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<1…24252627282930…34>
  • +2A, are they all this incompatible?My +2A does not seem to be faulty but the number of games that don't run on it are silly. Scooby Doo(Elite), Crazy Cars , Turbo Outrun, Vindicator(im…

    ... mode (same board as +2A), didn't work, they ... same games worked fine on 128 Heatsink mode.

    2A if you are loading from ... unpacking itself in memory the +2A is guaranteed to crash - ... a minute) on my +2A - i am sure the ...
    thingley thingley December 2007 Hardware
  • +2A, are they all this incompatible?My +2A does not seem to be faulty but the number of games that don't run on it are silly. Scooby Doo(Elite), Crazy Cars , Turbo Outrun, Vindicator(im…

    ... is huge incompatibility between the +2A if you are loading from ... unpacking itself in memory the +2A is guaranteed to crash - you ... half a minute) on my +2A - i am sure the incompatibility ... my 128 toastrack. Neverending story won't work on my +2a.
    Heatsink128 Heatsink128 December 2007 Hardware
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... 255 in all models but +2A and +3. Then it ... />
    Second fix for +2A and +3 on July 26th ... which doesn't work in +2A/+3 'cause of the different ...
    I also had a +2A. Games which didn't work ... topic, we usually target the 128 models in our releases ( ...
    na_th_an na_th_an December 2007 Games
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... versions for the 128 & +2, and the +2A & +3?
    128/+2 you do it with ... something like that, and in +2A/+3 you use the new ...
    na_th_an na_th_an December 2007 Games
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... use different syntax. In the 128/+2 you do it with ... something like that, and in +2A/+3 you use the new ...
    bobs bobs December 2007 Games
  • Group Order of Internal/External Kempston Turbo InterfacesI have contact Velesoft ([url]http://velesoft.speccy.cz/kmturbo-cz.htm[/url]) about the production of internal or external kempston turbo interfaces …

    ... a Grey 128 +2 (round PSU connecter, not a +2a)
    It ...
    MrCheese MrCheese January 2008 Hardware
  • 128 +2 KeyboardI've just bought an Amstrad +2 keyboard assembly (membrane and keys) on ebay to use with my Harlequin project. It was a steal at about 1 Euro ;-) It…

    I think what you bought is a +2A/B keyboard as I did before. It has obviously a different layout. I would also be interested to know if there is a possibility to use this with a bit extra hardware for a +48 or +128.

    Ingo.
    ingo ingo February 2008 Hardware
  • 128 +2 KeyboardI've just bought an Amstrad +2 keyboard assembly (membrane and keys) on ebay to use with my Harlequin project. It was a steal at about 1 Euro ;-) It…

    ... what you bought is a +2A/B keyboard as I did ... hardware for a +48 or +128.[/QUOTE]

    Yeah, thats ... need to work out the +2A/B keyboard interface circuit at ...
    csmith csmith February 2008 Hardware
  • Group Order of Internal/External Kempston Turbo InterfacesI have contact Velesoft ([url]http://velesoft.speccy.cz/kmturbo-cz.htm[/url]) about the production of internal or external kempston turbo interfaces …

    ... a Grey 128 +2 (round PSU connecter, not a +2a)
    It ...
    zxbruno zxbruno February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    [QUOTE=aowen;248532]Isn't there a DIP switch setting for 128 operation?[/QUOTE]

    No, only for the +2A, +2B and +3
    gtsamour gtsamour February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... .

    I have 2 128 toastracks and 2 divide's ... .

    One of the 128's runs flawlessy with either ... divides, but the other 128 is unable to produce a ... was fine.
    In the +2A that I use now I ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... runs fine here on my +2A with normal DivIDE (as it ... PRINT USR 0, and tried reseting even, after that but i ...
    gtsamour gtsamour February 2008 Hardware
  • +3 Soundok we all know that the +3 is messed up as its said in other posts but what i wanted to know is if i paid postage both ways and paid the person to do…

    ... /> I know for a fact +2A's have this problem as ... it was wouldnt play the 128 music or picked the 48k ...
    morcar morcar March 2008 Hardware
  • +3 Soundok we all know that the +3 is messed up as its said in other posts but what i wanted to know is if i paid postage both ways and paid the person to do…

