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<1…26272829303132…34>
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... />
    As I draw my sprite, it calls Next line to ...
    robpearmain robpearmain May 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... (I just used the Multiface 128, Genie disassembler, the Spectrum +2 ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... -63 or 64-127 or 128-191
    and 11000000b
    ret

    bits db 128,64,32,16,8,4 ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... Spectrums, the Russian
    Pentagon 128 and Scorpion ZS256 clones and ...
    Jon Needle Jon Needle May 2004 Emulators
  • The Speccy Games Programming CompetitionFor those who weren't following the OT thread... We have the CGC and we have the Minigames competitions, but we don't have an actual Spectrum Games …

    ... work on speccy 16/48/128
    2) game is runable ...
    Arjun Arjun May 2004 Games
  • name of the gameim looking for (probably) older game -you play character on a bike (or another vehicle in later levels), sprite was small (say like manic miner badd…

    ... another vehicle in later levels), sprite was small (say like manic ...
    Fikee Fikee May 2004 Games
  • name of the gameim looking for (probably) older game -you play character on a bike (or another vehicle in later levels), sprite was small (say like manic miner badd…

    ... another vehicle in later levels), sprite was small (say like manic ...
    Fikee Fikee May 2004 Games
  • Durability of Boxed SpecciesHi all, Seeing how many are looking for and collecting original Spectrum hardware I just thought of asking whether anyone has a clue about how long …

    ... boxed, mint-condition Spectrum (48, 128 etc.) remains in working condition ...
    SpecMem SpecMem May 2004 Sinclair Miscellaneous
  • No TV/composite picture on Spectrum 128KI have a heatsink-type Spectrum 128 that doesn't produce a picture any more, neither on the TV nor on the composite port. Apart from that, it seems t…

    ... have a heatsink-type Spectrum 128 that doesn't produce a ...
    J?rg Pleumann J?rg Pleumann May 2004 Sinclair Miscellaneous
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... original version expands the ZXS 128 memory to 512kB,
    includes ... for videoram)

    - ZX 128+2 mode (without changes)
    128 and
    the user manually ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... . Note though that the player sprite faces at 90 degress to ...
    mjwilson mjwilson July 2004 Games
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... /> INC HL
    LD (HL),128
    INC HL
    LD ... /> INC HL
    LD (HL),128
    INC HL
    .end ...
    ekoman ekoman July 2004 Development
  • Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …

    ... ZX Spectrum 128K +2 (in 128 mode) and the demo loops ...
    mstancevic mstancevic July 2004 Emulators
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... rather than simply moving the sprite! (I'd love to play ...
    Gwyn Gwyn July 2004 Games
  • Boxed Spectrum 128+2a for saleIm selling a boxed 128k +2a on ebay att he moment, it has the following with it : Magnum lightphaser in mint condition with 6 gun games inc Op Wolf,…

    Im selling a boxed 128k +2a on ebay att he moment, it has the following with it :

    Magnum lightphaser in mint condition with 6 gun games inc Op Wolf, Boxed cheetah Joystick 10 games in a pack (got with machine from Dixons) Manual, registration ...
    Rapunzel Rapunzel July 2004 Sales
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... now - just finished the basic sprite engine and before I go ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... . Then the functions of the Sprite Editor and Tile Editor were ...
    Sadako Sadako July 2004 Development
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... is therefore timed as follows: 128 T states of screen, 24 ...
    GOC GOC July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ...
    call drawsproffscr ;Draw offscreen sprite graphics to screen
    call ... called several times without the sprite being rendered in-between. If ... "template", background data which the sprite covers and which is rotated ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... present I have a rough sprite engine working, and a routine ...
    dmsmith dmsmith July 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... for the SAM Coupe's 128 colors I could really use ...
    Kiwi Kiwi August 2004 Development
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... Games had a much better sprite for the Turtles and a ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Video codecs in Spin?Hi all! A question regarding Spin: I would like to do a video capture (when I move my Ragnar sprite behind blocks - yiihah!) but I have some problem…

    ... (when I move my Ragnar sprite behind blocks - yiihah!) but I ...
    ekoman ekoman August 2004 Emulators
  • Spectrum +2 and cassete playerCan I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?

    Can I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?
    zagor zagor August 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... *commodore 64c
    2*commodore 128
    1*commodore 128d (desktop ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... Spectrum : A complete guide to sprite coding

    By John ...
    dmsmith dmsmith August 2004 Wanted
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... left and right sides of sprite.
    DB %00000000
    sprite in memory (sprite is stored in such ... ,(SPRXLEN) ;| taking width of sprite
    DEC A
    ... ' preshifted bytes of mask and sprite.
    DRAWEND
    ...
    moroz1999 moroz1999 August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... through mountains. Wireframe landscape, plus sprite objects. You had bombs and ...
    Erlstoned Erlstoned August 2004 Games
  • Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …

    ... /> Question 4

    The 128+ The 'LAST' real spectrum, does ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... some useful POKEs for the 128 version of Art Studio
    hackersanon hackersanon August 2004 Announcements
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