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PicoDivSDPicoDivSD ;) [URL=http://www.fotosik.pl/showFullSize.php?id=600aad8bc221f3cc][IMG]http://images52.fotosik.pl/625/600aad8bc221f3ccm.jpg[/IMG][/URL]
... identical connection of components - same memory, same functionality.
Ben ... 512kB sram and small eeprom memory for system ESXDOS. For add ... firmware. My version support DIVMMC memory paging, MULTIFACE, MB02, ZX ROM EMUL ... -
Is bank 7 usable at all?Can you assemble stuff and page bank 7 in and out? I've encountered nothing but problems so far, where does it page to? 49152?
... keep returning to BASIC, as that needs whatever memory the BASIC environment has ... -
Is bank 7 usable at all?Can you assemble stuff and page bank 7 in and out? I've encountered nothing but problems so far, where does it page to? 49152?
... keep returning to BASIC, as that needs whatever memory the BASIC environment has ... /> That includes not returning to BASIC, not calling any routine (or ... -
128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…
Don't put any of your code in the printer buffer 23296,256 as it is used by the 128 for paging and other stuff. Probably in the docs above, but just incase you missed it. -
A new emulator is in townHello, I'd like to announce a new ZX Emulator, it's Spectacol (https://github.com/bog-dan-ro/spectacol) a free (GPLv3+) emulator which currently t…
... reaction in Spectacol both 128 or 48 basic.
Can I ... -
48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …
Sorry Mark, so are you saying that the system can vary the start of the available memory for BASIC programs from the standard 23755 on a 48K machine? -
48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …
... the start of the available memory for BASIC programs from the standard ... pushes the start of the basic program upward. You can see ... things move around as the basic program is edited and run ... you don't care about basic none of this is relevant ... -
48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …
... the start of the available memory for BASIC programs from the standard ... at the start of "available memory" and is [i]usually[/i ... the lower end of the memory map. -
A new emulator is in townHello, I'd like to announce a new ZX Emulator, it's Spectacol (https://github.com/bog-dan-ro/spectacol) a free (GPLv3+) emulator which currently t…
... reaction in Spectacol both 128 or 48 basic.
Can I ... -
New ZX-Uno Spectrum CoreFor those who haven't noticed, a new Zx-Uno Spectrum core has been published: http://www.zxuno.com/forum/viewtopic.php?f=14&t=406 Those lucky e…
... /> - It's possible to setup memory paging so it works exactly as ... work now).
- Timex MMU (memory handler) is now included (disabled ... -
Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…
... important numbers like 32765 (128k memory paging port) / 65533 (AY register port ... -
Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…
I suppose, it's need to test floating bus with extended memory paging modes of +2A/+3, for full information. -
Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…
Thank you. Now we are sure that in extended memory paging mode the floating bus is read exactly the same as in normal memory paging mode. -
Need help from people with real 128/black +2 and grey +2A/+2B/+3.Please, if you have time and inspiration, run [url="https://www.worldofspectrum.org/forums/discussion/55518/test-of-screen-switching-timings"]this t…
... have something to do with memory paging, going by a comment from ... DRAM and reliably crashes (apparently paging is involved) with other brands ... -
i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…
... can also be achieved in BASIC games by resorting to calling ... to copy and move screen memory around. If you understand the ... thread [/url] about copying memory from BASIC, you could work something out ... arcade games with Spectrum style BASIC.
If it has ... -
i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…
... can also be achieved in BASIC games by resorting to calling ... to copy and move screen memory around. If you understand the ... thread [/url] about copying memory from BASIC, you could work something out ... arcade games with Spectrum style BASIC.
If it has ... -
Divide HELP!Can someone help me out here? In order to get the latest and best version I'd need these. The Divide itself for ?40: [url]http://www.sellmyretro.co…
... is better software controll of memory paging. System can active or deactive ... -
Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…
I'd be happy with that - is the size of memory for Basic increased on 128k Speccies or is the amount of memory writeable to by machine code increased? -
is there a way of reading characters off the screen and turning that into a string? this has to be done in basic. i know it would have something to do with peeking memory (maybe screen memory) but would this change due to programs r…
... is much faster. Or consider POKE/PEEK, DIM, or READ/DATA. -
How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…
... differences in the way memory is handled, POKE works a little differently ... -
printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…
... /> FOR f=72 TO 79: POKE 23681,f: LPRINT "- T I ... 't work in 128 mode)
although this poke is no ... -
Tape to +3 disk transferWhen the first basic part was merged from tape, to be saved to disk, and it looked like this: [img]https://i.imgur.com/UQx1hc2.jpg[/img] how di…
... your program in memory and you can peek at memory to see any ... -
Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…
... +2A and +3 ASIC, when memory paging is enabled, will return the ... from, or written to, contended memory by the Z80, but with ... port decoding (0000 ---- ---- --0-). With paging disabled, the +2A/+3 will ... -
Hardware Reference Manual for ZX SpectrumHi, I want to write games for ZX Spectrum in assembly language. I have lot of books in PDF format from SpectrumComputing. Still missing a book lik…
... 's details of things like memory paging on the later machines in ... -
Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…
... I started writing a BASIC program for making and ... 102 READ y
104 POKE USR "i"+x,y: REM ... 0,0,0,0,0,128,128
110 FOR x ... 112 READ y
114 POKE USR "j"+x,y: REM ... 122 READ y
124 POKE USR "k"+x,y: REM ... 132 READ y
134 POKE USR "l"+x,y: REM ... -
Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…
... handler crashing were caused by paging.
The AY ... CODE, and then examine the memory with the Spin debugger I ... you do anything using BASIC commands, i.e. PEEK, POKE, LOAD "" CODE ... $FFFF.
However, the 128 Basic editor always pages in Bank ... -
IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…
... entered
with the memory configured as illustrated below ... at the bottom of memory in the address ... BASIC ROM). The RAM page at the top of
memory ... /> the top of memory, the stack held somewhere ... the bottom of
memory (000h...3FFFh). This ... -
New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…
... converted into line 0 with POKE 23756,0). The more ... partially compatible with their Beta BASIC equivalents. Some of the numeric ... (x,y)=(128 AND INT (x/128)+INT (y/128)=2)+(64 ... B$(b)=STR$ INT (b/128)+STR$ INT (FN V( ... /> DEF FN P(a)=PEEK a+256*PEEK (a+1)
[/ ...