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Search Again :: Adv Search 1000 results in 0.117s
<1…10111213141516…34>
  • Strangely, I just can't STOPOK, I bought an RWAP keyboard matrix and put it in my Spectrum+ last night (ta), I did the Swedish composite mod with a capacitor, I fixed the missin…

    ... it):

    [CODE]10 PRINT AT 0,0;
    20 LET A = 128 ... = 1 TO 8
    40 PRINT IN (65534 - A);" "
    50 ... you can't use it at the same time as the ...
    joefish joefish April 2010 Sinclair Miscellaneous
  • A bug in BASin?Hi Folks, Have I found another bug in BASin? I wrote the following small program: [CODE]10 PRINT AT 0,0;CHR$ PEEK 23556;" " 20 GO TO 10[/CODE] …

    ... program:

    [CODE]10 PRINT AT 0,0;CHR$ PEEK 23556;" "
    20 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …

    ... =1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1
    ZXSpin 0.666
    ZXSpin 0.7 s
    SpecEMU ... 3.0 Build 01/02 ... /12/2011
    Fuse 1.0.0.1 (download today)

    Z80user Z80user March 2012 Emulators
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... ... "
    3 FOR i=0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32 ... " OR INKEY$="E": FOR d=0 TO 9: NEXT d: NEXT ...
    Shaun.Bebbington Shaun.Bebbington March 2013 Sinclair Basic
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... ].

    I'm stuck at the first chapter (don't ... this and typed ld bc,0 to line 4


    Then after entering 10 PRINT AT 0,0; ?Your score was ?; USR 33000 ...
    bully bully March 2013 Sinclair Basic
  • Quick fix for four joysticksHere's a quick modification to add four joysticks to any Speccy. This assumes you already have two Sinclair ports. [URL="http://joefish.co.uk/specc…

    ... any other number where A3=0, But using 55 won't ... ]10 PRINT AT 0,0;"IN 31 = ";IN 31;" "
    20 PRINT AT 2,0;"IN 55 ... any hardware people are using at the moment?
    joefish joefish October 2013 Hardware
  • Problem with DivIDEHi There is a problem on ZX-Spectrum +2 (Grey Model) + DivIDE 2k14 here is video with problem [URL="http://www.youtube.com/watch?v=nIQboFo7Epc"]h…

    ... this program
    [CODE]10 print at 0,0;in 31,
    20 goto ...
    Jerri Jerri May 2014 Hardware
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... [code]
    1 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4: CLS : ... g(i,j) THEN PRINT c$;: GO TO s< ... br /> 4 PRINT s$;
    5 NEXT ... 6 LET g=g+o: PRINT AT z,z;t$;g: ... LET e=3: LET c$="0": LET s$=" ": LET t ... $;g is faster than PRINT AT 0,0;"generation:";g I assume, ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    I'm trying to print the score with leading zeroes ... GO SUB 6600
    30 PRINT AT 0,0;S$
    40 LET score ... TO pad: LET S$=S$+"0": NEXT s
    6640 LET ...
    MykeP MykeP July 2016 Sinclair Basic
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 20 STEP 1
    10 PRINT AT 0, x; "A"
    20 CLS ...
    mik3d3nch mik3d3nch May 2018 BASIC
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... m,0,0,0:
    x=scrw/2, y=0, acc=0, thrust=0:< ... a$,0,x,y,16,32
    50 print move ... if thrust then
    print trans 7; move x,y ... 1.5)*4);"^"
    55 print at 0,0;"acc=";acc;" "'" thrust="; ... then
    acc=acc-0.1
    else
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
  • Built a ZX Spectrum that works, but can't get the upper RAM to work?Like the title says I finished my Spectrum 3B board, and it boots, but it doesn't see the upper 32k of RAM. When it boots, the lower 16k works f…

    ... ] 85, 170, and 0 to that address, but PRINT PEEK returned 85 ... 250
    3 PRINT AT 0,0;a: POKE a,0: LET d=PEEK a ... a
    6 PRINT “done”: STOP
    8 PRINT “error at “;a;” “;d ...
    9 RETURN

    It ended at ...
    DistantStar001 DistantStar001 June 2022 Hardware
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... normally get away with a PRINT AT 22,(whatever) is because ... 10 POKE 23659,0
    20 PRINT AT 22,0;"Yes we all know ... ,2
    40 PAUSE 100
    50 STOP[/i]< ... 10 POKE 23659,0
    20 PRINT AT 23,0;"Some text, not ... ,2
    40 PAUSE 100
    50 STOP[/i]< ...
    spider spider October 2017 Sinclair Basic
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... />

    0 REM COUNTER
    5 Print At 10,5;"0000 ... 100 Or n=1000 Then Let pos=pos-1
    40 Print At ... n=100 Or n=1000 Then Let pos=pos-1: Print At ...
    25 For n=0 to 7: Print At 10,5; Ink n ... get ...

