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<1…28293031323334>
  • FOOTBALL DIRECTORHow do u manage to change the value of your bank money, i remember doing this years ago but i cant remember now,after breaking into listing,i scroll,…

    How do u manage to change the value of your bank money, i remember doing this years ago but i cant remember now,after breaking into listing,i scroll,cant find the line for bank value,can anybody help me....many thanks
    LesBates LesBates July 2005 Games
  • 128 ramdisk loaderanyone got a program which will save the contents of ramdisk to tape in one go, rather than saving each file seperately then loading them and save!in…

    anyone got a program which will save the contents of ramdisk to tape in one go, rather than saving each file seperately then loading them and save!ing them back in later?
    mgmetro mgmetro July 2005 Sinclair Basic
  • Love's got the World in E-MotionDoes anyone have a perfect TZX of the 128 E-Motion by US Gold. It seems that that version on my original tape is burst and would like to fix it. Che…

    Does anyone have a perfect TZX of the 128 E-Motion by US Gold. It seems that that version on my original tape is burst and would like to fix it.

    Cheers.
    redballoon redballoon August 2005 Games
  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    Seems like 48 and 128 versions of Kraal, available on ... no tittle screen, but has 128 music.
    Main frustration is ...
    ^m00h^ ^m00h^ August 2005 MIA/STP/SDP
  • STP E-Motion by US GoldSo, I noticed that TZXs of E-Motion by US Gold are STP. The good news is I am now able to provide TZXs for both the 48 and 128 version (both unbeauti…

    So, I noticed that TZXs of E-Motion by US Gold are STP. The good news is I am now able to provide TZXs for both the 48 and 128 version (both unbeautified).

    I'll upload them to WoS at some point over the weekend.
    redballoon redballoon August 2005 MIA/STP/SDP
  • WANTED: East London robotics 80K expansionWANTED: an 80k memory expansion board for an issue 1 spectrum! These had 64K on them with a bank switching register and were sold by East London Robo…

    ... 64K on them with a bank switching register and were sold ...
    swifty swifty August 2005 Wanted
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... . Added collision detection for main sprite, although is not fully implemented ... .

    2. Added main sprite engine, which can handle up ...
    dmsmith dmsmith August 2005 Development
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... my game where the main sprite moves slightly almost as if ...
    Mr Millside Mr Millside September 2005 Development
  • Another possible error? One for Starglider...The WOS database shows the year of release for Starglider as being 1985, but the reviews are all for 86/87... Am I correct in assuming the database …

    ... ? Or were the 48 and 128 versions released at different times ...
    andrew_rollings andrew_rollings September 2005 Games
  • OPUS.ROMI was downloading the new RealSpectrum emulator with low level access to disks like Opus Discovery disks. But now I need the ROM file. Where can I ge…

    ... .rom # ROM file for Multiface 128 v3.5
    # MF128v36-Rom ... .rom # ROM file for Multiface 128 v3.6 DIS
    # MF3 ...
    wilko0070 wilko0070 September 2005 Emulators
  • having problems with 2 activision titles...hello the problems i am having are as follows:- the real ghosbusters-(unknown machine type,48,128?,i just know that it asks you if you want "infini…

    ... ghosbusters-(unknown machine type,48,128?,i just know that it ...
    ladderman ladderman September 2005 MIA/STP/SDP
  • 128k scartIs it possible to buy a scart lead for the 128k(heatsink version)off the shelf ?? I'm on a mission to improve the picture on my spectrum128k... am i…

    ... the picture quality on the 128 is marginally worse than an ...
    stunik101 stunik101 September 2005 Sinclair Miscellaneous
  • Help with game namesHello! I'm looking for a couple of games for the Spectrum which I can't recall their names. First game was about a spaniard that had to rescue a dam…

    ... surreal. You played this character sprite that had a big nose ...
    Moloch Moloch September 2005 Games
  • Fairlight 48k - version 1 missing from archive.I have an original version of Fairlight WITHOUT the copyright message 'Copying this tape is against the law under the Copyright Act, amended 1985. C…

    ... . And refuses to load on 128 even in 48 mode if ... /> It loaded on original Sinclair 128 in 48 mode, but not ...
    FrankT FrankT September 2005 MIA/STP/SDP
  • Something scary happened todayMy mum went to get the weeks shopping from Morrisons and when she got to the till she gave them her card to pay for the ?70 worth of goods as shes al…

    ... on the phone at the bank who looked through the account ... nad that someone at the bank had put it through as ... me.

