World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.015s
<1…22232425262728…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bytes in memory. C provides char (8-bit signed value -128 to ... allocates space for it in memory someplace:

    [code]< ... 65535.

    Variables holding memory addresses can be declared in ... two bytes of memory to store a memory address whereas an ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> BAQTBL(2) // two memory queues

    /*****************END ... (1); // allocate memory for char structs from ...

    DEFB 128,127, 0,192, 0,191 ... ,191, 0,192,128,127
    DEFB ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... one after the other in memory by the compiler. Since the ... !=10000; ++i)
    ++outcome[rand()/128]; // 0..32767 gets reduced to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Early Version Betadisk Manual (ie anybody have one)Folks, after lengthy excavations in my attic I have dug out my old Betadisk interface and 720K drive. However the manual has done missing. It's wa…

    ... than the 128 version (with the snapshot button), and if memory serves ... ... is that for the Beta 128? [URL="http://www.zxspectrum.it ...
    zub zub July 2007 Hardware
  • ex-YU Homepage Updated !Hey All... This will probably be interesting only for the people here that are from ex-Yugoslav countries, but it might be interesting for everyone …

    ... 1994 for the 128 version and although my memory's not what ...
    Mr. Anonymous Mr. Anonymous July 2007 Announcements
  • ex-YU Homepage Updated !Hey All... This will probably be interesting only for the people here that are from ex-Yugoslav countries, but it might be interesting for everyone …

    ... a stretch, even for the 128 version. I am sure it ... . I wished I had a 128 spectrum back then. I remember ... loading the 128 version into my little rubber ... , until you ran out of memory that is ;-)
    Tom-Cat Tom-Cat July 2007 Announcements
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... as needing to be 160*128 into memory and working on it ... />
    Screens are 160*128 so 128 lines. Each line must be ...
    Mr. Anonymous Mr. Anonymous July 2007 Games
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    You could encode 128 of the most popular words ... stored the data compactly in memory (and use punctuation to figure ...
    Winston Winston July 2007 Sinclair Basic
  • machine IDs for .z80 snapshotsHi, is there s.o. officially in charge for the .z80 file format? while upgrading zxsp's save_z80 routine i added new machine IDs for the Specci vari…

    ... 84 - Inves 48k (*)
    85 - +128 Spanish (*)
    86 - Sam Coup ... /> 90 - +2A Spanish (*)
    128 - TS2068
    [/CODE]
    < ... the ZX80/81 can have memory as low as 1K. ...
    Kio Kio August 2007 Emulators
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... , and using all of the memory for more screens?[/QUOTE]
    128 paging routines are.

    FrankT FrankT August 2007 Games
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... , but the game used all memory that is needed for the ... need to do lots of 128 paging to save the correct ... simpler, just save the whole memory from 16384, the program counter ...
    FrankT FrankT August 2007 Sinclair Basic
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... -ins/zx-comp/zx8612.zip]128 Animation[/url] from ZX Computing ... the "vast untapped resources of memory" in RAMdisk and then animated ...
    Battle Bunny Battle Bunny September 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... , SP1_TYPE_1BYTE, 3, gfx_playerSprite[type], 128);
    sp1_AddColSpr(p->sprite ... (SP1_DRAW_OR1LB, SP1_TYPE_1BYTE, 3, gfx_playerSprite[type], 128);
    [/code]

    ... of struct players between memory address "p" and memory address "g_players" ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Paging MemoryAny idea why this short piece of code doesnt work, just crashes. I am just messing with paging memory in and out (not achived this yet) and reading t…

    ... to 128 page port(FF or attribut value). If you disable memory ... paging(OUT 32765,48 ), 128 port reading / writing ...
    velesoft velesoft October 2007 Development
  • Broken SpectrumsChaps ( & Mrs Death ), I was looking at getting some dynamic ram chips for the next phase of the Harlequin stuff, and I started thinking...... I've…

    ... think I figured out the memory timing which leads into exactly ... ULA RAS/CAS generation and memory access to test my theories ... ahead, for Spectrum 128/SE Harlequin support, dynamic memory support would be ...
    csmith csmith October 2007 Hardware
  • Interface rom - Need help to dump itHi, I have temporarily an interface that is similar to a multiface. It has an NMI button and displays a menu where states can be saved and pokes ent…

    ... question are meant to be memory addresses.