    100 For n=0 to 7: Print At 10,5; Ink ...
    Amigo Amigo July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... :


    0 REM COUNTER
    5 Print At 10,5;"0000 ... =8
    15 For n=0 To 5000
    20 Randomize ... ": Let pos=8: For n=0 To 5000: Randomize: Beep .0010 ... n=100 Or n=1000 Then Let pos=pos-1: Print At 10 ...
    thx1138 thx1138 July 2003 Games
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    ... low resolution used by PRINT.

    ... can PLOT to 100,100 - but you cannot PRINT to 100,100.
    ... 100: LET Y=100
    20 PLOT X,Y: DRAW 50,0: DRAW 0 ... ,50: DRAW -50,0: DRAW 0,-50
    30 PRINT AT ... one that converts - PRINT AT takes the format Y ...
    Dunny Dunny August 2005 Sinclair Basic
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    ... /> 30 PRINT AT y,x;"*": IF OXX OR OYY THEN PRINT AT oy,ox ... left=leftin AND x>0 THEN LET x=x-1 ...
    mulder mulder October 2005 Sinclair Basic
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ...
    10 LET address=0
    100 LET s$="": FOR n=address ... ADDRESS=ADDRESS-32: GO TO 100
    220 IF INKEY$="X ... ADDRESS=ADDRESS-1: GO TO 100
    240 IF INKEY$="M ...
    mulder mulder November 2005 Development
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ...

    .print

    ld h,0
    ld l ... hl
    ld de,font-100
    add hl,de

    .col0 ; shift right 0 pixels

    ex de ... to do a full-blown print at calculation...


    [ ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... 50 OVER 1
    60 PRINT 0;"12"
    70 FOR r ... 1"
    90 PRINT AT r,0;r;
    100 GO SUB 180< ... br /> 110 LET c$="2"
    120 PRINT AT ... r,2;
    130 GO SUB 180
    140 PRINT ... 260 NEXT i
    270 PRINT "(graphics A)(graphics B)";
    NotFound NotFound October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0;AT y-22,x; PAPER 8 ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8 ...
    monty.mole monty.mole November 2006 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... simulated,

    100 poke 30000, 0
    110 print peek 30000
    at least = and , I promise ...
    NotFound NotFound November 2006 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ...
    100 FOR f=1 TO 9: PRINT PAPER 6;AT f,1 ... REM Work backworks, so start at end
    200 LET s ... =sx: REM Startcoordinates
    410 PRINT AT y,x;"."
    420 LET ... TO 410
    500 PRINT AT 10,0;
    510 FOR f=1 ... : FOR g=1 TO 9: PRINT AT f+11,g;b$(f ...
    Dr BEEP Dr BEEP January 2007 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... [/B]: CLS : PRINT "Triangle"
    12 PLOT 100,88: DRAW 0,-.000009,252 ... DRAW .000005,0,252*PI/3.5
    100 CLS : PRINT "50 pence ... /> 108 NEXT a: PAUSE 100
    110 CLS : PRINT "Flower"
    112 ... /> PS: Incidentally, if you stare at it until you get the ...
    Marcelo Marcelo February 2007 Development
  • New Spectrum Game! Cannon BubbleAs some of you already know, our new game "Cannon Bubble" is available to download in our web page! Go get it and don't forget to tell us what you th…

    ... There seems to have been (at least) two revisions of the ... t6492 THEN PRINT "Error in data" : STOP
    100 RANDOMIZE USR ...
    100 PRINT "Infinite continues?"
    110 POKE 23658,0 : PAUSE 0 : IF ... "y" THEN POKE 32828,0
    120 PRINT "Enter start level (1 ...
    StuBruise StuBruise April 2007 Games
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...
    50 PRINT AT 1,1;g
    60 PRINT AT b,a;CHR ... =1 THEN PRINT AT b,a;CHR$ 144: LET c=0
    100 IF ... THEN LET a=a-1: PRINT AT b,a;CHR$ 144+" ": GO ... ;1 THEN PRINT AT b,a;" ": LET b=b-1: PRINT AT b,a ... PRINT AT f,e;" ": LET e=0: LET f=INT (RND*21)+1: PRINT AT ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...
    50 PRINT AT 1,1;g
    60 PRINT AT b,a;CHR ... =1 THEN PRINT AT b,a;CHR$ 144: LET c=0
    100 IF ... THEN LET a=a-1: PRINT AT b,a;CHR$ 144+" ": GO ... ;1 THEN PRINT AT b,a;" ": LET b=b-1: PRINT AT b,a ... PRINT AT f,e;" ": LET e=0: LET f=INT (RND*21)+1: PRINT AT ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
<1…10111213141516…34>

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