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<1…891011121314…34>
  • Missing Beta 128 utilitiesAcording to the Beta 128 disk interface manual on WoS, the interface was supplied with a utility disk containing a few programs. I can't find anothe…

    Acording to the Beta 128 disk interface manual on WoS, ... anyone actually have a Beta 128 disk interface?".

    I ...
    Jon Needle Jon Needle September 2003 MIA/STP/SDP
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... the Russian
    Pentagon 128 and Scorpion ZS256 clones and ...
    (little-endian) in main memory.

    - Displays ... the
    Pentagon 128 and Scorpion ZS 256 machines ... mode,
    rather than Spectrum 128 mode.

    ...
    Jon Needle Jon Needle December 2003 Emulators
  • Speccy-Player 0.2 releasedJust thought I'd mention that Speccy-Player (the AY music player for a Real, Physical Spectrum) has had an update to version 0.2. [url="http://www.…

    ... increment, because most of the memory manipulation code has been re ... to make use of the 128's additional RAM pages.
    trellis trellis December 2003 Announcements
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    The Spectrum 128 is my favourite model of ... have seen on the Spectrum 128?
    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • Spectrum 128 Scart LeadAnyone know where I can get hold of a RGB to SCART lead for the Spectrum 128? It has to have a sound input as well. I have seen the various web page…

    ... SCART lead for the Spectrum 128? It has to have a ...
    monty.mole monty.mole February 2004 Wanted
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ... /> Daley Thompson?s Super-Test 128 (Ocean ? 1985)
    ... )

    48K/128/+2/+3 Cassette


    48K/128/+2/+3 Cassette

    Memory.]?????????????????????????????????? (Print ?N? Plotter ...
    retrogod retrogod March 2004 Sales
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. a while back. I don't think the author went particularly out of his way to make it known. The thread on C.S ...
    Sadako Sadako March 2004 Emulators
  • ZX Spectrum 128 Introduction-booklet?Does anyone here have the introduction booklet for the ZX Spectrum 128 for sale? Or does anyne know a place where to look? And I mean the real book, …

    Does anyone here have the introduction booklet for the ZX Spectrum 128 for sale? Or does anyne know a place where to look? And I mean the real book, not the online version.

    Thanks!
    Yanek Yanek April 2004 Wanted
  • OT: Favourite 128 tunesWhat is your favourite 128 tune from game or demo? Shock Megademo has some excellent tunes. My favorite is the screen after the "chess board". This …

    What is your favourite 128 tune from game or demo?

    Shock Megademo has some excellent tunes.
    My favorite is the screen after the "chess board". This is the same tune as the last screen in Mania demo.
    DodgyGeezer DodgyGeezer April 2004 Emulators
  • Which interface for heatsink Speccy 128?Hi all, I've just bought a heatsink speccy 128. I also bought a kempston joystick interface, mistake........ Whih interface do I need to plug in a j…

    Hi all,

    I've just bought a heatsink speccy 128.
    I also bought a kempston joystick interface, mistake........
    Whih interface do I need to plug in a joystick to this model?
    Thanks for any help,
    Mikey
    mikey303 mikey303 April 2004 Sinclair Miscellaneous
  • Favourite 128 tuneWhat is your favourite 128 tune from game or demo? Shock Megademo has some excellent tunes. My favorite is the screen after the "chess board". This …

    What is your favourite 128 tune from game or demo?

    Shock Megademo has some excellent tunes.
    My favorite is the screen after the "chess board". This is the same tune as the last screen in Mania demo.
    DodgyGeezer DodgyGeezer April 2004 Sinclair Miscellaneous
  • Multiface 128 and floppy drive questionHi, promise, my last question......... Been searching around for info, with no luck. With a multiface 128, can you attach a 3.5 inch floppy disk dri…

    ... .

    With a multiface 128, can you attach a 3 ... /> (I have a heatsink speccy 128)
    Any help would be ...
    mikey303 mikey303 April 2004 Sinclair Miscellaneous
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... data into the 128K's memory, so I did that ... to load files without corrupting memory. After I got the ... ) as if it was in memory all along.

    ... (I just used the Multiface 128, Genie disassembler, the Spectrum ... for this ramble down memory lane ;) )
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • Wanted: Beta 128 Disk InterfaceAnyone got a Beta 128 Disk Interface with 3.5" drive they want to sell or trade? It's by a company called Technology Research Ltd (have a look in In…

    Anyone got a Beta 128 Disk Interface with 3.5" drive they want to sell or trade?

    It's by a company called Technology Research Ltd (have a look in Infoseek).

    Cheers
    Richard
    RichB RichB May 2004 Wanted
  • Spectrum 128+ and a shedload of gamesI've decided to make some space in the loft and want to sell up all my beloved spectrum stuff. Basically, it's the 128k+ working fine with at least …

    ... , hmm Interface 2 and Multiface 128.

    This is obviously ...
    GeeKay GeeKay June 2004 Sales
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... /> INC HL
    LD (HL),128
    INC HL
    LD ... /> INC HL
    LD (HL),128
    INC HL
    .end ... think) what ends up in memory after loading it...

    memory cells, i.e if I ...
    ekoman ekoman July 2004 Development
  • Spectrum 128+ caseHas anyone got a Spectrum 128+ that is cosmetically good but not working? I have just acquired one of these spectrums but the case is terrible with…

    Has anyone got a Spectrum 128+ that is cosmetically good but not working?

    I have just acquired one of these spectrums but the case is terrible with scratches and burn marks on the outside.

    Any help would be most appreciated.
    DOZ DOZ August 2004 Wanted
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, ... br /> DEFB 160, 0,128, 0,128, 0,195, 60
    128, 0

    ; ... moving 256 bytes forward in memory to FB0Ah
    ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... moving 256 bytes forward in memory to FB0Ah
    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, ... br /> DEFB 160, 0,128, 0,128, 0,195, 60
    128, 0

    ; ...
    robpearmain robpearmain August 2004 Development
  • Spin vs Rainbow Islands 128Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' setting…

    ... the levels for Rainbow Islands 128 (using the Vault's TZX ...
    Lee Tonks Lee Tonks September 2004 Emulators
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... the there was'nt enough memory in the 48K days to ... with the advent of the 128 K tis should hopefully be ...
    RideonTime RideonTime September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ... 128, 64
    DEFB 128, 64

    DEFB 128, 64
    DEFB 128 ...
    robpearmain robpearmain September 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Humming Power Supply Spectrum 128Hello All, The Powersupply of my Spectrum 128 is humming like a nut case, only to fade away after about 20 minutes, then it is normal for the rest o…

    ... /> The Powersupply of my Spectrum 128 is humming like a nut ...
    electric-man electric-man October 2004 Sinclair Miscellaneous
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ?? And I am not talking about the different looking +2's, etc. Tnx! blakes…

    What is the difference between a "Spectrum 128" and a "Spectrum 128+" ??

    And I am not talking about the different looking +2's, etc.

    Tnx!



    blakespot
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • Spectrum 128 - digital or analog RGB?Does the Spectrum 128 output an analog (Amiga / Atari ST-style) 15kHz signal or a digital (IBM CGA-style) 15kHz signal? Tnx blakespot

    Does the Spectrum 128 output an analog (Amiga / Atari ST-style) 15kHz signal or a digital (IBM CGA-style) 15kHz signal?

    Tnx


    blakespot
    blakespot blakespot November 2004 Sinclair Miscellaneous
<1…891011121314…34>

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HitBox

Word Docs Hits
128 9.4K 14.8K
memory 21.8K 32.5K
banks 1.4K 1.9K

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