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Search Again :: Adv Search 885 results in 0.002s
<1…16171819202122…30>
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... -= 128;
    write_byte((offset1 & 127) | 128);
    for (mask = ... 1024; mask > 127; mask >>= 1) {
    write_byte(offset1 & 127);
    for (mask = 1024; ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    Hi, Ben!
    Congrats for approaching to the wonderful world of configurable logic :)

    Here I present to you a design I made some time ago, that may allow you to understand the basic principles of the language I use for these devices: Verilog ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    I've just noticed that there's been a little local difficulty with converting numbers to different formats. The following listing does all the necessary conversions. RUN 1000 (number to FP) and RUN 2000 (FP to number) are from part 1 of Toni Baker's " ...
    Battle Bunny Battle Bunny January 2013 Development
  • Newbie Spectrum developer advice ....Hi, Im new to the site and to spectrum developing - well, not quite, I wrote Spectrum programmes in Basic 30 years ago but then went off into the wo…

    ... k32=kG*k2: LET k7F=127:
    LET kFF=255: LET ...
    Battle Bunny Battle Bunny January 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... 189
    ld c, 127
    sbc hl, bc ... br /> sbc hl, bc ;127*3= 381
    ld ... br /> sbc hl, bc ;127-382
    add hl, ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Rubbish films that only you seem to like.After reading the 60's Sci-Fi thread I thought about a few films that I really like and most people think are utter boob. Here are mine: Damnation …

    ... very funny. They made over 127 short films and movies during ...
    Klepto Klepto January 2013 Chit chat
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... /> [URL="www.csscgc2013.blogspot.com"]127 Hours.[/URL]

    [IMG ...
    R-Tape R-Tape February 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • maximum addressable RAM for a Z80 using bank switching?What is the maximum addressable RAM for a Z80 using bank switching? The Enterprise64 home computer could address up to 4MB, is this the limit for a …

    ... first hand, like the -128,+127 offset that can be applied ...
    mcleod_ideafix mcleod_ideafix February 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Compiling Lisp to Z80.I am doing some thought experiments on this. Here is an example of a Lisp program. It adds two numbers together. [code] (define (add x y) (if (= …

    ... of 0..255 (or -128..+127 depending on how you wish ...
    BloodBaz BloodBaz February 2013 Chit chat
  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…

    ... ,54,3,249,1,253,127,62,48,237,121,253 ...
    nuggetreggae nuggetreggae February 2013 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... DATA 62,7,1,253,127,197,243,50,92,91 ...
    nuggetreggae nuggetreggae February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,48,28: DATA 0,61,127,252,152,128,0,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • Sam CoupeI am very interested in the Sam Coupe but I wanted to ask a lot of questions about it. Do anyone here use one a lot and are there any Sam Coupe foru…

    ... =2
    130 LET ex=127-20: LET ey=87-20 ...
    mcleod_ideafix mcleod_ideafix March 2013 Sinclair Miscellaneous
<1…16171819202122…30>

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