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InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…
... will be accepted here. This 'double interrupt' feature is known as ... -
Renegade, Combat School, Ikari WarriorsHey :) Im looking to buy an original of Renegade, the original, not the re-release... Also Im wanting Combat School and Ikari Warriors, both also n…
ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …
... is therefore timed as follows: 128 T states of screen, 24 ...Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …
... sprite moves, and an offscreen buffer where the background is drawn ... masked and painted on. This buffer is eventually painted on the ...RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…
... for the SAM Coupe's 128 colors I could really use ...Spectrum +2 and cassete playerCan I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?
Can I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…
... *commodore 64c
2*commodore 128
1*commodore 128d (desktop ...Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
... 0,160, 0
DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
DEFB 64, 64,128,128,128, 0, 0 ...
DEFB 160, 0,128, 0,128, 0,195, 60
... ,0,0
DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0
; 3< ...IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…
... 0,160, 0
DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
DEFB 64, 64,128,128,128, 0, 0 ...
DEFB 160, 0,128, 0,128, 0,195, 60
... ,0,0
DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0
; 3< ...Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …
... /> Question 4
The 128+ The 'LAST' real spectrum, does ...



