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<1…28293031323334>
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... with the advent of the 128 K tis should hopefully be ...
    RideonTime RideonTime September 2004 Games
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... ) 50p, Daley Thompson's Supertest 128 (Ocean) ?1.50, Dark Sceptre ... no inlay / instructions

    128 4 pack (4 games) (?) 10p ...
    wadsterboy wadsterboy September 2004 Sales
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Spaghetti Western- Zeppelin - Commodore 64 128 C64
    Balloon Battles - ... Bubble Dizzy - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ... Mean Machine - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ...
    fairziff fairziff September 2004 Sales
  • ** IMPORTANT PLEASE READ ** 14 Sept 2004If you have an email message saying it?s from HSBC Bank security. DO NOT CLICK ON THE LINK (as if you would!) Its not from the bank and contains a…

    ... saying it?s from HSBC Bank security.

    DO NOT ... />
    Its not from the bank and contains a very nasty ... aware of the problem, the bank would NEVER contact you via ...
    Steve(spt) Steve(spt) September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... map is made up of 128 tiles across by the number ... ,72,64,128,128,128,128
    DEFB 15,112,128,0,96,128,0,0 ... 0
    DEFB 0,0,128,64,32,16,8,4 ... tile)

    B2 DEFB 128,128,128,128,64,64,64,32,32 ... is arranged in rows of 128 tiles starting at
    * ...
    dmsmith dmsmith September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... the smoothness of say a sprite on the Spectrum is better ...
    HonoredShadow HonoredShadow September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... only areas that have changed" sprite type, how exactly did this ...
    robpearmain robpearmain September 2004 Development
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    If 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done with CD music? Obviously they are not 8bit samples but the principle is the same.
    Fraser Fraser October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... to load it from the 128's Tape Loader, you have ...
    Lee Tonks Lee Tonks October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... .ZX and .SP snapshots.
    [*] Sprite Finder made available without switching ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • spectrum again(for me)...after all this years!!!!Don?t know why but decided to try an emulator, i thought i was just pass some minuts and then let go.., but, i don?t know if its only nostalgia, what…

    ... spectrum games , i had a 128 k just like the one ...
    morning morning October 2004 Games
  • 2 x Spectrum cases,2 bust mobos,2 tape decks,2 Keyboards Free stuffHi,I am having a clear out of my old stuff I have the following to give away if who ever wants the stuff,pays the postage. 1 x Black 128+2 case ok c…

    ... .

    1 x Black 128+2 case ok condition
    1 x Greyish 128+2 case DataCorder cover cracked ... from the machines the black 128 keyboard looks almost new for ...
    Dr_Frankenmiga Dr_Frankenmiga October 2004 Sales
  • 2 versions of cassette 50there might be 2 versions of cassette 50 because some game on it are incompatable with the 128 model but it was advertised when the system was out (o…

    ... it are incompatable with the 128 model but it was advertised ...
    miner_willy miner_willy October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... I am trying to make sprite movement routine. Actually I ... did it, however my sprite
    flickers terribly while ... background
    2. Draw sprite into background
    3. Delay ... Draw stored background into sprite
    5. Change sprite coordinates
    6 ...
    Ralf Ralf October 2004 Development
  • Favourite thing about the SpectrumWhat was/ or is your favourite thing/s about the Spectrum? Is it the soundchip of your favoured/owned machine, be it 48K beeper, or 128 AY the shee…

    ... , be it 48K beeper, or 128 AY

    the sheer ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • 128 or 48?Well? Which do you prefer? I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?

    Well? Which do you prefer?
    I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?
    itsallgood itsallgood November 2004 Sinclair Miscellaneous
  • NTSC Spectrums?Being in the U.S., I missed the whole ZX Spectrum thing in Europe in the 80's. I've never seen an actual ZX Spectrum. I know that in the states the…

    ... akin to the later Spectrum 128, but with some extra graphics ...
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • US power supply for SpectrumThis has been lightly touched on in a couple of other threads - but I wanted to get a definitive set of answers. I am going to have a Spectrum 128 s…

    ... going to have a Spectrum 128 soon, and I live in ...
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • ArmalyteWas just browsing through some old YS stuff, and remembered the playable demo of this. Just got it and had a go from the archive. It's actually a ver…

    ... a big seller for the 128.
    b00mzi11a b00mzi11a November 2004 Games
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    IF Y3
    dalmudlee dalmudlee November 2004 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... creating a text adventure in 128 BASIC (I don't like ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... (x,y)=(128 AND INT (x/128)+INT (y/128)=2)+(64 ... AND INT (FN V(x,128)/64)+INT (FN V( ... FN V(FN V(y,128),64)/32)=2)+(16 AND ... FN V(FN V(x,128),64),32)/16)+INT ... B$(b)=STR$ INT (b/128)+STR$ INT (FN V( ... (FN V(FN V(b,128),64)/32)+STR$ INT ( ... FN V(FN V(b,128),64),32)/16)+STR$ ...
    chev chev November 2004 Sinclair Basic
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that ... the sprite data gets corrupted at some ...
    dmsmith dmsmith November 2004 Development
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... (b & 128 == 128)" doesn't equal "if ((b & 128) == 128)" due to ...
    Speculator Speculator December 2004 Development
  • New member, dead SpeccyHallo everyone, I was directed here from a Commodore (boo, hiss) forum after pleas of aid with my newly acquired, quite dead 128k Speccy. I sincerely…

    ... .

    I got the 128 in an online auction, and ...
    idrougge idrougge December 2004 Sinclair Miscellaneous
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... )

    3) Main character sprite size (not of course in ...
    SpecMem SpecMem January 2005 Games
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    ... games designed purely for the 128?

    Reason I ask ... PS2 games. Were there any 128 games that really pushed the ...
    stupidget stupidget January 2005 Games
  • Spectrum GearI have a Spectrum +3, broken +2, multiface 128, loads of games all original, and maybe around 100 mags up for sale. Plus some other bits and pieces. …

    ... Spectrum +3, broken +2, multiface 128, loads of games all original ...
    Ultra1903 Ultra1903 February 2005 Sales
  • Did a ZX printer murder my poor Spec 48k+?????Hello, I'm a new member. My question... today I received a 2nd hand ZX printer. It was clean in good condition. I saw no reason why I would not work…

    ... another spectrum. I own a 128+, a 48K rubber, and now ...
    Scottie_uk Scottie_uk February 2005 Sinclair Miscellaneous
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... /> TILEIMAGE1 DEFB 255,254,128,2,149,82,170,170 ... 82,170,170,149,82,128,2,255,254,0, ... /> TILEIMAGE2 DEFB 255,254,128,2,148,82,169,42 ... 146,168,42,149,82,128,2,255,254,0, ... /> TILEIMAGE3 DEFB 255,254,128,2,149,82,168,42 ... 146,169,42,148,82,128,2,255,254,0, ...
    Mr Millside Mr Millside February 2005 Development
<1…28293031323334>

Latest Posts

  • Celebrity deaths...
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  • i am currently listening to........
    mel the bell on 11:34AM
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    harriusherbartio on 10:58AM
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    harriusherbartio on 10:30AM
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    Paradigm Shifter on 1:54AM
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