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<1…10111213141516…34>
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... *commodore 64c
    2*commodore 128
    1*commodore 128d (desktop ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... , as well as lots of exclusive content including the complete Mega ...
    RandySparks RandySparks August 2004 Announcements
  • Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …

    ... /> Question 4

    The 128+ The 'LAST' real spectrum, does ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... some useful POKEs for the 128 version of Art Studio
    hackersanon hackersanon August 2004 Announcements
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... the Basic command SPECTRUM on +128/+2, that also turn that ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... with the advent of the 128 K tis should hopefully be ...
    RideonTime RideonTime September 2004 Games
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... ) 50p, Daley Thompson's Supertest 128 (Ocean) ?1.50, Dark Sceptre ... no inlay / instructions

    128 4 pack (4 games) (?) 10p ...
    wadsterboy wadsterboy September 2004 Sales
  • ANN: Issue 10 of Sam Revival Magazine Out Now (Sam CoupIssue ten of Sam Revival magazine is out now, and features an exclusive game on the coverdisk. The magazine starts off with the usual Quazar News, a…

    ... out now, and features an exclusive game on the coverdisk.
    exclusive game, called 'Invasion II' which ...
    Quazar Quazar September 2004 Announcements
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Spaghetti Western- Zeppelin - Commodore 64 128 C64
    Balloon Battles - ... Bubble Dizzy - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ... Mean Machine - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ...
    fairziff fairziff September 2004 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... 128, 64
    DEFB 128, 64

    DEFB 128, 64
    DEFB 128 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... map is made up of 128 tiles across by the number ... ,72,64,128,128,128,128
    DEFB 15,112,128,0,96,128,0,0 ... 0
    DEFB 0,0,128,64,32,16,8,4 ... tile)

    B2 DEFB 128,128,128,128,64,64,64,32,32 ... is arranged in rows of 128 tiles starting at
    * ...
    dmsmith dmsmith September 2004 Development
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    If 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done with CD music? Obviously they are not 8bit samples but the principle is the same.
    Fraser Fraser October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... to load it from the 128's Tape Loader, you have ...
    Lee Tonks Lee Tonks October 2004 Games
  • spectrum again(for me)...after all this years!!!!Don?t know why but decided to try an emulator, i thought i was just pass some minuts and then let go.., but, i don?t know if its only nostalgia, what…

    ... spectrum games , i had a 128 k just like the one ...
    morning morning October 2004 Games
  • 2 x Spectrum cases,2 bust mobos,2 tape decks,2 Keyboards Free stuffHi,I am having a clear out of my old stuff I have the following to give away if who ever wants the stuff,pays the postage. 1 x Black 128+2 case ok c…

    ... .

    1 x Black 128+2 case ok condition
    1 x Greyish 128+2 case DataCorder cover cracked ... from the machines the black 128 keyboard looks almost new for ...
    Dr_Frankenmiga Dr_Frankenmiga October 2004 Sales
  • 2 versions of cassette 50there might be 2 versions of cassette 50 because some game on it are incompatable with the 128 model but it was advertised when the system was out (o…

    ... it are incompatable with the 128 model but it was advertised ...
    miner_willy miner_willy October 2004 Games
  • is there a really good site on retro games/emul. not exclusive to spectrum??is there? ? thanks

    is there? ?
    thanks
    morning morning October 2004 Sinclair Miscellaneous
  • Favourite thing about the SpectrumWhat was/ or is your favourite thing/s about the Spectrum? Is it the soundchip of your favoured/owned machine, be it 48K beeper, or 128 AY the shee…

    ... , be it 48K beeper, or 128 AY

    the sheer ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • 128 or 48?Well? Which do you prefer? I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?

    Well? Which do you prefer?
    I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?
    itsallgood itsallgood November 2004 Sinclair Miscellaneous
  • NTSC Spectrums?Being in the U.S., I missed the whole ZX Spectrum thing in Europe in the 80's. I've never seen an actual ZX Spectrum. I know that in the states the…

    ... akin to the later Spectrum 128, but with some extra graphics ...
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • US power supply for SpectrumThis has been lightly touched on in a couple of other threads - but I wanted to get a definitive set of answers. I am going to have a Spectrum 128 s…

    ... going to have a Spectrum 128 soon, and I live in ...
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • ArmalyteWas just browsing through some old YS stuff, and remembered the playable demo of this. Just got it and had a go from the archive. It's actually a ver…

    ... a big seller for the 128.
    b00mzi11a b00mzi11a November 2004 Games
  • *** NEW CRONOSOFT RELEASE ***We have a brand new Cronosoft release available ... ZX FOOTBALL MANAGER 2005 is now available on cassette for the groovy sum of ?2.99. It's (as fa…

    ... far as I know) an exclusive to Cronosoft, and is created ...
    chaosmongers chaosmongers November 2004 Games
  • *** NEW GAME: ZX FOOTBALL MANAGER 2005 ***Firstly, apologies for multiple posts in different sections - I need to get the word across as much as possible! We have a brand new Cronosoft rele…

    ... far as I know) an exclusive to Cronosoft, and is created ...
    chaosmongers chaosmongers November 2004 Announcements
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    IF Y3
    dalmudlee dalmudlee November 2004 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... creating a text adventure in 128 BASIC (I don't like ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... (x,y)=(128 AND INT (x/128)+INT (y/128)=2)+(64 ... AND INT (FN V(x,128)/64)+INT (FN V( ... FN V(FN V(y,128),64)/32)=2)+(16 AND ... FN V(FN V(x,128),64),32)/16)+INT ... B$(b)=STR$ INT (b/128)+STR$ INT (FN V( ... (FN V(FN V(b,128),64)/32)+STR$ INT ( ... FN V(FN V(b,128),64),32)/16)+STR$ ...
    chev chev November 2004 Sinclair Basic
<1…10111213141516…34>

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