    ... /> I know for a fact +2A's have this problem as ... it was wouldnt play the 128 music or picked the 48k ...
    gtsamour gtsamour March 2008 Hardware
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... left trying to adequately describe +2A only on a tiny cassette ... RAM config in the original 128, as it would've been ...
    AndyC AndyC March 2008 Development
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... a grey +2, loaded in 128 mode via Tape Loader from ... />
    On a black +2A, loaded in 128 mode via Tape Loader ... cold. I then tried another +2A and the program kept crashing ...
    Mr. Anonymous Mr. Anonymous March 2008 Hardware
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... active on real ZX16/48/128/+2(grey) if register I ... />
    ZX48 rom on ZX128+2A/+2B/+3 not contain values ... ZX48rom. This games crash on +2A/+3. If register I is ... (games will work on ZX128+2A/+3 too)

    VELESOFT
    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... active on real ZX16/48/128/+2(grey) if register I ... /> [QUOTE]ZX48 rom on ZX128+2A/+2B/+3 not contain values ... ZX48rom. This games crash on +2A/+3. If register I is ... (games will work on ZX128+2A/+3 too)[/QUOTE]

    glancaster glancaster April 2008 Development
  • list of ZX games with raining effect(ula snow)If you know any ZX games with raining effect in screen, then add game name to list. I know about this games only: (tested on real ZX128+2 - grey) 4x…

    The +2 and the original 128 have a hardware bug that ... was fixed on the +3/+2A. (again...I think!)

    thingley thingley April 2008 Games
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... only a black screen? (Spectrum 128 emulated in Spectaculator)

    2a and +3 model.
    After ...
    Pegaz Pegaz April 2008 Games
  • list of ZX games with raining effect(ula snow)If you know any ZX games with raining effect in screen, then add game name to list. I know about this games only: (tested on real ZX128+2 - grey) 4x…

    ... ]The +2 and the original 128 have a hardware bug that ... was fixed on the +3/+2A. (again...I think!)

    velesoft velesoft April 2008 Games
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... was timing on a +2a/+3 for time critical ... the same on a +2a/+3 when the screen ... is involved, as the +2a/+3 handles WAIT differently. IIRC ... , the +2a/+3 has a correct implementation ... WAIT signal, where the 128+/+2 use a different method ...
    LaesQ LaesQ April 2008 Hardware
  • Sinclair 128K+ Rom dead?While repairing one of these boards my mind was elsewhere and I put the rom back in the wrong way round and now it doesnt work (scrambled screen) alt…

    ... of my +2greys and my +2A and they work a treat ... I'll burn the original 128 roms to the chip!
    thingley thingley April 2008 Hardware
  • cassette adapters for ZXMP3 cassette adapter: [url]http://www.dealextreme.com/details.dx/sku.10203[/url] BLUETOOTH cassette adapter: [url]http://www.dealextreme.com/details…

    ... />
    For example on my +2A I can only load at ... 's FSK 7 at 6300bps - 128 snapshots load in less than ...
    thingley thingley April 2008 Hardware
  • Blizzard's Rift in Spinanyone else having trouble playing blizzard's rift in spin, the game loads ok, you can select controls, select a system to visit but when you select …

    ... ex-gf had a plus 2a and I was impressed with ... work on either the 128 or the +2a/+3) every single time ... a C64 ;)

    The +2a would be my recomendation combined ...
    sparkes sparkes May 2008 Emulators
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... mode) in both 48 and 128 modes. In fact, it also ... works in +2A mode! I'm using the ... doesn't start properly in 128 mode (via tape loader). It ... /> You even get incompatibility between 128 machines. I remember my Short ... the game even on a +2A).
    Jimmy Jimmy June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... why Short Circuit 128 doesn't work on +2A/+3 :
    [CODE ...
    Jimmy Jimmy June 2008 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... once)

    25) Select +2A model of Spectrum.
    Make ... will crash back to the 128 menu. If this happens load ...
    Jimmy Jimmy June 2008 Emulators
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... the +2/+2A/+3 models is to go into .128 Basic' from ... Cauldron to work on a +2A unless I did this.
    ToxieDogg ToxieDogg June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... the 128K+, the +2, the +2A and +2B?[/QUOTE]
    The ... disappeared.

    On the 128+ Sinclair Research did this but ... copyright message.
    For the +2A, +2B and +3 Amstrad replaced ...
    Geoff Geoff June 2008 Games
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