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<1234567…30>
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... /> [code]
    64 - 01000000
    + 127 - 01111111

    = -65 - 10111111 ...
    AndyC AndyC September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... add/subtract numbers larger than 127? Do they require more than ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... add/subtract numbers larger than 127? Do they require more than ...
    cyborg cyborg September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... (203)

    255 - 128 = 127
    SAME AS
    255 ... + 128 = 383 ----> 383-256 = 127

    Now I think ...
    MadDoc MadDoc September 2004 Development
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... The Camera Is Empty
    127 The Flash Is Broken
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> add a,2 ;
    and 127
    ld (SPRY2),a
    dec a
    and 127
    ld (SPRY3),a
    inc a
    and 127
    ld (SPRY4),a
    inc a
    and 127
    ld (SPRX4),a
    add a,2 ;
    and 127
    ld (SPRY5),a
    robpearmain robpearmain October 2004 Development
  • Claim to Speccy fameHas anybody had their name in print in a Spectrum magazine? Either on a letters page, giving a hack/cheat or printing of a type in. By the way I've…

    ... letter printed in Sinclair User 127 - September 92, in which I ...
    monty.mole monty.mole October 2004 Sinclair Miscellaneous
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    ... for a range such as 127 to -128 then should the ...
    AndyC AndyC October 2004 Development
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    ... for a range such as 127 to -128 then should the ... quantity (yielding the -128 to +127 range) or an unsigned quantity ... range. Then the -128 to +127 range could be thought of ... interpretted as signed and at ~127 if they are interpretted as ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    ... bit integer.
    2) Encode 127 as 011111110.
    3) Encode ...
    Philip Kendall Philip Kendall October 2004 Development
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... ;DATA "T",255,255,255,127,63,31,15,7,"U ...
    dalmudlee dalmudlee October 2004 Sinclair Basic
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ...
    1080 DATA 17,255,127,126,254,237,40,4 ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • Speccy colours got me confuddled.Ok ... I have zx32 v1.03.97.1213 and ZXSpin v.041 Love them both dearly. Zx32 is handy for mapmaking because it gets rid of the border. Spin c…

    ... :0,203,206 and HSL:127,255,103 in zx32 but ... :0,186,189 and HSL:127,255,95 in Spin.
    Dunny Dunny November 2004 Emulators
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ...
    DEFW GOLEFT
    DEFB 127,4 ;M
    DEFW FIRE ...
    dmsmith dmsmith November 2004 Development
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... , 3, 4, 5
    defb 127,255,134,'`',135 ; 0, 9 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Q on JTN2:ICCDoes anyone know if it is possible to get to the 2 screens on the top left (not all the way left) in Jack the Nipper 2??? If no one has a clue I am …

    ...
    064 - 095
    096 - 127
    128 - 159
    160 ...
    Mr. Anonymous Mr. Anonymous January 2005 Games
  • Need help with my P flag!Not sure if I've emulated the P flag correctly when its comes to overflows. Here's what I've done: LD A,123 LD B,16 ADD A,B Twos Complement of 123 …

    ... .P:=(TwoComp[DestinationByte]+SourceByte>127)

    TwoComp is an ... :=(TwoComp[DestinationByte]+TwoComp[SourceByte]>127) or
    (TwoComp[DestinationByte]+TwoComp ...
    Unique Unique February 2005 Development
  • Speed of blinking L on a Speccy???Friend of mine and I have had a "discussion" (close to a game of fisticuffs) about how fast it takes to invert the attribute for the blinking L (or t…

    ... clear

    and eax, 127 ; clear Flash bit
    cmp ...
    Woody Woody March 2005 Sinclair Miscellaneous
  • Starquake.Hi everyone I've just recently added Starquake to the HARP Database, if anyone should be interested in showing their skills in that game. For those…

    ... 1 1 1 1 ($7F) (127 decimal)

    Now goto ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    This is what I've compiled so far:

    [quote]Resources
    =========

    * Make all caps
    ---------------

    You can turn CAPS LOCK on or off using a simple poke to 23658:

    POKE 23658,8: REM CAPS ON
    ...
    na_th_an na_th_an April 2005 Development
  • why dont they make a new vers of x128that was the best emulator so far why dont they make a new vers that works on xp

    ... can type the speed, say 127 % although it sadly tends to ...
    CKay CKay April 2005 Emulators
  • Samples on ZXWhat is the easiest way to make a sound sample (e.g. sampled speech)on Spectrum using pc samples? Suppose a have a PC .wav file and I want to transf…

    ... 8 bit and you chose 127 as the threshold then 126 ...
    cyborg cyborg April 2005 Development
  • Letters to Crash (or YS etc.)Did anyone on here ever get a letter printed in Crash (or any other Speccy magazine). I did, in the infamous issue 19 on page 50 under the alias ?Lo…

    Page 25, Sinclair User issue 127 (September 1992) for me! I was at the pinnacle of my fame then. Downhill all the way ever since... :(
    monty.mole monty.mole May 2005 Sinclair Miscellaneous
  • Spelling mistakes in gamesI was playing the arcade version of Bomb Jack on a Mame emulator the other day and found an amusing spelling mistake. I collcted a power up which …

    ... is to perform an AND 127 on the final character in ...
    Mr. Anonymous Mr. Anonymous May 2005 Games
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... , 3, 4, 5
    defb 127,255,134,'`',135 ; 0, 9 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    This is the uncrunch algo for pucrunch:

    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based on C64 code by Pasi Ojala
    ;### Ported to Z80 by Jussi Pitk?nen
    ;###
    ;### Thanks to Jeff ...
    na_th_an na_th_an October 2005 Development
<1234567…30>

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