-
WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…
[QUOTE=mcleod_ideafix;653374] A double buffer for one line (like the ... the shadow screen buffer into the output DVI buffer exactly in ... enough. The shadow screen buffer is basically written to by ... separate to the shadow screen buffer. (Or rather shadow screen ... -
Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…
SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…
... configure SPECTRA to use that buffer.[/QUOTE]
No this ... default configuration). This allows a double buffer mechanism to be created for ...Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…
... game does a kind of double buffer thing with the background and ...Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
... machines) and although a 128 back buffer method will work on those ...Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
... machines) and although a 128 back buffer method will work on those ...Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
... machines) and although a 128 back buffer method will work on those ...[New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…
... ]. The engine works with a double buffer, and it compares the actual ...TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…
... patch the line into the 128 editor buffer to be corrected, but ... won't work on the 128 models anyway. (I suppose they ...Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…
... memory into its own screen buffer and generates a SCART-compatible ... .
Being able to double-buffer the display (like [I]SPECTRA ...128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?
... thread). However I want to double buffer at least parts of the ... I can't have both double buffered screen and the player ... . If I don't do double buffering I get one or ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... it somehow possible to use double buffer (128k) to overcome partial refreshing ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... it somehow possible to use double buffer (128k) to overcome partial refreshing ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... guess I'll skip the double buffer idea until I finish the ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
[QUOTE=Arda;796910]I guess I'll skip the double buffer idea until I finish the game, then I'll come back to it for polishing.[/QUOTE]
Feel free to contact me when it's time to reconsider it (publicly or by email) and I will try to help! :)Could ELITE's wireframe graphics be improvedWas watching this video last night comparing the BBC and Spectrum version of Elite: https://www.youtube.com/watch?v=Ov4OAteeGWs It seems that the…
... flicker probably by using a double buffer. Circles are also real circles ...NTSC Compatibility?Correct me if I'm wrong, but wasn't the Timex 2068 the only NTSC clone built of the ZX Spectrum? And I use clone lightly... From what I underst…
... different video modes (spectrum, spectrum double buffer similar to 128k, 256x192 pixel ...Speccy image at ffffound.comSearchng for some inspiration, and look what I found at ffffound.com [URL="http://ffffound.com/image/f44ad8a1f7cc1c7f7836d261c02f41fdd74eca58"]http:…
... caring about the cpc. Not double buffer, not scroll hardware, not split ...128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…
The trick I use for double buffering is to hold the ... at once. I have a double buffer variable the flip flops between ...ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next
... yet another for the line buffer pointer. Yet another for the ...
The 128k added a double buffer mode :- NOT ALLOWED
The ...ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next
...
The 128k added a double buffer mode :- NOT ALLOWED
The ...What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…
... but without using an offscreen buffer. It synchronises to the display ... the monitor is called 'double-buffering', because you need ... flaw with the double-buffering approach. When you double-buffer, you render ... monitor switches from one buffer to the other mid- ...Super Mario Bros 64An 1:1 conversion of Super Mario Bros is now released for the c64 (and it's fantastic!). Things are looking good for the old breadbin what with Knigh…
... memory, so whilst you can double-buffer the character part of the ...im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.
... stretched horizontally, and later, when double buffer is drawn on screen, vertical ...ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …
... be used to have a double buffer (but the spectrum memory is ... the banking register to do double buffer).ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …
... be used to have a double buffer (but the spectrum memory is ... the banking register to do double buffer).[/quote]
Yep, I did ...ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …
... be used to have a double buffer (but the spectrum memory is ... the banking register to do double buffer).[/quote]
Yep, I did ...ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …
... be used to have a double buffer (but the spectrum memory is ... the banking register to do double buffer).[/quote]
Yep, I did ...New release of ZEsarUXFound today by chance on: [url]https://github.com/chernandezba/zesarux/releases/tag/10.1-13122021[/url] [quote]ZEsarUX-10.1 Beta1 Pre-release che…
... setting for double buffer to avoid flickering on menu (--fbdev-double-buffer)
Improved ...Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
... Sprites drawn on buffer
c) Buffer copied to screen< ... LD B,160 ; Loop 128 times of 48 instructions = ... 8
RLA ; double value (include mask)
... LD B,160 ; Loop 128 times of 48 instructions = ...
