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<1…22232425262728…34>
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... out what you need to display. But it seems quite ... re talking about the video display, it doesn't know ... by the Z80 for the display to be drawn.
    ... 7,6,3 combinations for display work (pages 4 and ... most awkward things about the 128 paging. Life would have ...
    AndyC AndyC October 2012 Development
  • Query about memorySo I know this has been asked a lot and I beg your brief indulgence. I have scanned through a lot of old threads already but I'm trying to improve m…

    ... 23733

    This should display 65535 for a 48K Spectrum ... 48K machine). A value of 128 is likely to indicate a ...
    EightBitTony EightBitTony October 2012 Hardware
  • Z80 new old stockHi. I found this on eBay but ... is there a way we could know they don't hav a faulty M1 line? [url]http://www.ebay.com/itm/Zilog-Z80-CPU-Z0840004PS…

    BTW. To understand better Zx spectrum position in Russia:
    'Nevertheless, "There exists only one true spectrum and its name is Pentagon 128". ' :-)
    Now you can say ZX Spectrum timings are wrong :D
    kpuchatek kpuchatek October 2012 Hardware
  • Z80Stealth 1.02..is out. After about 1 1/2 years it actually has 3 updates in a month. Just that I didn't see it up so..

    ... prevents rebuild it under the timings any existing model allowing for ... \ 4t and long lines 224 \ 228 tacts. EASY!
    About the ...
    azesmbog azesmbog October 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... ROM image.
    With Spectaculator timings and +3 ROM it will ... flicks).
    With Spectaculator timings and 128 ROM it will works good ... works correctly with rotatrix and 128-early demo on +3 model ...
    ZXMAK ZXMAK November 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... ROM image.
    With Spectaculator timings and +3 ROM it will ... flicks).
    With Spectaculator timings and 128 ROM it will works good ... works correctly with rotatrix and 128-early demo on +3 ... /> JSpeccy works with Rotatrix and 128-early demo.

    ...
    zx81 zx81 November 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... 128-early demo.[/QUOTE]

    jSpeccy has incorrect +2A/+3 timings ... , you can see it on 128-early demo. On ...
    ZXMAK ZXMAK November 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... +2A/+3 timings, you can see it on 128-early demo. On ...
    zx81 zx81 November 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... ROM image.
    With Spectaculator timings and +3 ROM it will ... flicks).
    With Spectaculator timings and 128 ROM it will works good ... works correctly with rotatrix and 128-early demo on +3 model ... had incorrect +2A/+3 border timings when I started this thread ...
    Einar Saukas Einar Saukas November 2012 Emulators
  • Cycle exact emulation?I was just reading the thread about +3 emulation having different results on different emulators, and it made me wonder if any Spectrum emulators hav…

    ... between subsystems, and the timings that exist between them.
    display correctly. If you then ... that the countdown doesn't display - so you add some ... the +3 hardware, getting the timings (cycle counts) just right.< ...
    Dunny Dunny November 2012 Emulators
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... must choose between 48 or 128 timings. There are more 48K games ...
    antoniovillena antoniovillena December 2012 Hardware
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    [QUOTE=azesmbog;671178]Timings of Pentagon - disgusting :((
    [/QUOTE]< ... to fit on a 320x200 display. I expect there to be ...
    Fred Fred December 2012 Announcements
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... ://alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version[/URL ... the +2A/+3's particular timings in screen drawing) from a ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... . The loader retreats into the display file at the end, removes ... is, infy grenades on the 128 version. It's in the ...
    Battle Bunny Battle Bunny December 2012 Games
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... following peripherals: Interface 1, Beta 128, Opus Discovery, Disciple.
    1 ... offering to rewrite the entire display system? ;)
    guesser guesser January 2013 Announcements
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... video ram page like the 128[/QUOTE]
    Yes and No ... /> SPECTRA doesn't touch the display file (pixel data) - this is ...
    BloodBaz BloodBaz January 2013 Sinclair Miscellaneous
  • TKMEM - the 128K interface for 16K SpectrumsHello all! Here in Brazil, we have made a small production of an interface, totally based on Velesoft?s memory expansion ([url]http://velesoft.speccy…

    ... different ULA, though?) with correct timings (either game speed, time limits ... for the 60 Hz timings, scanlines are 228 T-states long, and ...
    zub zub January 2013 Hardware
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... . I've tidied up the display a bit (aligning the numbers ...
    Battle Bunny Battle Bunny January 2013 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... can produce the code to display scenery, run scripts etc. That ... 'm no particular expert on 128 programming.

    It would ...
    joefish joefish January 2013 New game ideas
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... 128-byte row for the attributes. Although due to the display ... file layout there are actually only 8 (*128 ... each of the eight 128-byte rows, then start ... 32 to get the 128 attribute bytes. The nine ... /> In m/code the display file layout makes it possible ...
    Battle Bunny Battle Bunny February 2013 Development
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... , so if there might be 128 different symbols then that's ... 8*128 = 1kb anyway; the 1024 bytes ... sequence from that in the display file. If they were just ...
    Battle Bunny Battle Bunny February 2013 Development
  • Sam CoupeI am very interested in the Sam Coupe but I wanted to ask a lot of questions about it. Do anyone here use one a lot and are there any Sam Coupe foru…

    ... #
    50 CIRCLE PEN 15,128,88,20: FILL PEN 5 ... ,128,88
    60 PLOT 128,88-15: DRAW ... ,PI/2
    70 PLOT 128-12,88+10: DRAW 4 ... /> 90 CLS #: CIRCLE PEN 15,128,88,20: FILL PEN 15 ... *mul)
    190 SCREEN wd: DISPLAY di
    200 PUT x ...
    mcleod_ideafix mcleod_ideafix March 2013 Sinclair Miscellaneous
  • Speccy "briefcase" for saleOpen to any offers [url=http://postimage.org/image/xzvkyqqvf/][img]http://s17.postimage.org/xzvkyqqvf/P230213_19_22.jpg[/img][/url] [url=http://posti…

    ... are at xmas.. or the display stand for sweets etc.
    display stands

    I'm ... for the toastrack of a 128.

    there is also ...
    fog fog March 2013 Sales
  • Windows emus on LinuxYesterday I tested my new Fuduntu Linux distribution and of course my favorite windows emulators. I was really pleasantly surprised at how well they …

    ... have to use the border timings and pixel clock to determine ... find it easiest if you display a chequerboard pattern and use ... will not show the full display, and in any case, the ...
    zub zub March 2013 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... /> [LIST]
    [*] There are 228 T-states per scanline.
    128 T for main screen, ... states. It means 59736/228 = 262 scan lines exactly ... /> [LIST]
    [*] There are 228 T-states per scanline.
    128 T for main screen, ...
    TK90XFan TK90XFan March 2013 Emulators
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    Well, I've got the 128 version loading the BASIC OK, ... the stack down in the display file prior to calling any ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
<1…22232425262728…34>

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display 8.7K 11.9K
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