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<1…11121314151617…34>
  • Nedd multiface 128 and 3Hi m8s, if you have one to sell me need the multiface 128 and the multiface 3, registered shipping to Greece for yours and mine peace of mind, I'll c…

    Hi m8s, if you have one to sell me need the multiface 128 and the multiface 3, registered shipping to Greece for yours and mine peace of mind, I'll cover the extra quids.

    Thank you

    Ps. That should be need on title, damn iPad
    Pluto63 Pluto63 February 2013 Wanted
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,120,112,48,28: DATA 0,61,127,252,152,128,0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Timing in loading routinesJust for curiosity I have done some experiments with SAVE command in accurate emulators, and then analyzing the generated WAV and I have obtained lit…

    ... one.

    All this timing is for 48K machines. The ...
    antoniovillena antoniovillena February 2013 Development
  • Multiface 128 on DivIDE possible?Hi. Silly question probably, but would it be possible to use the Multiface 128 ROM as firmware for the DivIDE? For nostalgia purposes mostly, as the…

    Hi.

    Silly question probably, but would it be possible to use the Multiface 128 ROM as firmware for the DivIDE? For nostalgia purposes mostly, as there is really not much practical use for an M128 if one has a DivIDE..
    memrah memrah February 2013 Sinclair Miscellaneous
  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…

    Not sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes using MC?

    Thanks in advance! :-)
    daveysludge daveysludge February 2013 Development
  • Odds and ends for SaleI've just had a sort through a big box of assorted odds and ends, mostly cassettes without inlays, but theres some instructions and other bits there …

    ...
    Blue Max (CBM 64/128)/ Gift From The Gods (Spectrum ... . July Issue (including CBM 64/128 & Amstrad Versions)
    Spooked ... Revenge maps ? YS
    16/48 Tape 16 Inlay ? Argus Press ...
    jamorski jamorski March 2013 Sales
  • "Attribute embosing" on Pentagon 128I'm still in the progress of build my 2 Pentagon 128 machines and everything seems to be sorted out by now :) Except for 1 more or less minor issue. …

    ... of build my 2 Pentagon 128 machines and everything seems to ... at the top of the 128 menu) as well as multicolor ...
    Shockwav3 Shockwav3 March 2013 Hardware
  • Spectrum 128 sound too quiet problemHi, I have just bought a Spectrum 128 (Toastrack) and have noticed a problem but don't know whether it is the game or the hardware. The spectrum ca…

    ... have just bought a Spectrum 128 (Toastrack) and have noticed a ... I load the only spectrum 128 game I have to hand ... /> Yet if I go into 128 basic and type in a ...
    AceGrace AceGrace March 2013 Hardware
  • Kempston Joystick on Pentagon 128As most of you know, I'm currently in the process of building a Pentagon 128, good news first, almost everything is working nicely, except for the ke…

    ... process of building a Pentagon 128, good news first, almost everything ...
    Shockwav3 Shockwav3 March 2013 Hardware
  • A scheme of D/A sound converter (Czechoslovakia)?Hello. My friend asked me about buying the Czechoslovakian D/A converter for 8bit sound from Spectrum 48/128. It is impossible now to get it, so mayb…

    ... for 8bit sound from Spectrum 48/128. It is impossible now to ...
    Yerzmyey Yerzmyey March 2013 Hardware
  • Upgrade ZX Spectrum 128,+2,+2a/b,+3[B]1. Debugging RD #7FFD ZX Spectrum 128,+2:[/B] [url]http://zx.clan.su/forum/8-121-1#795[/url]

    [B]1. Debugging RD #7FFD ZX Spectrum 128,+2:[/B] [url]http://zx.clan.su/forum/8-121-1#795[/url]
    Black_Cat Black_Cat March 2013 Hardware
  • Corsarios 128This is a 128k version of Corsarios with AY music and sound. It was converted from +3 disk image by Slider. tap image - [url]http://speccy-live.unter…

    ... -content/uploads/2013/04/corsarios-128.zip[/url]
    tr-dos ...
    kyv_triumph kyv_triumph April 2013 Games
  • Spectrum 128 Technical GuideMaybe it?s the wrong category for such question. I recently bought a toastrack from England and along with many other items it came with a 23 pages …

    ... with a 23 pages "Spectrum 128 Technical Guide". The document reads ...
    schombi schombi April 2013 Sinclair Miscellaneous
  • AY volume on 128 SpectrumsHi! I have a 128 toastrack speccy. I think my problem is quite common: the AY soundchip output volume is quite low. To properly hear the tunes or ef…

    ... !

