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Search Again :: Adv Search 1000 results in 0.018s
<1234567…34>
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... I decided to use a Double Buffer (DB) or 'Back Screen' to ...
    LuMan LuMan April 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... />
    [code]
    #Spectrum Double Buffer Code Creator
    #
    #(c ... for double buffering
    self.createBuffer() #1 - Create the buffer

    #1 - Create the buffer
    def createBuffer(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Double buffering on SpectrumHey! I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have already found simp…

    ... 't know if speccy can double buffer and how to do this ... this one. Does speccy has double buffering capabilities?
    Optimus Optimus March 2011 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... game,
    I use a double buffer (the dummy screen is at ... during the screen refresh the buffer copy should or shouldn't ...
    majikeyric majikeyric September 2015 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... second uses the double-buffer mode of the 128 and Timex for flicker ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... draw everything into a memory buffer as you see fit (meaning ... possible) and then copy the buffer to the display in a ... the double buffer mode, so this can be done on a 128 without ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... double buffer, wheras the Speccy can't, at least not until the 128 ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... double buffer, wheras the Speccy can't, at least not until the 128 ... it had enough memory to double-buffer?

    Depends on what ... .

    Neither Machine can double-buffer as a hardware feature. Show ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • double buffer or not ? (dizzy games)What method did they used, to animate the objects in game ? I am still puzzled about this thing Catalin

    What method did they used, to animate
    the objects in game ?
    I am still puzzled about this thing

    Catalin
    cispasoiu cispasoiu December 2003 Games
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... /> Is there a way to double buffer a pre rendered screen$ somehow ...
    brownb2 brownb2 March 2010 Development
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... memory into its own screen buffer and generates a SCART-compatible ... .

    Being able to double-buffer the display (like [I]SPECTRA ...
    joefish joefish April 2014 Hardware
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Sound emulation methodsI am working on a little emulation project for fun and also with the 40th anniversary of the 48k shortly followed by my Issue 2. I have the video and…

    ... a scanline basis with a double buffer with code rendering one scanline ... a per-frame 20ms audio buffer. As scanline is rendered IO ... workout index into the 20ms buffer. Basically assembling the square wave ...
    Tucker Tucker January 2022 Emulators
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... wrote:
    Neither Machine can double-buffer as a hardware feature. Show ... two of them for a double buffered display. That's a ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    Pros and cons versus double buffering:

    PROS
    buffer
    - Only parts of ... number of sprites on screen double buffering would beat this ... less extra memory than a double buffer. sp1 requires the same amount ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... $4000. The one and only double buffer technique you can use with ... take a frame of time. Double buffering works well when that ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> [code]
    10 REM Ramdisk double buffer
    20 LET port=23675 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ramdisk *
    60 rem *for double buffering *
    100 rem ***********************
    NotFound NotFound November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... area in memory (think fancy double buffer).

    For sprites ... a fixed 8-byte pixel buffer (this is where all ... the background point at a double buffer and draw a second ... that double buffer. SP1 will just read background graphics from the double buffer ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... RAM and being able to double buffer (and 48K programmers have lived ... that for a second display buffer. The difference between the C64 ...
    TMR TMR December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... RAM and being able to double buffer (and 48K programmers have lived ... that for a second display buffer. The difference between the C64 ...
    The Starglider The Starglider December 2007 Games
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... on the display. Experiment. Or double buffer using 128K dual screens!
    Bob Stains Bob Stains January 2009 Games
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... CodenameV managed to have a double buffer for the screen, the loading ...
    BiNMaN BiNMaN November 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... the obvious additional screen modes (double buffer, double resolution 512x192, higher attribute resolution ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical ... The sp1 engine reduces the double buffer to just 8 bytes (one ... occupy the character into that buffer. Only when the completed character ... the sp1 engine, which is double buffering type. As should ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical ... The sp1 engine reduces the double buffer to just 8 bytes (one ... occupy the character into that buffer. Only when the completed character ... the sp1 engine, which is double buffering type. As should ...
    climacus climacus January 2012 Development
  • Speccy image at ffffound.comSearchng for some inspiration, and look what I found at ffffound.com [URL="http://ffffound.com/image/f44ad8a1f7cc1c7f7836d261c02f41fdd74eca58"]http:…

    ... caring about the cpc. Not double buffer, not scroll hardware, not split ...
    SyX SyX June 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... to use a line-size double buffer to output the picture to ...
    mcleod_ideafix mcleod_ideafix August 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... to use a line-size double buffer to output the picture to ...
    Winston Winston August 2012 Sinclair Miscellaneous
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... /games to display badly. A double buffer for one line (like the ...
    mcleod_ideafix mcleod_ideafix September 2012 Hardware
<1234567…34>

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  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
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  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Double Buffer UtilityHi Folks,<br /> <br /> I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. <br /> <br /> After reading …
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
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