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<1…28293031323334>
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... well as moving. Stones are grey color.
    Pains me I ...
    Vortexrider Vortexrider May 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... -63 or 64-127 or 128-191
    and 11000000b
    ret

    bits db 128,64,32,16,8,4 ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... Spectrums, the Russian
    Pentagon 128 and Scorpion ZS256 clones and ...
    Jon Needle Jon Needle May 2004 Emulators
  • Monster Sinclair CollectionHiya all Just to let you know things have got so bad I'm going to have to sell my Speccy collection. Just giving you some advanced notice as I'm in …

    ... Speccy +
    3x Spectrum +2 Grey
    2x Spectrum +2 Black ...
    ZX Beccy ZX Beccy May 2004 Sales
  • The Speccy Games Programming CompetitionFor those who weren't following the OT thread... We have the CGC and we have the Minigames competitions, but we don't have an actual Spectrum Games …

    ... work on speccy 16/48/128
    2) game is runable ...
    Arjun Arjun May 2004 Games
  • Durability of Boxed SpecciesHi all, Seeing how many are looking for and collecting original Spectrum hardware I just thought of asking whether anyone has a clue about how long …

    ... boxed, mint-condition Spectrum (48, 128 etc.) remains in working condition ...
    SpecMem SpecMem May 2004 Sinclair Miscellaneous
  • No TV/composite picture on Spectrum 128KI have a heatsink-type Spectrum 128 that doesn't produce a picture any more, neither on the TV nor on the composite port. Apart from that, it seems t…

    ... have a heatsink-type Spectrum 128 that doesn't produce a ...
    J?rg Pleumann J?rg Pleumann May 2004 Sinclair Miscellaneous
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... original version expands the ZXS 128 memory to 512kB,
    includes ... for videoram)

    - ZX 128+2 mode (without changes)
    128 and
    the user manually ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Another Name the GameHi All, This will get the grey matter working. Im looking for a game where you control a car that was chased/followed by a number of other cars aro…

    ... ,
    This will get the grey matter working.
    Im looking ...
    dangerous121 dangerous121 June 2004 Games
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... moving lines with a big grey box in the middle for ... blue background with the big grey box in the middle (during ...
    gohan1239 gohan1239 June 2004 Games
  • Need help with transferring games to real tapeHello. Sorry for asking this as I suspect everyone has solved this problem by now -- or am I the only one with a real problem? My problem is this: …

    ... bought a Spectrum +2 (the grey one) and would of course ...
    8bitten 8bitten June 2004 Sinclair Miscellaneous
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... /> INC HL
    LD (HL),128
    INC HL
    LD ... /> INC HL
    LD (HL),128
    INC HL
    .end ...
    ekoman ekoman July 2004 Development
  • Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …

    ... ZX Spectrum 128K +2 (in 128 mode) and the demo loops ...
    mstancevic mstancevic July 2004 Emulators
  • Boxed Spectrum 128+2a for saleIm selling a boxed 128k +2a on ebay att he moment, it has the following with it : Magnum lightphaser in mint condition with 6 gun games inc Op Wolf,…

    Im selling a boxed 128k +2a on ebay att he moment, it has the following with it :

    Magnum lightphaser in mint condition with 6 gun games inc Op Wolf, Boxed cheetah Joystick 10 games in a pack (got with machine from Dixons) Manual, registration ...
    Rapunzel Rapunzel July 2004 Sales
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... is therefore timed as follows: 128 T states of screen, 24 ...
    GOC GOC July 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... for the SAM Coupe's 128 colors I could really use ...
    Kiwi Kiwi August 2004 Development
  • Spectrum +2 and cassete playerCan I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?

    Can I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?
    zagor zagor August 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... *commodore 64c
    2*commodore 128
    1*commodore 128d (desktop ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …

    ... /> Question 4

    The 128+ The 'LAST' real spectrum, does ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... some useful POKEs for the 128 version of Art Studio
    hackersanon hackersanon August 2004 Announcements
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... the Basic command SPECTRUM on +128/+2, that also turn that ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... with the advent of the 128 K tis should hopefully be ...
    RideonTime RideonTime September 2004 Games
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... ) 50p, Daley Thompson's Supertest 128 (Ocean) ?1.50, Dark Sceptre ... no inlay / instructions

    128 4 pack (4 games) (?) 10p ...
    wadsterboy wadsterboy September 2004 Sales
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Spaghetti Western- Zeppelin - Commodore 64 128 C64
    Balloon Battles - ... Bubble Dizzy - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ... Mean Machine - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ...
    fairziff fairziff September 2004 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... 128, 64
    DEFB 128, 64

    DEFB 128, 64
    DEFB 128 ...
    robpearmain robpearmain September 2004 Development
  • spectrum 128k +2 sound problemsi recently bought a spectrum 128k+2 grey modell on the net. but i cant get any sound from my games, i have connected the arial lead to the TV socket …

    ... bought a spectrum 128k+2 grey modell on the net.
    spillmester spillmester September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... map is made up of 128 tiles across by the number ... ,72,64,128,128,128,128
    DEFB 15,112,128,0,96,128,0,0 ... 0
    DEFB 0,0,128,64,32,16,8,4 ... tile)

    B2 DEFB 128,128,128,128,64,64,64,32,32 ... is arranged in rows of 128 tiles starting at
    * ...
    dmsmith dmsmith September 2004 Development
<1…28293031323334>

Latest Posts

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