    Anyway the bank have said they will compensate ...
    festershinetop festershinetop September 2005 Chit chat
  • messhow i do i play spectr games with mess? i downloaded the zxsect 128 bio, i can load that machine from mess, but then how do i play a game that i down…

    how i do i play spectr games with mess?
    i downloaded the zxsect 128 bio, i can load that machine from mess, but then how do i play a game that i downlod from this site (wos)?
    thanks
    untitled untitled September 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... am doing is deleting the sprite and re-creating it again ... /> /* First we wipe up the sprite */

    sp_MoveSprAbs(sp_phantomas, spritesClip ...
    na_th_an na_th_an September 2005 Development
  • Hard drive and Multiface problemsI recently read about the Spectrum +3e, and thought to myself - "I'll give that a try, and I'll build the Hard drive Interface while I'm at it". So,…

    ... to do is get some 128 games on my speccy's ...
    jagman5994 jagman5994 October 2005 Sinclair Miscellaneous
  • An idea for a keyboardHi guys, I was just thinking there just now (first time for everything). I was thinking about an AT keyboard on the Speccy. I remember a few peopl…

    ... thinking about. On the Speccy 128 there was the keypad you ... Farrows website reading about the 128 keypad and the protocol it ... routines was in the Speccy 128 and +2 if memory serves ... scanning routines of the old 128 keypad. The priciple being the ...
    KeepGood KeepGood October 2005 Sinclair Miscellaneous
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... which would display a moving sprite on the screen.
    The ... sprite is quite big (24X48 pixels) ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ...
    Ralf Ralf October 2005 Development
  • looking for 48k,48+,128+looking for 48k, 48k+, 128k with accesories for a fair price (any of them or alltogether). don?t need to be boxed, but always better if yes. preferr…

    looking for 48k, 48k+, 128k with accesories for a fair price (any of them or alltogether).
    don?t need to be boxed, but always better if yes.
    preferred from around Scotland [Oban]/England
    contact :slunecnycesnakorg
    de Vandemar Croup de Vandemar Croup October 2005 Wanted
  • Multiface ProblemWhat Multiface should I use on the +2A? Multiface 128 or Multiface 3?

    What Multiface should I use on the +2A?
    Multiface 128 or Multiface 3?
    Swevicus Swevicus October 2005 Sinclair Miscellaneous
  • IDE interface emulation request (yet another one) Simple, 8-bit IDE interface emulation for interface described here: [url="http://piters.tripod.com/zx.htm"]http://piters.tripod.com/zx.htm[/url] …

    ... /> Port addresses are: (Spectrum 48/128 compatible).
    Data register : #2B ... commands #20 & #30 (max 128 sector in one pass). It ...
    piters piters November 2005 Development
  • wanted spectrum + membraneI need a spectrum + membrane for a +128 im restoring. Anyone got one or an old plus they are willing to sell or swap for software - obviously i need…

    I need a spectrum + membrane for a +128 im restoring. Anyone got one or an old plus they are willing to sell or swap for software - obviously i need all keys to work
    Fazz Fazz November 2005 Wanted
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... be full 128k emulation. No bank switching. You'll get 128k ...
    Dunny Dunny November 2005 Sinclair Basic
  • Linux box broken now :(Arg, my computer broke down yesterday. P3, 598MHz, 128 MB RAM, blah blah blah... A couple of weeks ago it started crashing ridiculously often. Yeste…

    ... broke down yesterday. P3, 598MHz, 128 MB RAM, blah blah blah ...
    wilsonsamm wilsonsamm November 2005 Chit chat
  • ANN - ZXSoftware UpdateHi folks, A few titles have been updated and added. Enjoy, ADJB 3D Snooker Zeppelin Games 4 Game Pack - No 2 Atlantis 4 Most Cute Alternative So…

    ...
    Daley Thompsons Super Test 128 Ocean
    Data-Base & ... Byte Back
    Knight Tyme 128 Mastertronic Added Dimension
    Knockout ...
    ADJB ADJB November 2005 Announcements
  • Just a question....Could somebody please tell me why I am surrounded by thousands of spectrum tapes.... and have a rapidly depleating bank balance.... anyone?

    Could somebody please tell me why I am surrounded by thousands of spectrum tapes.... and have a rapidly depleating bank balance.... anyone?
    muddywho muddywho November 2005 Chit chat
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... />

    ; Copy 4x32 (128) to store

    ld ... br />
    store:
    defs 128


    gfx:< ... ,1

    defb 128,0,0,1
    defb ...
    robpearmain robpearmain November 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    I have zipped it all up here:

    [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url]

    If you run main4.tap, it works using pre shifted sprites

    If you run main6. ...
    robpearmain robpearmain December 2005 Development
<1…28293031323334>

Latest Posts

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  • i am currently listening to........
    mel the bell on 11:34AM
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    harriusherbartio on 10:58AM
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    harriusherbartio on 10:30AM
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128 9.4K 14.8K
bank 3.6K 5.8K
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