World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.119s
<1234567…34>
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... a
    30 PRINT m$
    40 PRINT AT 0,0;LEN m$:
    ... PAUSE 0:
    CLS
    60 PRINT m$
    70 PRINT AT 0,0;LEN m$:
    ... br /> 90 PRINT m$
    100 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    That's what I did back in the day, but I used four commas :D

    [code]100 PRINT AT 0,0;:FOR i=0 TO 10:PRINT BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,;:NEXT i[/code]
    na_th_an na_th_an May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    In fact, this may be faster... And not very massive:

    [code]100 PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;[/code]
    na_th_an na_th_an May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... massive:

    [code]100 PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER ...
    Arda Arda May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... massive:

    [code]100 PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER ... /> [CODE]FOR f=0 to 200: PRINT AT 10,0;"Score:";f'"Timer:";200 ... -colons:

    [code]100 PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER ...
    Einar Saukas Einar Saukas May 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    100 PRINT AT 0,9;: PAPER 2: PRINT " MOKSHA PATAM ": PAPER 0: PRINT "": INK 2: PRINT " 99 ... : PRINT AT 12,25;: PRINT P1: GO SUB 6120: PRINT AT 12,25;: PAPER 0: INK ... : PRINT AT 12,16;: PRINT P1: GO SUB 6120: PRINT AT 12,16;: PAPER 0: INK ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 90 PAPER 0: BORDER 0: INK 7: CLS
    100 PRINT AT 0,5;"SNAKES AND ... LADDERS"
    110 FOR T=9 TO 0 ... STEP -1
    120 IF T=9 THEN PRINT AT 1,12;"100 ... ": GO TO 140
    130 PRINT
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... v v v v \/"
    100 PRINT AT 0,0;a$
    110 LET a ... $(65)
    120 GO TO 100
    [/code]
    faster than ...
    catmeows catmeows March 2015 Sinclair Miscellaneous
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... $+" \/ v v v v v \/" 100 PRINT AT 0,0;a$ 110 LET a$=a ... )+a$(65) 120 GO TO 100
    faster than one would ... do that.

    Looking at the Sea Dragon scrolling. It ... keep it running fast. Or at least the array would need ...
    dmsmith dmsmith March 2015 Sinclair Miscellaneous
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... 0
    90 LET x(4)=0: LET y(4)=1
    100 PRINT AT 0,0 ... ;"###############################";
    110 FOR i=1 TO 19: PRINT AT i,0;"#";AT ... i,30;"#";: NEXT i
    120 PRINT AT 20,0 ...
    JianYang JianYang July 2019 Games
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... =10
    40 LET s=0
    100 PRINT AT 0,0;
    110 FOR f ... /> 140 NEXT f
    200 PRINT AT 21,0;"score : ";s
    300 ... y=y+(y21)
    600 PRINT AT y-1,3;">"
    900 GO TO 100
    [/code]

    Pgyuri
    Pgyuri Pgyuri September 2020 Development
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... 0
    90 LET x(3)=0: LET y(3)=1
    100 PRINT AT 0,0 ... ;"###############################";
    110 FOR i=1 TO 20: PRINT AT i,0;"#";AT ... i,30;"#";: NEXT i
    120 PRINT AT 21,0 ...
    JianYang JianYang September 2020 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • How the hell does this work then??[url="http://www.dslextreme.com/users/exstatica/psychic.swf"]http://www.dslextreme.com/users/exstatica/psychic.swf[/url]

    ... 0:\
    PAPER 0:\
    INK 6:\
    BRIGHT 0:\
    CLEAR :\
    PRINT AT 0,0 ... /> 90 NEXT f
    100 PRINT AT 5,0;"Choose any two digit number ... 1:\
    PAUSE 0
    130 CLS :\
    PRINT AT 0,0; PAPER 1; INK ...
    Dunny Dunny November 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... 10 REM START AFTER REM : PRINT "HELLO"

    ... 5 INK 0: PAPER 7: CLS
    6 PRINT AT 20,20; ... REM COLLISION
    20 PRINT AT Y,X;"*": LET OY=Y ... to use is POKE 23609,100.