    I have a 128 toastrack speccy.
    I think ...
    Spectrum Spectrum April 2013 Hardware
  • Timing of Timex Computer 2068Is the timing of the Timex Computer 2068 fully documented yet? I have one here with the ZX Spectrum Emulator cartridge and have downloaded a few test…

    Is the timing of the Timex Computer 2068 ... 6C001 ULAs. The contended memory timing seems to be the same ... ; however the I/O timing is quite different, not least ... test the contended I/O timing. Plenty of other ports should ...
    rga24 rga24 April 2013 Hardware
  • Nodes of Yesod 128k & Stars on the 128Hi all, I've listed these 2 on eBay. [URL="http://www.ebay.co.uk/itm/261206458364?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649"]Nodes of Y…

    ... .uk/itm/Stars-on-the-128-ZX-Spectrum-128k-only-Ocean ... ;hash=item3cd11e5182"]Stars on the 128[/URL]

    I've ...
    Muig Muig April 2013 Sales
  • new game - R2-D2 (Exam)i'm glad to announce new Russian game for ZX Spectrum 48/128 by [I]Alexey Kashkarov (kas29)[/I] - [B]R2-D2 (Exam)[/B]: [IMG]http://i48.fastpic.ru/bi…

    ... Russian game for ZX Spectrum 48/128 by [I]Alexey Kashkarov (kas29 ...
    abelenki abelenki June 2013 Games
  • cylu 128 compatibility ?sold one, only to hear it didn't work.... standard for me is to check the version off here to see if it's got issues with a 128/+2/+3 .. the usual ,…

    ... 's got issues with a 128/+2/+3 .. the usual , switch ...
    fog fog June 2013 Games
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…

    Can anyone think of any 128 games that were different to ... was probably rewritten for the 128 version and played much closer ...
    spainboy spainboy July 2013 Games
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... level ID
    add a,48 ;poke chr$ name
    ld ... header

    LD HL, 128 ; set position after header
    BCH BCH July 2013 Games
  • How many 48/+ were sold?According to Wikipedia 5 million Spectrums (all models) were sold between 1982 and 1992. Does anybody know how many 48/+ were sold in that period?

    According to Wikipedia 5 million Spectrums (all models) were sold between 1982 and 1992. Does anybody know how many 48/+ were sold in that period?
    PopoCop PopoCop July 2013 Sinclair Miscellaneous
  • Glider Rider 128 remix that came on tape.Does anyone remember the 128 version of Glider Rider remix music that I think came on a demo tape on one of the Speccy mags (maybe Crash). It was an …

    Does anyone remember the 128 version of Glider Rider remix ... still had the main speccy 128 music in it. ?
    If ...
    spainboy spainboy August 2013 Sinclair Miscellaneous
  • Is there Monty on the run 128 music?By far imho this Rob Hubbard tune on the c64 pushed that sid chip to the limits, what a great tune. Ive tried to youtube a speccy version only to fin…

    ... .
    Has there been a 128 version or has anyone replicated ...
    spainboy spainboy August 2013 Sinclair Miscellaneous
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... mapping is designed only for 48 rom. Some divide systems must ... is connect to ZX Spectrum 128+2A/+3.[/COLOR]

    velesoft velesoft August 2013 Hardware
  • Hardware description - MULTIFACE 128I make schematic of MULTIFACE 128 (v36) from PCB layers downloaded from WOS. But all PCB layers on WOS contain some bugs, absent signals, etc.. Now …

    I make schematic of MULTIFACE 128 (v36) from PCB layers downloaded ... don't have real MULTIFACE 128. But schematic structure correspond with ...
    velesoft velesoft September 2013 Hardware
  • A ZX Spectrum 48+ for saleI'm selling one of my beloved Spectrums as I have some money needs. The ZX Spectrum 48+ works fine, English language, a new keyboard membrane was add…

    ... money needs. The ZX Spectrum 48+ works fine, English language, a ...
    Neil Parsons Neil Parsons September 2013 Sales
  • 800+ Spectrum 128k & 48k original titles still availableHi guys, The original thread was a bit messy and has vanished from the front page, so rather than bump it, here it is again a bit tidier: All origi…

    ...
    128 4-Pack
    128 6-Pack
    16/48 Tape 09 ...
    16/48 Tape ...
    Kilmannan Kilmannan September 2013 Sales
  • 128k+2 IssueI have been a Spectrum user for many a long year, currently using a Spectrum 48+, and have just had a 128+2 bought for me for my birthday (to recaptu…

    ... using a Spectrum 48+, and have just had a 128+2 bought ...
    sidney sidney September 2013 Hardware
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... awkward it even throws up timing differences between the 128K and ...
    joefish joefish October 2013 Development
<1…11121314151617…34>

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