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<1…21222324252627…34>
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... .tap load into ZX Spin 0.7q just fine.

    1.zip?dl=0[/url]

    I ...
    RetroPhase2014 RetroPhase2014 November 2014 Brand new software
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ' when MOD(FRAMES_lo,32) is 0->15 and 'on' when ... inspiration by including the "PAUSE 1" (as PAUSE does a HALT ... ]
    1 LET z=0: LET n=0
    2 PAUSE 1: LET n ... 3
    6 LET n=0: GO TO 3
    [/code ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ' when MOD(FRAMES_lo,32) is 0->15 and 'on' when ... inspiration by including the "PAUSE 1" (as PAUSE does a HALT ... ]
    1 LET z=0: LET n=0
    2 PAUSE 1: LET n ... 3
    6 LET n=0: GO TO 3
    [/code ...
    polomint polomint November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... br /> SYNCH:
    ; 1 LET z=0: LET n=0
    call RESET ...
    ; 2 PAUSE 1: LET ... =z+PEEK 23672: PRINT AT 0,0; FLASH ((p-INT (p/ ... FLASH
    and %00011111 ;A =0 to 31
    cp %00010000 ...
    Battle Bunny Battle Bunny November 2014 Development
  • Pick 3 from 49pThe WHSmith Home Computer Club. Oh, such great memories ? some of which we?ve shared already, but what about if you were to choose now? Any 3 that …

    ...
    Combat Command ?1.25
    Wizball ?0.49, can I have ...
    MatGubbins MatGubbins November 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... + CHR$ 132 : LET v=0: LET z=1: LET f=10: LET ... b=63 TO 55 STEP -1
    30 FOR n=207 ... POINT (n,b)=1 THEN PRINT OVER 1; AT f,g; ... z-2: LET g=g+1
    50 NEXT n< ... LET g=2: IF v=0 THEN LET z=3: ... LET v=1: GO TO 80
    ... LET f=f+1: LET z=1: LET v=0
    80 ...
    MatGubbins MatGubbins December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    db 0,1,1,0,1,0,1,0,0,1
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    db 0,1,1,0,1,0,1,0,0,1
    R-Tape R-Tape December 2014 Development
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... 17.5 x 4 cm, 0.375 kg
    Tandy ... x 18 x 5 cm, 0.836 kg
    Jupiter Ace ... x 17.8 x 1.5 cm, 0.848 kg
    ... 22 x 3.8 cm, 1 kg
    COMX-35 29 ... x 17 x 4 cm, 0.8 kg
    VTech Laser ... x 17 x 4 cm, 0.8 kg
    Camputers Lynx ...
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • The quiet mouse?Here's another techy question. My constant mouse clicking is driving my missus potty! "Can't you get a silent one?" she asks. Well, I go into town a…

    ... &ops=true&viphx=1&hlpht=true&lpid ... =pla&crdt=0&ff3=1&ff11=ICEP3.0.0-L& ... &ff14=108&ff19=0[/url]

    Don't ...
    murtceps murtceps January 2015 Chit chat
  • The quiet mouse?Here's another techy question. My constant mouse clicking is driving my missus potty! "Can't you get a silent one?" she asks. Well, I go into town a…

    ... &ops=true&viphx=1&hlpht=true&lpid ... =pla&crdt=0&ff3=1&ff11=ICEP3.0.0-L& ... &ff14=108&ff19=0[/url]

    Don't ...
    Graz Graz January 2015 Chit chat
  • New Game - When Alex Didn't Do ItHello everyone, and a Happy New Year for 2015. After 6 months of toil, I've finished my graphic adventure, When Alex Didn't Do It, which consists of…

    ... .dropbox.com/s/e1quefzdpaews7s/WhenAlexVersion1-1.zip?dl=0[/url]
    RetroPhase2014 RetroPhase2014 January 2015 Brand new software
  • RGB video issue on +2 and +3. Signal high?I have a couple of +3's and a new +2a that arrived today. When I plugged in the +2a using my RGB lead from Retro Computer Shack I was reminded of a n…

    ... /R=I so 12/1000=0.012A or 12mA. Which is ... which is intended to supply 1.5V into 75 ohms. Again ... , V/R=I so 1.5/75=0.02A or 20mA. So ...
    1024MAK 1024MAK January 2015 Hardware
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... c:87: sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    ld hl,+ ... se->s, &cr, 0, 0, 0, se->dy, se-> ... br /> DEFB +0x01 ; 1
    DEFB +0x00 ; 0
    DEFW +0x0000
    DEFB +0x00 ; 0
    DEFB +0x01 ; 1
    DEFW +0x0000
    slenkar slenkar February 2015 Development
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ...
    1130 DATA 0,0,0,0,0,0,1,3
    1140 DATA 0,0,0,0,64,224,240 ... ,248
    1150 DATA 0,0,0,0,0,0,0,1
    1160 DATA 0,0,0,0 ... ,32,112,248,252
    1170 DA…
    ASH-II ASH-II February 2015 Sinclair Basic
  • Exploding Fist spritesheet??anyone on here know if such a thing exists for the speccy graphics?