    * 23610 ... *PEEK 23614
    20 PRINT PEEK A; TAB 10; ...
    na_th_an na_th_an April 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... : PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0;: LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0: PAPER ... 5: INK 0: BRIGHT 0 ...
    andrewbroad andrewbroad September 2005 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... PAPER 7: BORDER 7: INK 0: CLS
    30 FOR n ... =0 TO 7: READ s: ... n
    31 FOR n=0 TO 7: READ s: ... LET r=20
    100 PRINT AT 21,0;"\s\s\s\s\s ... LET w=w+1: PRINT AT 0,0; PAPER 5; INK 0;w
    160 ... POKE 23692,0
    170 IF l& ...
    Tom-Cat Tom-Cat March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... the line
    [I] 100 PRINT AT 21,0;"\s\s\s\s\s ... /> it looked like this [I] 100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]
    de Vandemar Croup de Vandemar Croup March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... the line
    [I] 100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]

    100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]
    [/quote ...
    Dunny Dunny March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... /> 40 BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR : PRINT AT 0,0; PAPER 1; ... 90 NEXT f
    100 PRINT AT 5,0;"Choose any two digit number ... original number."
    110 PRINT AT 10,0;"When you've done, ... 120 PAUSE 1: PAUSE 0
    130 CLS : PRINT AT 0,0; PAPER 1; INK ...
    Dunny Dunny March 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... (a$)>8 THEN PRINT AT 0,0;"Up to 8 Characters only ... TO 30
    50 PRINT AT 21,0; INK 7;a$
    ... 60 FOR x=0 TO (LEN (a$)*8)- ... FOR y=0 TO 8 STEP 2
    90 PRINT AT (8- ... x+1,y+1))
    100 NEXT y
    110 NEXT ... x
    120 PAUSE 0
    130 GO TO ...
    Dunny Dunny May 2006 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... : PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0;:
    LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... : PAPER 5: INK 0 ...
    andrewbroad andrewbroad August 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... *for double buffering *
    100 rem ***********************
    110 rem ... 1250 let points=0
    1260 let yb=0
    ... 3300 rem ***********************
    3310 print at y,x;"i";
    ... ****** bombs **********
    3610 print at 21,pos;"Y";
    3620 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... character:

    [code]
    100 PRINT AT playery,playerx;CHR$ 144
    192 PRINT AT playerx,playery;" "
    193 LET ... LET playery = newy
    196 PRINT AT playery,playerx;CHR$ 144
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... PRINT AT 1,1;g
    90 PRINT AT d,c;" "
    100 PRINT AT ... PRINT AT f,e;CHR$ 145
    220 IF e>0 THEN PRINT AT ... f,e-1;" "
    230 IF e=31 THEN PRINT AT ... f,e;" ": LET e=0: LET ... /> 280 POKE USR "A"+0,BIN 00011000
    290 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... SUB 100
    10 PRINT AT 0,0; PAPER 0; INK 7;"\a"'
    20 PRINT PAPER ... 4; INK 0;"\a ... (0,0)'
    40 PRINT "ATTR (1,0)=";ATTR (1,0)
    50 STOP
    100 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... did consider using an array at first, but thought I wouldn ... to (256-32)
    30 print at 0,0;m$ (n to (n+31 ... /> Not sure if that's 100% correct, but you can see ...
    mulder mulder July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 8:
    FOR r=0 TO 31:
    PRINT AT 0,2;
    INK ... 7;"SCOTTIE'S MIGHTY ORGAN MK1";AT g ... /> INK 0: PAPER 7:
    PRINT AT g+6,1;" | || | | || | || | | || | || ": PAPER 0:
    ...
    FOR l=1 TO 100:
    LET p=CODE INKEY ...
    Scottie_uk Scottie_uk July 2007 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
100 13.3K 16.3K
print 8.5K 20.4K
at 189.3K 276K
0 940.2K 1M

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • Not ZX related at all. Look at my watch!Aint it cooooool?<br /> <br /> This digital watch is in fact a wind-up watch! <br /> [url="htpp://www.myezboard.com/projects/ezboard/ezboard_userimag…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…

Related Searches

  • r forum loading error 0 1
  • r tape loading error 0 1
  • speccy 4 0
  • fix missing message at init
  • top 100
  • print at 23
  • assembly print text at pixel
  • if now sysdate sleep 100 0 xor or
  • select 0 from sleep 100 v
  • 1 waitfor delay 0 100
  • rvj2rq9v waitfor delay 0 100
  • print at text assembly
  • mmm ram bank at c000 0 7
  • assembly print at
  • 01320 print at 0 paper 8 ink a message that is easy to read
  • print 0
  • print 0 channel 2
  • print at
  • print at channel 23
  • print at 0 b 1 flash

Copyright © 2024 World of Spectrum