    So the ... port and also the Beta 128 command port, so I hope ... built in Kempston or Beta 128 interface. I expect that two ...
    zub zub October 2007 Hardware
  • Anyone program on the speccy and still program?I messed around with Spectrum basic in the 80's mainly doing drawings that I created using basic commands. I then learnt Z80 Assembler for a collage …

    ... when I got a Multiface 128 and a +2 and wanted ... take advantage of the extra memory in both devices. I also ...
    alchresearch alchresearch October 2007 Chit chat
  • Anyone program on the speccy and still program?I messed around with Spectrum basic in the 80's mainly doing drawings that I created using basic commands. I then learnt Z80 Assembler for a collage …

    ... when I got a Multiface 128 and a +2 and wanted ... take advantage of the extra memory in both devices. I also ...
    DEATH DEATH October 2007 Chit chat
  • ZX Spin assembler - where am I going wrong?I'm trying to use the assembler in ZX Spin, but I'm getting error messages. Here's a screenshot of the first simple program I'm trying to get workin…

    ... (49152) is that, if the 128 / +2 / +3 BASIC editor (or ... , since you assembled to main memory. When you actually run a ...
    Marko Marko October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... you can't guarantee the memory requirement of the algorithm somehow ... stack is something about 176*128*4 (which is over 48K ...
    Dr BEEP Dr BEEP October 2007 Development
  • Gamasutra article on the er.. other computer.I know that some of you own and love the c64 (heretics!). This article may probably interest you: [url]http://www.gamasutra.com/view/feature/1991/a_…

    ... toastrack 128 ), a half working Spectrum (no case, no upper memory, issue ...
    Winston Winston October 2007 Chit chat
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... so it's memory-resident with a Multiface 128 v3.6 but ...
    StuBruise StuBruise October 2007 Games
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    On a black 128+, loaded in 128 mode via Tape Loader:
    < ... ... skipped (B=0x01)
    Contended memory... failed (0x01)
    High port ...
    gasman gasman November 2007 Hardware
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    ... a grey +2, loaded in 128 mode via Tape Loader from ... ... skipped (B=0x01)
    Contended memory... failed (0x01)
    High port ... bus... failed (0xff)
    Contended memory... failed (0x02)
    High port ...
    Mr. Anonymous Mr. Anonymous November 2007 Hardware
  • Rom dumping a Mirage MicrodriverI need to dump the rom of my Mirage Microdriver for Zub and don't know what to do...any help?

    ... Writing to memory
    [*]Reading from memory
    [*]Execution from memory[/LIST]
    128 will apparently trap execution ... and the Spectrum's memory is only restored when ... the stack overwrites the screen memory).[/QUOTE]

    ...
    zub zub November 2007 Hardware
  • Quick test (2)Could I ask any 128 / +2 / +2A / +3 owners to test the new version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]fusetest[/url] on thei…

    ... ;226341]Could I ask any 128 / +2 / +2A / +3 owners to ... ....skipped (b=0x01)
    contended memory...failed (0x01)
    High port ... ....skipped (b=0x01)
    contended memory...passed
    High port contention1 ...
    Jose_Leandro Jose_Leandro November 2007 Hardware
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... won't need to be memory mapped. This will reduce the ... 16K of the Speccy's memory, and it also means hardware ... /O ports out of the 128 usable, without interfering with common ... is much slower than one memory access. However, copying data will ...
    lordcoxis lordcoxis November 2007 Hardware
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... it uses dual-ported video memory.[/QUOTE]

    So do ... be nice. Anyone with Pentagon 128 willing to help? I can ...
    Patrik Rak Patrik Rak November 2007 Emulators
  • Faulty +2 Grey :(Hello everyone... i was trying to fix a +2 grey board the other day, i had it for some time now. It gave a black screen (paper and border) with two …

    ... and another with a memory testing rom for 128 k machines (128k ...
    gtsamour gtsamour November 2007 Hardware
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... there separate versions for the 128 & +2, and the +2A ... make a difference are the memory-paging & contention timing differences ...
    bobs bobs December 2007 Games
<1…22232425262728…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
128 9.4K 14.8K
memory 21.8K 32.5K

Related Threads

  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ??<br /> <br /> And I am not talking about the different looking +2's, etc.<br …
  • Changing MP3's from 128+ to just 128I have a number of MP3's that are bigger than 128 bit rate and i want to convert them all in one go to 128. <br /> <br /> Could you guys recommend s…
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS)<br /> <br /> --------------------<br /> In the +3, we have crammed in more than<br /> tw…
  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory.<br /> <br /> How do I go about implemen…
  • Football Director 128Sorry if this has come up before but having downloaded Football Director 128 when I try to load it it always seems to crash on the title page. Any o…
  • Starglider 128Can anyone help with this? I've downloaded this game from several sites but none of the versions had the excellent speech synthesis I remember this …
  • Thundercats 128Hi,<br /> <br /> I`m looking for a perfect Z80 file of Thundercats (128k verson). The only verson available to my knowledge has infinite lives for so…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • lowest memory
  • memory map
  • 128 enhanced games
  • usr0 to 128
  • multiface 128
  • pentagon 128
  • 128 memory banks
  • spectrum 128 paging memory
  • 128 memory paging
  • 128 memory paging basic
  • 128 memory paging basic poke peek
  • 128 memory poke peek
  • memory 128
  • memory paging 128
  • 128 contended memory

Copyright © 2024 World of Spectrum