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<1…10111213141516…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a frame, that's 18% / 48% of processor time taken by ... the fastest option but I always tend to favour algorithmic solutions ... />
    BUT, there are two better ways to speed things up ... every frame we had 18% / 48% of processor speed taken by ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... ] anyway, ZsnesX does it much better).

    Anyway, the ... can demonstrate them far better than I can explain ... this would be far better than having to look through ... don't exist on the 128 keyboard (I can't ... as of course I can always create a .z80 file ...
    ewgf ewgf August 2007 Emulators
  • 48K vs 128KWhat does everyne think is the best machine - the 48k or the 128k? Personally i prefer the 128K+2. It has more memory, built in tape deck (so no fid…

    And what about 48/128 version of a same game?< ... /> Anybody could say the 128 version is better, because of the multichannel ...
    JuanF. Ramirez JuanF. Ramirez September 2007 Games
  • 48K vs 128KWhat does everyne think is the best machine - the 48k or the 128k? Personally i prefer the 128K+2. It has more memory, built in tape deck (so no fid…

    ... . Ramirez;216061]And what about 48/128 version of a same game ... /> Anybody could say the 128 version is better, because of the multichannel ...
    Swainy Swainy September 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .

    I agree its better to have a light background ... looks clearer though. There's always white - but it is too ... with your original suggestion of 48.

    Likewise, the colour ...
    Digital Prawn Digital Prawn October 2007 Development
  • 48k sound better than 128kI've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate…

    ... much better. Are there other games with two separate (48 & 128 ) versions ... and the 48k one being much better in ...
    zub zub October 2007 Games
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... it, his English is way better than my Spanish :D

    As always, corrections welcome.

    [quote ... +3 Version
    SIDE B: 128 and +2 Version

    always fitting perfectly. If, on having ...
    Digital Prawn Digital Prawn December 2007 Games
  • Halloween Special!Like all the best zombies, the ZXSpin project rises again on the last day of October. Here's release 0.666 for your enjoyment - get it at [url]http…

    ... with every label of the 48 and 128/+3 from the complete ... Spin assembler and debugger, its always been my favourite. Maybe because ...
    FrankT FrankT December 2007 Emulators
  • How can I join two or more .rzx files?Dear All, I'm trying to find away to record an 'Action Replay' file in multiple sessions, i.e. so I can do a long adverture in multiple sessions. I…

    ... game recorded in 128 kB mode are bigger then 48 kB mode ... some games which give errors always and almost immediately. For now ... an error
    it will always appear during replay, if there ...
    Ralf Ralf January 2008 Sinclair Miscellaneous
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... =def chris;196283]personally I always liked [URL="http://www.worldofspectrum ... .cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive ... Russian ZX Spectrum clone Pentagon-48.I like Arkanoid II, too ...
    tanium tanium February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... if this version will work better than the previous one, but ... .

    b) You should always show the button numbers on ... ,SGN (f-2.5)*99-48+g:
    DRAW 31,0 ...
    Einar Saukas Einar Saukas February 2008 Development
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... spread in the RG Spectrum 128 article is just for ... (where games have both 48 and 128 versions, it is the ... 128 version they are included ... WOS thread about the best 128 games for some suggestions ... that Knight Tyme is a better game that WTSS).
    ...
    MartynC MartynC February 2008 Games
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... the 128's AY chip) makes programming it all the better because ... available through Cronosoft, but I always try to make a demo ...
    bobs bobs March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    But since "3D Maze" always starts inside a dead-end ... +z):
    POKE 22528+p,48-(j=0):
    POKE 22528 ... +p+z,48:
    NEXT j:
    RESTORE ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... that much data.... You've always got Mode 2 though which ... , 12K or so but with 128 colour palette and a switchable ... with coloured in sprites and better backgrounds, basically the Speccy games ... to be tested yet, people always bang on about how it ...
    CKay CKay March 2008 Games
  • R.D. Foord SoftwareDoes anyone know more about the publisher [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=R%2eD%2e+Foord+Software"]R.F. Foord Software[/U…

    Within the TZX 128 Music + Carols there's a ... and family.
    From Rodney, Better and Girls."

