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<1…22232425262728…34>
  • Laptop to HDTV via HDMII decided the other day to hook up my laptop to my telly via HDMI in order to play MAME etc on my BIG TV instead of my tiny laptop screen. I've got i…

    ... 's native resolution, then the display is stretched full screen, regardless ... have to use "Use Centred Timings".

    Google shows that ...
    ewgf ewgf September 2013 Chit chat
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... into USR0 mode by selecting 128 BASIC from the menu and ... using BASIC or the standard display code you're stuck with ...
    chev chev September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... ability to alter the turbo timings at assemble time; I ... TZX using the normal 47loader timings (543T/1086T). Because Alessandro ... set to -2, yielding timings of 475T/950T. Amazingly, ... code and then returning to 128 BASIC. Therefore, the PLAY ...
    stephenw32768 stephenw32768 September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... / TOKENs" and 8-bit ASCII display. The EDIT command doesn't ... you got on the original 128 either. On the other hand ...
    chev chev September 2013 Sinclair Basic
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    ... to the BASIC editor and display the line with the flashing ... it left off. On the 128 models an error switches to ...
    Battle Bunny Battle Bunny September 2013 Emulators
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    ... to the BASIC editor and display the line with the flashing ... it left off. On the 128 models an error switches to ...
    rune rune September 2013 Emulators
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... (that is, direct to the display file). It draws a circle ... REM Draw a circle at 128,88 with radius 75
    25 LET xo=128: LET yo=88: LET r ... NEXT n
    1040 DATA 128,64,32,16,8,4 ...
    JonB JonB October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... the entire display: PLOT 0, -16: DRAW 255, 191: CIRCLE 128, 80 ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... v4.1:
    [list]
    [*]128 RAM cleared on cold restart ... used to provide an additional 128 UDGs.
    [*]80 column ... /> [*]AY supported on Timex and 128 ports.
    [*]AY-3-891x ... high-contrast white on black display.
    [*]Default ULAplus palette.
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... />
    .ifdef ROM0
    ; THE 'DISPLAY ROUTINE' TABLE
    org 0x2320 ... screen-2

    ; THE DISPLAY ROUTINES
    pos_4:
    inc ... length to A
    cp 128 ; less than 0.5?
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> call cls_lower ; clear lower display
    ld a, 25 ; ... ; AY register for Timex and 128
    ld a, 7 ... handle NEW 48
    cp 128 ; 128?
    jr z, new_128 ; ... handle NEW 128
    rst error ; else
    chev chev October 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... ... they fixed it in the 128 ULA). So Timex used a ... the ULA) with the same timings, and infact McLeod_IdeaFix has implemented ... 't work). And then the timings are different, both in the ...
    chev chev November 2013 Sinclair Miscellaneous
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... loop to synchronize the raster (128 and 48 models); I have ... you are using for 48/128?[/QUOTE]

    The delay ... will need to readjust all timings accordingly.

    I don ... Z80 instruction. After this, the timings for the first raster scan ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... timex machines) and although a 128 back buffer method will work ... the expense of a second display file in 48k, I think ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... timex machines) and although a 128 back buffer method will work ... the expense of a second display file in 48k, I think ...
    catmeows catmeows December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... timex machines) and although a 128 back buffer method will work ... the expense of a second display file in 48k, I think ...
    antoniovillena antoniovillena December 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ...

    out3, 0 to 128 controls the flash speed with ... 0 being on pernanetly and 128 being off.

    ... character square to normal spectrum display all other character squares remain ... areas of the screen to display in normal mode while retaining ...
    Basher Basher December 2013 Hardware
  • Repalce 4164 RAM by 41464Dear all, I have some amount of 41464 DRAM from old PC VGA card which are useless at the moment. I think to keep them as a spare for the upper 32k R…

    ... only does a 7 bit 128 cycle refresh using A0 to ... change the /CAS and /RAS timings to get this to work ...
    1024MAK 1024MAK December 2013 Hardware
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    display and interrupt type stuff. Another ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    dryjoy dryjoy January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    display and interrupt type stuff. Another ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    polomint polomint January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... detect they're on a 128 and add a few extra ... 40 columns by shutting the display down when the beam is ...
    dryjoy dryjoy January 2014 Games
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... the listing style from the 128-specific way with indentations of ... , or maybe a Free Memory display, either of which would sit ...
    The_Bert The_Bert January 2014 Development
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    display and interrupt type stuff. Another ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    Pegaz Pegaz January 2014 Games
  • Homebrew ZX Spectrum kits for DIY builders !Hi. I'm considering selling Homebrew ZX Spectrum kits on ebay... hopefully at a low price ! They'd consist of : Z84C0020PEC Z80 CPU …

    ... ;743420]
    Originally I thought 128 Macrocells would be too low ... clone builder will want faithful timings, which may mean you don ...
    Winston Winston January 2014 Hardware
  • ZX Spectrum + Please help!I wonder if anyone can help? I purchased a ZX Spectrum + from a Car Boot Sale last year, boxed, with games and leads. The problem is, it won't tune i…

    ... />
    Since when has a 128 machine had a built in ... a photograph of the screen display and post it here, it ...
    balford balford January 2014 Hardware
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... printer buffer ( fatal on the 128 ), all of the standard BASIC ... that location (and it does display corruption) but the routine runs ...
    Speccy_James Speccy_James February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... POKE 31882,4 necessary to display correct graphics afer reworking < ... ; LD HL,23936 (33,128,93) ( replaced by CALL ... br /> DISPLAY /D,PrepareMod41

    Text1 .BYTE "PACLAND",128 ;texts end ... .BYTE "COLOUR MOD RM 2014",128

    SAVEBIN , ...
    Ralf Ralf February 2014 Games
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    ... folder.
    For 128, +2,+3 use Spectrum 128 folder.
    That ... />
    For machines with Pentagon timings use TRD from pentagon folder ...
    DenisGrachev DenisGrachev February 2014 Brand new software
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... uses late or early CPU timings, which is important to get ... break the program, go into 128 basic from the menu, enter ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • writing incrementally to tape without leadersI want to be able to write intermittently & incrementally to some sequential medium which is supported on any Spectrum (emulator, ie. tape); eg. [cod…

    ... (maximum) 6kbyte blocks instead of 128 byte blocks. I'll just ... doing very much in the display file to buffer the output ...
    Battle Bunny Battle Bunny March 2014 Development
<1…22232425262728…34>

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HitBox

Word Docs Hits
128 9.4K 14.8K
display 8.7K 11.9K
timings 1.5K 1.9K

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