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<1…3456789…30>
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... only characters from 32 to 127 decimal (20 to 7F hex ...
    Fred Fred November 2005 Emulators
  • Livingstone Supongo 2How to complete Livingstone Supongo 2, Part II? I collected all five potions, but what to do then?

    ... /> Poke 55642,67: Poke 55643,127

    Then add Poke ...
    Mr. Anonymous Mr. Anonymous November 2005 Games
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    [quote]
    On 2005-11-29 08:54, aowen wrote:
    I once made a ROM game for the crap games competition by replacing the tape routines with a simple compiled BASIC game. I'm not sure anyone ever played it, but it demonstrates that it is possible.
    ...
    mulder mulder November 2005 Development
  • blimey26.2 GB (28,194,281,776 bytes) 156,764 files the WOS archive is HUGE now :)

    There actually is 25.7Gb in 138,127 files...
    Did you also download the /games-pertype/ and /utils-pertype/ directories? That would explain dupe files, but I'm still uncertain about the total filesize you found.
    mheide mheide January 2006 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ...
    20 IF A>127 THEN LET A=A-128 ...
    Dr BEEP Dr BEEP January 2006 Sinclair Basic
  • How long must I keep doing this?[quote] On 2006-02-13 22:14, ZX Beccy wrote: Although you have raised what could be considered valid points, I think you should think long and hard b…

    ... and only scored a feeble 127. :oops:
    (I was stoned ...
    jil jil February 2006 Chit chat
  • Run Length DecodingRun length encoding/decoding is far less efficient than using a modern compression program.

    ...

    ;compression
    and 127
    ld b, a
    Fikee Fikee March 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ._frame01

    DEFB 128,127, 0,192, 0,191, 30 ... , 0,191, 0,192,128,127
    DEFB 255, 0,255 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . It can manage up to 127 memory queues. Each queue is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in characters; the range is -127 to 128. The rel_vrot and ... pixels; again the range is -127 to 128.

    sp1_MoveSprPix ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ._frame01

    DEFB 128,127, 0,192, 0,191, 30 ... , 0,191, 0,192,128,127
    --> DEFB 255,$55 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... 7,a ;test if >127
    jp z,skip1
    48K 48K May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ...

    fire ld a,127 ;keys bnm-SS-BS
    48K 48K May 2006 Development
  • Windows XP Home Help NeededI was away for a couple of days and left my PC downloading a torrent from that publicdomaintorrents site using Azureus. When I got back home I had a …

    ... # x client host

    127.0.0.1 localhost
    ADJB ADJB June 2006 Chit chat
  • Windows XP Home Help NeededI was away for a couple of days and left my PC downloading a torrent from that publicdomaintorrents site using Azureus. When I got back home I had a …

    ... shite!!!!!!! All to my local 127.0.0.1 address, loads ... that as anything other than 127.0.0.1) then definitely ...
    Matt_B Matt_B June 2006 Chit chat
  • What would you pay for a brand new Spectrum?I wanted to know if there was a market for new hardware, like the DTV-64.

    ... [/B] circa 2002, IIRC, for 127 US$ ([I]Z80-ish @ 3 ...
    Marcelo Marcelo August 2006 Hardware
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... />
    e.g. copy sector 127 from drive 1 into address ...

    * READ "m";1;127;16384[/CODE]

    So ... pass - 64 sectors 190 to 127
    3rd pass - 64 sectors ... *543)
    2nd pass - S190-127 CODE 30783,34752 (64*543 ...
    jp jp August 2006 MIA/STP/SDP
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... )
    34777 S190-127 ... 34752 => S190-127.000 (34774)
    69554 ... (34752)
    S190-127.000 ... S190-127 => S190-127.cod (34752)
    127.COD S126-063.COD S062 ...
    jp jp August 2006 MIA/STP/SDP
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... is negative or just above 127.
    so you have to ...
    Fikee Fikee August 2006 Development
  • WoS and IE7Is anyone else finding that you can't view WoS when using IE7? Is it some form of browser sniffing going on, or is it something wierd on all my machi…

    ... bit of experimenting reveals that 127 characters is okay, 128 is ...
    gasman gasman September 2006 Chit chat
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,0,0,0,0,18,127,36,36,254,72,0 ... ,64,0,8,42,28,127,28,42,8,0,0 ... ,48,16,16,32,32,127,0,65,34,54,42 ...
    Dunny Dunny October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ...
    130 IF c>127 THEN PLOT x1,y1: LET ...
    NotFound NotFound October 2006 Development
  • SpecEmu test release (particularly for W2K users!)Can anyone running Windows 2000 give this a try and see if it runs ok? [url]http://homepage.ntlworld.com/mark.woodmass/SpecEmu24.zip[/url]

    ... procedure could not be found (127).

    ...lot more blah ...
    Arjun Arjun October 2006 Emulators
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    This takes a whopping 15.4 seconds:

    [CODE]10 FOR f=22528 TO 23295
    20 LET a=PEEK f
    30 IF a127 AND a
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF b>127 THEN LET b=b-127
    50 IF ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... OR (ATTR(y,x)>127 AND ATTR(y,x)
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF b>127 THEN LET b=b-127
    70 IF ...
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... (ATTR (y,x+1)>127 AND ATTR (y,x+1 ... (ATTR (y,x-1)>127 AND ATTR (y,x-1 ... (ATTR (y+1,x)>127 AND ATTR (y+1,x ... (ATTR (y-1,x)>127 AND ATTR (y-1,x)
    Arda Arda November 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... using a greyscale threshold (0..127 is pixel off, else pixel ...
    icabod icabod December 2006 Development
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