    Could ... possible tie between teh 16/48 tapes,
    might be some ...
    Andrew Barker Andrew Barker April 2008 Infoseek database
  • Sinclair 128K+ Rom dead?While repairing one of these boards my mind was elsewhere and I put the rom back in the wrong way round and now it doesnt work (scrambled screen) alt…

    ... too.

    Have you always owned the 128k+? Is there ... it would be better to burn the 128 or SE roms for ...
    thingley thingley April 2008 Hardware
  • Group Order of Internal/External Kempston Turbo InterfacesI have contact Velesoft ([url]http://velesoft.speccy.cz/kmturbo-cz.htm[/url]) about the production of internal or external kempston turbo interfaces …

    ... is available on slave mode always )


    ... D2- middle button
    D3- always log.1
    D4- \
    48,48+ !!!
    3) SWITCH "EN31" ... /> ==================

    OUT 16095,128 = inhibit master and slave k ...
    velesoft velesoft April 2008 Hardware
  • Flabbergasted with the Atari 800! How did it stack up against the Spectrum?I've been watching a few videos of Atari games, and I must say, that as a Spectrum fan, I feel humbled... [url]http://www.youtube.com/watch?v=OXX_ot…

    ... volume (voltage on output) is always 4-bit (from 0 to ... their synthetic instruments are much better than ours.

    In ... not better.

    If you don't have Spectrum 128 to ...
    Mister Beep Mister Beep May 2008 Sinclair Miscellaneous
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... is different to the 48 ROM on 128 machines. In particular they ... s ROM disassembly for a better explaination. Unfortunately some older games ... famous example, but Short Circuit 128 as I mentioned earlier is ... . The Z80 in a 128 machine is slightly quicker than ...
    Jimmy Jimmy June 2008 Games
  • The much rumoured Pandora is finally being built !!!!!!!20 years late though. Its from the people who made the GP32, GP2X. Its a hand held similar in size to a DS. [IMG]http://pandora.bluwiki.com/images/…

    ... Do! type game it's always needed. Hedge Monkeys is good ... Havock is much better. Plus Mr Do! was always my favourite arcade ... new features on the Spectrum 128) was always that there was no ...
    ewgf ewgf July 2008 Chit chat
  • post your preferred 'up-down-left-right-fire' keys redefinefor me, and for some reason it was Emlyn hughes back in the day that got me attatched to this, from then on and to this day I will always redefine my…

    On the real Spectrum I always did use the classic QAOPM, ... this was perhaps actually a better combination with one key free ... hard to use on a 48+ or 128k version. As the ...
    Rickard Rickard July 2008 Games
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... make one that looks better just using an 8x8 ... STA PTR2
    LDA #128
    STA PTR1+1
    LSR
    ORA #48
    STA 7966
    PLA ... AND #$0F
    ORA #48
    STA 7967
    ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... in their alloted modes (48 and/or 128 and/or USR 0 ... . Your time would be much better spent working out ways to ...
    ewgf ewgf November 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... USR 0 the speccy from 128 BASIC, it goes into 48k ... mode. Whereas if you select 48 BASIC from the main menu ... use the SPECTRUM command in 128 BASIC, the bankswitching features are ... else can explain it much better because I haven't coded ...
    XTM of TMG XTM of TMG December 2008 Sinclair Miscellaneous
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    There's always the traditional type-in. Hope ... />
    Edit: Obviously it's better to follow Mulder's advice ... 255,55,205,86,5,48,241,49
    60 DATA ...
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... =Bob Stains;327615]There's always the traditional type-in. Hope ... />
    Edit: Obviously it's better to follow Mulder's advice ... 255,55,205,86,5,48,241,49
    60 DATA ...
    Ivanzx Ivanzx January 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... on a 128 for sure, and possibly even a 48 - see Flurge ... , Echologia or Alienate for 4x4-pixel multicolour (and better ... 't think of any standard-128 demos that do both at ...
    gasman gasman January 2009 Games
<1…10111213141516…34>

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128 9.4K 14.8K
always 42.5K 48.2K
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