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  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    On a 128, can you write a BASIC loader that uses OUT to ... change the paging and ... files into each upper memory block? Or will paging cause the running ... before, but only when the BASIC program actually terminates and and ...
    joefish joefish February 2013 New game ideas
  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…

    Hmmm... Short on memory, think it might be easier ... the SPECTRUM command in the basic loader.

    What is ... thing that differentiates between a 128 and a 48?


    IF PEEK ?????=?? THEN SPECTRUM
    daveysludge daveysludge February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]
    10 REM zx sporg basic v0pt019 20130228 - next to do ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt020 20130301 - next to do ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt021 20130306 - next to do ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt022 20130308 - next to do ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... will fail with "Nonsense in BASIC". For why, I'll explain ... =PEEK 23635+256*PEEK 23636:
    LET hilen=PEEK (prog+3):
    POKE ... will fail with "Out of memory". However, before executing any ... and gives a "Nonsense in BASIC" error. Attempting to auto- ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... of the available memory.

    So the 128 version now loads ... 26kb is the maximum (tokenised) BASIC program size which can be ... limitation imposed by the paging as the BASIC program can't extend ... . So there's just the 128 syntax error handling to sort ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... files, with & without extended BASIC commands, and with & ...
    The If.1 extended BASIC commands are not supported in ... />
    1000 REM test 128 commands
    1002 IF 1 ... 2;5,6
    26 POKE 54321,255: PRINT #3: ... IF NOT a OR PEEK b THEN PRINT c
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... by what can fit into memory. This is the controlling routine ... . It's too slow in BASIC, but it gives an example ... > r(i,k5) THEN POKE r(i,k4)*kFG+j ... b]dif+[/b][/color](PEEK (34304+j-k1)PEEK (34560+j-k1 ... /> 18 PRINT off;AT 24-PEEK 23689,k0;:
    IF NOT ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... USR "c"+7: READ z: POKE f,z: NEXT f
    Einar Saukas Einar Saukas May 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ...
    between several fonts in memory for instance), you can directly ... ). From BASIC, it can be done as follows:

    POKE 65061 ... ,INT (FONT/256): POKE 65060,FONT-256*PEEK 65061[/CODE]

    Einar Saukas Einar Saukas June 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... (modulo arithmetic) in ZX Basic is there (and you can ... thing to do in basic is probably just use a ... . Or do memory contents wrap when you poke them with values ... 255? Cos you could do POKE(address, PEEK(address) + 1) to ... as slow as ZX Basic you'd better pick ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... 't the UDGs in high memory though? Are they above the ... use POKE and PEEK it is all super easy. If only Basic had ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... you're calculating function memory usage in BASIC. Just put the DEF ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... - just write byte to any memory address below 0x1000
    bit ... onboard ROM (switch back to BASIC)

    P.S. I ... /sebasic4]SE basic IV[/url] back to original basic by POKE 0,128 without ...
    Shaos Shaos September 2013 Hardware
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... :
    RANDOMIZE clrto: POKE 23677,PEEK 23670: POKE 23678,PEEK 23671
    9004 LET ... /> org 65368
    ;save a BASIC program as headerless CODE
    paging)
    MCCONT: push hl ; ...
    Battle Bunny Battle Bunny September 2013 Development
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... statement causing the error. POKE the stack address pointed to ... the original address then POKE the TRAP address once ... of the program and POKE the original address if ... return to BASIC.
    Trap.ASM 48/128/+2 [code ... REGNUOY (+2A/+3/+3e paging)
    [/code]
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... jump back to the current BASIC line+statement and resume running ... ): POKE 23680,PEEK 23670: POKE 23681,PEEK 23671:
    RANDOMIZE tadd: POKE sp, PEEK 23670: POKE sp ...

    9998 REM 48/128/+2
    9999 DATA 16 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... just write byte to any memory address below 0x1000
    bit ... onboard ROM (switch back to BASIC)[/quote]

    ... url] back to original basic by POKE 0,128 without reboot ;)[/QUOTE]< ... br />
    SE Basic is pretty ...
    chev chev October 2013 Hardware
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... 5b2f ;REGNUOY (+2A/+3/+3e paging)
    MCCONT: push hl< ... HL,9000 ;line number of BASIC error handler
    ld ... the saved value. My BASIC routine displays the normal error ... PEEK (a+1)62 THEN
    LET levels=levels+1: POKE ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... . UK: RENUM menu. Have to POKE parameters.
    Spanish: DELETE command ... /> Spanish: Embedded codes supported in 128 BASIC. UK: No support for embedded ... .
    Spanish: No paging during token lookup. UK: Paging during token lookup ...
    chev chev November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... . UK: RENUM menu. Have to POKE parameters.
    Spanish: DELETE command ... /> Spanish: Embedded codes supported in 128 BASIC. UK: No support for embedded ... .
    Spanish: No paging during token lookup. UK: Paging during token lookup ...
    memrah memrah November 2013 Sinclair Miscellaneous
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... of assembler from a BASIC program into an array ... any contiguous area of memory as though it ... .... RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    [*] ... PEEK 23670: POKE da+5,PEEK 23671:
    RANDOMIZE length : POKE da+6,PEEK 23670: POKE ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... -23607) to any address in memory and use 96 font characters ... so very fast. Boriels ZX Basic Compiler is better for game ... /> 100 POKE 23607,INT (p/256): POKE 23606,p-256*PEEK 23607
    900 POKE 23606,0: POKE 23607,60[/code]
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... a EPROM 16 Kbytes (27,128) containing the DOS.
    < ... EPROM can be accessed through BASIC, the memory area between 15360 and ... /> 15467 (3C6Bh) - Entry point for "paging" the rest of the EPROM ...
    Beta 128 uses *133 bytes of RAM in BASIC variables (23734 ...
    Jmk Jmk January 2014 Emulators
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... need to be lower in memory? I don't even ... ,56,0,56,68,128,128,0,16,224,0 ... ,28,0,112,136,128,128,128,136,112,0,-1< ... ,0,224,16,0,128,128,68,56,0,-1 ... PEEK(23676)
    21 READ c:IF c>=0 THEN POKE ... TO 1 STEP -1:POKE 23676,p-i:BORDER ... TO 1 STEP -1:POKE 23676,p-i:PRINT ...
    carlsson carlsson January 2014 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... run this on +3 Basic rather than 128 Basic.

    How can ... 0:
    LOAD !"screen"SCREEN$ : POKE chans,111:
    SAVE "screenprog ... stkend=PEEK 23653+256*PEEK 23654:
    LET ramtop=PEEK 23730+256*PEEK 23731 ...
    Speccy_James Speccy_James January 2014 Sinclair Basic
<1…19202122232425…34>

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