    Paddy Coleman Paddy Coleman July 2014 Emulators
  • Spectrum 128 malfunctioning with DIVMMCI recently got myself a spectrum 128 (toastrack) and a DIVMMC card so I could load games from it. It all works fine until it has warmed up and then t…

    I used that TSR-1-2450 regulators in many of ... it, since the Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the Traco ... Power TSR-1-2450 and 0.63A@10V with the ...
    jimre jimre July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... =26[/URL]
    "Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the Traco ... Power TSR-1-2450 and 0.63A@10V with the ...
    jimre jimre July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... [/URL]
    "Toastrack consumes 0.96A@10V with the original ... the Traco Power TSR-1-2450 and 0.63A@10V with the ... 78HT205V"[/QUOTE]

    The 1 ... (active) +300mA

    Interface 1: +60mA
    IF1 + Microdrive (rest ...
    balford balford July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... my own eyes all have 1 amp 7805 voltage regulators.< ... [/URL]
    "Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the ... Traco Power TSR-1-2450 and 0.63A@10V with the ... the current drawn by the 1 amp 7805 is less ...
    1024MAK 1024MAK July 2014 Hardware
  • conditional assembly in pasmoHi, I'm having some trouble figuring out how to use conditional assembly in pasmo. I want to write some code that targets a number of different platf…

    ... [code]
    zxspectrum EQU 1
    zx81 EQU 0

    IF ... zxspectrum = 1
    ;do something ... [code]
    zxspectrum EQU 1
    zx81 EQU 0

    MODEL ... EQU 1

    IF ...
    rich_chandler rich_chandler August 2014 Development
  • BBC BASIC for WindowsHi Folks, Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. T…

    ... 01"
    colour 1 : print tab(0,1);"???????????????????????????????????????"
    colour 130 ... then
    colour 1 : print tab(0,18);"ERROR: Input ...
    inLine% = 0
    outLine% = 0
    rmLine% = 0

    ...
    Paddy Coleman Paddy Coleman August 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... printInk(k) printf("\x10%c", '0'+k)
    #define printPaper(k ... ) printf("\x11%c", '0'+k)
    #define printAt(row ...
    slenkar slenkar August 2014 Brand new software
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... ;A7A6 0 0 0 0 1 0 0
    rrc h ; 0A7A6 0 0 0 0 1 0
    rrc h ; 1 0A7A6 0 0 0 0 1
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... br /> SIN 0 = 0 (easy!)
    SIN 30 = 0.5 (easy!)< ... 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1 ... /3 of 0 ... .2 = 0 ... .0666
    add 0.0666 (the ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
  • Decimal to Binary stringHi all, Anyone got a less labour intensive BASIC routine than this? Example:- take 170 and convert to a string "10101010" take 4 and convert to a s…

    ... a=0 TO 1:
    FOR b=0 TO 1:
    FOR c=0 TO 1 ... :
    FOR d=0 TO 1 ... :
    FOR e=0 TO 1 ... :
    FOR f=0 TO 1 ...
    mcleod_ideafix mcleod_ideafix August 2014 Sinclair Basic
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... order;
    Step2: read 0 and write 1 with up addressing order ... ;
    Step3: read 1 and write 0 with down addressing order ... ;
    Step4: read 0 with down addressing order.
    0 (or 0x00) - step 1.
    Than read ...
    PokeMon PokeMon September 2014 Hardware
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 13 LET gen=gen+1: PRINT AT 0,0;"Generation:";gen:
    FOR i=1 TO ... 1,j-1)="*")
    +(g$(i-1,j+1)="*")
    +(g$(i+1 ... +(g$(i+1,j+1)="*")
    +(g$(i+1,j-1)="*")
    ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... from x-1,y-1 to x+1,y+1, which can ... [code]
    11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4
    < ... 13 LET gen=gen+1: PRINT AT 0,0;"Generation:";gen:
    ... FOR i=1 TO 20: ... 19:
    LET n(1)=0:
    LET n(2)=( ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... /> ; Step3: read 1 and write 0 with down addressing order ... br />
    ; Step 1 - write 0 with up addressing order
    ; Step 2 - read 0 and write 1 with up addressing order ... /> ; Step 3 - read 1 and write 0 with down addressing order ...
    balford balford September 2014 Hardware
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 8,0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15 ... )
    DEFB 10,0 ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... InitS:
    BORDER 1: PAPER 0: INK 4: OVER 0
    12 INPUT ... CLS : PRINT AT 0,0; PAPER 1,,AT 21,0,,:
    DIM g$(20 ... /> 14 LET gen=gen+1: PRINT AT 0,0;"Generation: ";gen'p$:
    0:
    PRINT AT 0,0; PAPER 1,,: LET r0=10 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 8,0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15 ... )
    DEFB 10,0 ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • Dodgey R62 / D16 on Issue 2?Hello all, I am still beavering away trying to work out why my Issue 2 fails and after a much closer visual inspection I noticed what looks like som…

    ... would go for a 1/4W or 0.6W metal film type ...
    1024MAK 1024MAK October 2014 Hardware
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... 1,1: BEEP .1,2: BEEP .1,3: BEEP .1,4: BEEP .1,5: : BORDER 0: PAPER 0 ... : INK 0 ... : CLS : PRINT BRIGHT 1 ... ]LOAD *"m";1;"0" CODE
    SAVE *"m";1;"CHARS" CODE 31232 ...
    jp jp October 2014 Announcements
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    let a= 0
    else add 1 to a
    endif ...
    let b=0
    else add 1 o b
    ... :

    IF COLLISION = 0
    BEEP 50
    SUBTRACT ... in Main Loop 1

    IF B = 0
    LET ... , and once this hits 0, 1 is removed from the battery ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... contains:

    IF COLLISION = 0
    BEEP 50
    SUBTRACT ... in Main Loop 1

    IF B = 0
    LET R ... constantly, and once this hits 0, 1 is removed from the battery ... )=0
    if lives>1
    remove
    spawn 0 0
    subtract 1 ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... put it inside the sprite 0 (player) code?
    it ...
    endif
    if (counter) =0
    kill**
    endif"
    0
    if lives>1
    remove
    spawn 0 0
    subtract 1 ... /> (cannot use "if lives>0" because then lives will restart ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Less MIA - Plus-3-Mate (1989)(LERM Software)[+3 disk]Hi All, %subj side a samdisk disk image: [URL="http://forest.no-ip.org/wos/p3m/Plus-3-Mate%20(1989)(LERM%20Software)(Side%20A)%5Bsamdisk%5D.dsk"]h…

    ... . 5K
    CLONE2 . 3K
    1 . 3K
    BOOT . 3K
    0 and 38.1:

    [code]
    38.0 65[r] 77[ ... br /> diff 6 (80): +511 -1
    diff 7 (67): -256 ...
    Andrew Barker Andrew Barker October 2014 MIA/STP/SDP
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... through these options, and press 0 (or ENTER) to select:

    Files: 1
    St. CODE: 0

    [youtube ...
    jp jp November 2014 Announcements
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    Actually yes, it can be done in 2 lines of BASIC:

    [CODE]1 LET z=0
    2 LET z=z+(INKEY$="q") AND z
    Einar Saukas Einar Saukas November 2014 Development
<1…20212223242526…34>

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