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Search Again :: Adv Search 885 results in 0.001s
<1…13141516171819…30>
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... codes should never exceed value 127 which means you can optimize ...
    Einar Saukas Einar Saukas September 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... /> RET Z
    LD A,127
    IN A,(254)
    Ralf Ralf October 2011 MIA/STP/SDP
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... 32 64 96 = 0 -> 127
    256 288 320 352 ... 256: FOR b=0 TO 127:
    POKE 16384+a+b ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... 344 56 399 218 3 127 188 209 47 298 7 ...
    Battle Bunny Battle Bunny October 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ]
    FOR f=32 to 127: PRINT #4; CHR$ (f+128 ...
    Einar Saukas Einar Saukas November 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... got 12 screens, and not 127 or something. But for some ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Canny use of the 'r' register?Seeing Sokurah's code in the [URL="http://www.worldofspectrum.org/forums/showthread.php?p=583188#post583188"]crunch sound thread[/URL] has made me th…

    Sometimes you can get away with using 'r' as a random number, the trouble is that it has a very limited range (0-127 or 128-255) and if you need random numbers often it can end up becoming rather predictable.
    AndyC AndyC November 2011 Development
  • Technology has spoilt us...Just thought I'd mention, today after trying the alpha of Unreal Championship, I loaded up Unreal Tournament (ancient, but still my favourite PC mult…

    ... have in the game directory... 127 .pk3's, everything okay, a ...
    RetroTechie RetroTechie November 2011 Chit chat
  • Babylon 5right...apologies in advance to Mr Grusso in case there's an existing thread but in my defence....I am veeeeeeeery drunk and the search is veeeeeeery…

    ... FreeSpace 2 Source Code Project.[127]
    Maroc's Astral Projection Maroc's Astral Projection December 2011 Chit chat
  • Babylon 5right...apologies in advance to Mr Grusso in case there's an existing thread but in my defence....I am veeeeeeeery drunk and the search is veeeeeeery…

    ... FreeSpace 2 Source Code Project.[127][/QUOTE]

    yes FreeSpace ...
    BiNMaN BiNMaN December 2011 Chit chat
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... complement numbers which interprets 0-127 as positive and 128-255 ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... , so generally you define 1..127 as positive and 128..255 ... can only go up to +127, but negative numbers can go ...
    joefish joefish January 2012 Development
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... af ;save ascii
    and 127 ;we've saved bit 7 ... /> or (hl) ;bolden
    and 127 ;miss off left edge to ...
    R-Tape R-Tape January 2012 Development
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    Just watching 127 Hours that i recorded on Sky+, it's about a guy who gets trapped in a canyon and resorts to mega extreme measures to escape (i think he cuts his arm off or something but haven't got that far yet).
    zx1 zx1 January 2012 Chit chat
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    [QUOTE=zx1;598098]Just watching 127 Hours that i recorded on ...
    mile mile January 2012 Chit chat
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... . The ROM reads 32 to 127.
    When you POKE 23607 ... the ASC from 32 to 127 for these values. So how ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... > 318
    ?from hallway 127> 351
    64 > ...
    Battle Bunny Battle Bunny January 2012 New game ideas
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... the start until you reach 127. (128 won't be accepted ... seconds to clear the screen 127 times :-)

    Report is ...
    Geoff Geoff February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... 100 CLS : CLS : CLS .... until 127.
    and paste it on ...
    Encarnado Encarnado February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... . There is no restriction of 127 keywords with REM.

    Geoff Geoff February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... />
    Never knew about the 127 statements per line limit, or ... answer to the original question. 127*9999 = 1269873 commands, and 65535 ...
    gasman gasman February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... answer to the original question. 127*9999 = 1269873 commands, and 65535 ...
    Dunny Dunny February 2012 Sinclair Basic
  • I'M ALIVE!!YAY! Back on t'Interwebz today after moving house on 20th January...BT are poop! 4 bloody week wait to get a engineer out to put a drop cable in!! …

    ... ripping me off (and wanted ?127 to reconnect the line, Sky ...
    zx1 zx1 February 2012 Chit chat
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    [QUOTE=Timmy;594378]Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this ...
    AndyOaks AndyOaks March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... scale indicator:
    offsets . 0- 127 held as 0 000 0000 ...
    Battle Bunny Battle Bunny March 2012 Development
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    Like JoeFish says....

    Set 23606/23607 to the altered characterset and you have 96 UDG as CHR 32 to CHR 127. Also with SCREEN$ readable from screen.
    Dr BEEP Dr BEEP March 2012 Sinclair Basic
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... />
    patterns:
    db 64,127, 64,191, 64,223, 64 ... , 71,127, 70,127, 69,127
    db 68,127, 67,127, 66,127, 65,127
    ub880d ub880d March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... br /> db 64,127
    db 65,127, 64,191
    db 67,127, 66,191, 65,223 ... ,239
    db 68,127, 67,191, 66,223 ... ,247
    db 69,127, 68,191, 67,223 ...
    ub880d ub880d March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... ld c,a
    and 127
    ld d,a
    127
    db 66+ ... 128,128,70,127,65+128,128,69,127
    db ... 128,64,68,127,65+128,32,67,127
    ...
    ub880d ub880d March 2012 Development
  • Arctic Moves - Game missing from WoS as last part of the trilogy Army Moves-Navy MoveWhen you manage to finish the game "Navy Moves", a last screen appears with your soldier surrounded of women and a message displayed on the screen: …

    ... ://computeremuzone.com/ficha.php?id=127&pg=covers#menu[/url ...
    zxbruno zxbruno March 2012 Infoseek database
<1…13141516171819…30>

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