    ... background graphics on level 1. Just press 0 to go to menu ...
    MatGubbins MatGubbins February 2015 Development
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... )
    w_xpos ds.b 1 ; screen character (0-31)
    w_ypos ds ... )
    w_wcol ds.b 1 ; actual column (0-84)
    w_cols ds ... ds.b 1 ; flags:
    ; bit 0=inverse
    ; bit 1=over
    ; bit 2: 0=tokens, 1=extended ...
    programandala.net programandala.net March 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... os,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... Engine60 RECTANGLE INK 127;0,0 TO w-1,h/2 FILL : ... RECTANGLE INK 48;0,h/2 TO w-1 ... ,h-1 FILL 70 ... FOR x=0 TO w ... rdy)/(rdx*rdx)),ddy=SQR(1+(rdx*rdx)/(rdy*rdy))100 ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... 20). Set it to 1 if you want full high ... DEGREES: SCREEN LOCK: LET scl=1: GO SUB 430: GO ... map(mw,mh) BASE 0: GO SUB 37040 LET px ... ,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... =INT ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)), ... ddy=SQR(1+(rdx*rdx)/(rdy*rdy)) ...
    Dunny Dunny May 2015 Sinclair Basic
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... critical. For instance, the Interface 1 ports potentially clash with K ... what IN address the IF-1 ROMs use. I assume they ... A12 for key row 6..0 (isn't it?). Two ... A5=0 and A0=1. And when A12=0, A5=1 and A0=0 it ... or DivIDE) by detecting A7=0, A5=1 - but I wouldn't ...
    joefish joefish June 2015 Emulators
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... For instance, the Interface 1 ports potentially clash with K ... =0 and A0=1. And when A12=0, A5=1 and A0=0 ... for *both* the Sinclair 1 and Sinclair 2 ports, ... DivIDE) by detecting A7=0, A5=1 - but I wouldn't ... exploited to do more than 1-bit decoding.

    ...
    zub zub June 2015 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... char-32)/2) - 1
    ld h,0
    ld l,a ... is a 6 bits value (0-63), here represented as ... ;; Formula: screen + ((row & 0x18) 1) ;;;;the spectrum version
    ; Formula ... 70) + IROW screen LSB (0) + (col >> 1)

    ; IROW ...
    JamesD JamesD October 2015 Development
  • Arcade Game Designer & How to Write Spectrum Games DownloadHi, Would anyone be able to stick Arcade Game Designer 4.6 (Spectrum) Software and Manual, and How to Write Spectrum Games (0.6) up to Dropbox or …

    ... /wydj2g9g0t7abm8/240539978-howto0-6-pdf-1.pdf?dl=0
    hikoki hikoki October 2015 Sinclair Miscellaneous
  • How did bank switching work on the 128K Spectrums?I'm new to Z80 and ZX Spectrum. So I was wondering how the 128+ models managed to work with more than 64K of memory? I'm somewhat familiar with h…

    ... /> By changing the set (1) and reset (0) bits in these registers ... of RAM. I/O port 1 has a single latch. Bit ... resets bit 7 (writes a 0), one half of the 64k ... /> If the CPU writes a 1 to (sets) bit 7, the ...
    1024MAK 1024MAK October 2015 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... code to disk: SAVE *1;"myromcode" CODE 0,8192.
    I believe ... written disassembly of ROMs 2.1 and 2.2, which booklet ...
    roko roko October 2015 Hardware
  • Star Wars with sound?Has anyone done a mod of 'Star Wars' to put in sound? (preferably AY) I was reading an interview with vector grafix in the latest 'retro Gamer' mag…

    My silent copy looks the same, but has ISBN 1-85160-269-0 and barcode 9-781851-602698.
    Jmk Jmk December 2015 New game ideas
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ...
    .L31116161=$+1 ;3=1+1+1, 6+1=6+1
    ld hl,0
    ld ...
    Hikaru Hikaru December 2015 Development
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ...
    .L31116161=$+1 ;3=1+1+1, 6+1=6+1
    ld hl,0
    ld ...
    Andy Schraepel Andy Schraepel December 2015 Development
  • Image 2 spectrumHi. This is my take on the "converting rgb images to spectrum". (or well, second take, first was a photoshop filter..) [img]https://dl.dropboxu…

    2.2 out:
    - still some npot fixes, hopefully have them all now
    - noise default set to 0.1 (instead of 0, which does nothing)
    - added quantize modifier
    Sol_HSA Sol_HSA December 2015 Announcements
  • Compression comparisonsI did some comparisons of different compression methods. To make this relevant to zx spectrum, I first gathered a corpus of relevant data: 6660 .TAP …

    ... Z is duration of bit "0", W is duration of bit ... 8 bits contain more "1"s than "0"s, then invert all ... , and 9th bit should be "1". In this case, average byte ... Z, the result is only 0.7% better than original.
    1.7% better than original.
    Einar Saukas Einar Saukas January 2016 Development
<1…21222324252627…34>

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