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<1…24252627282930…34>
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... would use too much 48k memory, which I need to use ... bank screens, so using 128k banks for sprites means that I ... bank into the main 48k memory (2nd bank for example) and ... to count an amount of memory I'll need for sprites ...
    moroz1999 moroz1999 August 2003 Games
  • Can Care (a remake)Hi All I've just released my remake of an old speccy game which I've called Can Care (guess which one) and seeing as this is the place to be for all…

    ... like in "Exolon" (load the 128 version of the game and ... the roof and causing a memory access violation!

    In ...
    GOC GOC August 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... ) stored in some location in memory, in a bitfield format or ... all, you CAN use Genie 128 and disassemble it live - save ... automatic model switching. Switch to 128, select a Multiface with pre ... -installed Genie 128, and load the Z80 snapshot ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... ) stored in some location in memory, in a bitfield format or ... all, you CAN use Genie 128 and disassemble it live - save ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... html[/url]

    Multiface 128 : Emulated and included with Spin ... need to find the "multiface 128 rom" for yourself. It needs ... to where it says Multiface 128. Then press Okay.
    < ... ie.3 at memory location 40000

    Memory location 40000 now ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... I can copy blocks of memory between banks by swapping pages for ...
    trellis trellis August 2003 Sinclair Basic
  • are the following (tzx) really missing ?On the list at [url="http://www.worldofspectrum.org/stp/games.html"]www.worldofspectrum.org/stp/games.html[/url] there are some existing items ages a…

    ... there are no seperate 48/128 versions as such - if loaded ... />
    I have a vague memory of reports that Mastertronic released ...
    Refrenz Refrenz September 2003 MIA/STP/SDP
  • New SpeccyDo you think someone should go about creating a new spectrum computer? I'm talking about a spectrum compatible (not an emulator) with the capabiliti…

    ... 128 wasn't at all. It was great, and had enough memory ...
    b00mzi11a b00mzi11a October 2003 Sinclair Miscellaneous
  • New SpeccyDo you think someone should go about creating a new spectrum computer? I'm talking about a spectrum compatible (not an emulator) with the capabiliti…

    ... 128 wasn't at all. It was great, and had enough memory ...
    Spector Spector October 2003 Sinclair Miscellaneous
  • New SpeccyDo you think someone should go about creating a new spectrum computer? I'm talking about a spectrum compatible (not an emulator) with the capabiliti…

    ... to the Speccy: the 128 had extra memory and the AY, the ...
    GOC GOC October 2003 Sinclair Miscellaneous
  • Favourite Spectrum game musicDoesn't have to be 128k music either... Anyway mine is the 2nd track on Xenon.

    ... 't been burned into my memory the way Magicland was. Actually ... David Whittaker's Glider Rider 128 music. Surely this has to ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... links are info about the memory and Pokes to renumber line ... #1
    23755
    23756 128
    245 (none)
    (none ...
    Golfareninsweden Golfareninsweden October 2003 Sinclair Miscellaneous
  • et tu SAM Coupe...Today I put my SAM Coupe on the desk, searched 5 hours for a file conversion utility PC->SAM, and tried to unlock the secrets of SAM mode 4 screen :)…

    ... - the reason being that the memory is heavily contended to purposefully ... , it is like a Spectrum 128 with more colours and more ...
    LCD LCD November 2003 Sinclair Miscellaneous
  • WTSS Mapso has everyone seen this then yet? [url="ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/w/WhereTimeStoodStill_4.png"]ftp://ftp.worldofspectr…

    ... />

    Another look at memory limits:
    I don't ... /archive/music/ay/W/Where_Time_Stood_Still_(128).ay"]http://www.speccy.cz ... /archive/music/ay/W/Where_Time_Stood_Still_(128).ay[/url]

    It ...
    Wixet Wixet December 2003 Games
  • Question about loading gamesHi! This may be a silly question: I use Spectaculator 52, and tried to load 48k games in 128k mode (they were games released before the 128k Speccy …

    ... Spectrum 128 was released with its new features (sound chip, more memory ... Spectrum's ROM (Read Only Memory) this had the unfortunate side ...
    Paul Thompson Paul Thompson February 2004 Emulators
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ... +2A, only with less available memory. And try to buy 3 ... " discs... I use Spectrum 128 with +D disc interface and ...
    LCD LCD February 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... Mhz (at least for Spectrum 128), like it was done in ... 's the problem with RAM-Banks?
    LCD LCD March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... . The option of adding more memory would have been nice though ... would have partitioned the 64K memory space into chunks (16K chosen ... would have a pool of memory chunks available, say 256 chunks ... 16K memory slot (instead of 256 chunks in the pool, 128 for ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... much better if the original 128 had the ability to page ... C000h. The way in which memory could only be paged in ...
    monty.mole monty.mole March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... much better if the original 128 had the ability to page ... C000h. The way in which memory could only be paged in ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... much better if the original 128 had the ability to page ... C000h. The way in which memory could only be paged in ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Through The TrapdoorHas anyone completed this game? Ive been trying for the past 2 weeks and im tearing my hair out lol Ive read all the tips from the magazine scans on …

    In spectaculator you goto Tools / poke memory and enter the main number ie:-69876 in the first box then 128 or whatever after the , in the second then ok and start the game
    mel the bell mel the bell March 2004 Games
  • Fuse for Mac OS X 0.6.2.1 releasedFuse for Mac OS X 0.6.2.1 and the Fuse 0.6.2 utilities are now available for download from the Fuse homepage &lt;http://fuse-emulator.sourceforge.net…

    ... and a patched version of 128 BASIC as ROM0, with the ... (I think - this is from memory) replaced with three bytes to ...
    Fred Fred April 2004 Emulators
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... graphics that are held in memory, in snapshots only. Any graphics ... and use any more than 128 colours.

    All this ... dependant on the fact that memory reads and writes can be ...
    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... for the costs of more memory? I don't.

    128 with DivIDE HDD interface. So ...
    LCD LCD April 2004 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... in a special zone of memory which was overwritten which each ... have 48 Kb even in 128 BASIC mode, so instead of ... transfer it to my "BASIC memory" when I need the data ...
    na_th_an na_th_an May 2004 Games
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... any DMA channels? (DMA = direct memory access). If so, you might ... . Make sure you use a 128 in usr 0 mode. The ... main loop of 128 Basic insists on shutting off ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Two colour nice Spectrum screen$Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes an…

    ... whilst I set up the memory, and do some other set ... ... and as it`s got 128 colour to pick the 16 ...
    CKay CKay August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> ld a,(de) (taking from memory byte needed to shift)
    128 kb memory to store them. thats ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,(SPRSRC) ; source of sprite in memory (sprite is stored in such ...
    * Requires 512 bytes (although 128 are not used)
    * The ...
    dmsmith dmsmith August 2004 Development
<1…24252627282930…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
128 9.4K 14.8K
memory 21.8K 32.5K
banks 1.4K 1.9K

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  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ??<br /> <br /> And I am not talking about the different looking +2's, etc.<br …
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  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area.<br /> <br /> For the simpl…
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…
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