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Search Again :: Adv Search 1000 results in 0.018s
<1…891011121314…34>
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... />
    16 POKE nl+5,FN d(PEEK da): POKE nl+27,FN ... d(PEEK (da+9 ... +29 STEP 22:
    IF PEEK dm
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... you reference any area of memory from BASIC as though it ... don't have to use PEEK & POKE - and it's [b ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... +3/+2A, but NOT the 128 or +2:

    [code ...
    POKE 49152,123
    OUT 32765,17
    PRINT PEEK 49152 ...
    [/code]
    - returns 123 on the 128/+2 ...
    gasman gasman June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... +3/+2A, but NOT the 128 or +2:

    [code ...
    POKE 49152,123
    OUT 32765,17
    PRINT PEEK 49152 ...
    [/code]
    - returns 123 on the 128/+2 ...
    na_th_an na_th_an June 2011 Games
  • Fairlight 2 again - ending, proposed fixOnce again I've been trying to work out Fairlight 2's infamous ending. I think that the following POKE should change the game so that a key could po…

    ... I think that the following POKE should change the game ... loads everything into memory on the 128, then this starts ... find this sequence and POKE the value as required ... .

    The POKE needs to be applied before ... work on this. Will poke about a bit. A ...
    torot torot June 2011 Games
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... it so happened it would poke the loader to stop the ... and wrote a program to PEEK everything above 23296 (if I ... a few tips there... My memory is hazy, as I've ...
    Hercules Hercules August 2011 Sinclair Miscellaneous
  • Help with Spectrum 128k reparationHi! I have the following symptoms with a 128k unit version 6U - On power on, black and white bars (one char width each), white background - Once po…

    ... and 0 in non-contended memory doesn't behave as expected ... , say IC20 and try the POKE test again. It should give ... one by one, testing with POKE if the sticky "1"'s ... have been changed, the PEEK 23732+256*PEEK 23733 should return 65535 ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... USR command. So you can poke an adress on MC and ... :

    [code]
    10 poke 30000,0: RANDOMIZE USR 40000 ... start)
    20 let z=peek 30000 (game requests save if ... to the somewhere in the memory.


    For your ...
    Arda Arda September 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... FN p(a)=VAL "PEEK a+256*PEEK (a+1)":
    DEF ... =VAL "FN p(23637)+27": POKE m,k0: RETURN
    9991 ... $+l$+CHR$ k0+CHR$ VAL "128"+(l$ AND apv)+((CHR$ k0 ... s=k1 TO LEN l$: POKE m+s,CODE l$(s ... =l1:
    LET l1=PEEK a0*256+PEEK (a0+k1):
    LET ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... arrow keys on the + and 128's ? (I have a number ... keys and ENTER on a 128 plus a Sinclair joystick. I ... ]220 POKE 23560,0
    230 PAUSE 0:
    LET t2=PEEK ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... start I see though.
    poke /peeking that location is just ... Show selected row
    300 POKE p,7: PRINT AT 15 ... )*2: OVER 1
    360 POKE p,86: PRINT AT t1 ... 31: POKE k,0
    370 PAUSE 0: LET t2=PEEK k ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... when for any POKE'd value the return PEEK'd value doesn ... a quick BASIC proggie to POKE some values into one of ... of what you POKE'd, and what is PEEK'd back. For ... just take 1 or 2 memory locations, POKE a few values (say ...
    RetroTechie RetroTechie October 2011 Hardware
  • Distinguishing between models?I'm running the risk of being pointed to the faq here, so sorry in advance. Something I'm trying out requires that the program can distinguish betwe…

    ... ;48,48+

    >128,+2

    >+2A ... /> 48 from 128 seems easy enough, just see poke 23296 for whether ... space contention (slow ports, slow memory pages,etc...)

    Some ...
    velesoft velesoft November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... make AGD utilise the extra memory on a 128k?


    dunno about 128, nice idea though ver 2 ... , load it into memory and point to it (poke 23607 and 23607 ...
    BiNMaN BiNMaN November 2011 Development
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    [QUOTE=Dunny;579193]I shall pop an archive of demo programs up for you. Here you go:

    [url]https://sites.google.com/site/pauldunn/demos.zip[/url]

    Unpack that into your Specbas folder.[/QUOTE]

    Thanks mate. Although now ...
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... common knowledge that the extra memory was inaccessible; it was only ... bus cycles when doing POKE's and PEEK's to ROM space ... any activity (at least for POKE's). Take a read at ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... 254),a
    ld b,128
    Wait djnz Wait
    POKE'd it at 23296: a program running in contended memory ... , writting to contended memory (or at least ... complete bus cycle of this memory, which is being accessed ...
    mcleod_ideafix mcleod_ideafix December 2011 Hardware
  • JSpeccy v0.89 Christmas 2011 EditionHi, After seven months of hard work, tonight I've released a new JSpeccy version as my humble Christmas gift for all the community. As my webpage i…

    ... a snapshot to/from PC memory
    [*]Hibernate Spectrum on ... at 48 Khz)
    [*]New POKE dialog
    [*]A hexadecimal browser ... This allows, with a simple memory inspection, to see what areas ... Z80 core, ULAplus support, Multiface 128, etc.

    Is ...
    rich_chandler rich_chandler December 2011 Emulators
  • So easy to use.Back in the 90s I was off work for 3 months following an operation, anyway in my boredom I dusted off my old speccy+ and the manual, and got my head …

    ... switched to using:

    POKE 23693,

    where 23693 ... ) +
    BRIGHT ( 64 ) +
    FLASH ( 128 )

    so if I ... yellow ink then I would POKE a value of 86 (6 ... equal to 23693 to reduce memory usage.

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Cheating games from FATWARE on DivIDEHere is patched versions of DivIDE system FATWARE 0.12(a)_POKE: [url]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware_012_(2012-01-02)_fo…

    ... tap via Divide load on 128 mode, load on 48K mod ... " is system moved to DIVIDE memory and automatically restart.
    After ... via press "SS+P" if poke manager work.

    My ...
    velesoft velesoft February 2012 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... .e. 64+256*88
    128 80h N/A Length in ... bytes i.e. 128+256*2
    2 02h ... Length in bytes i.e. 128+256*2
    41 29h ... the above could be POKE'd in to memory anywhere as long ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... ,36,14,0,64,88,128,2,41
    110 RESTORE ... .e. 64+256*88
    128 80 N/A Length in ... bytes i.e. 128+256*2
    2 02 ... Length in bytes i.e. 128+256*2
    41 29 ... /> 210 POKE 23564,255[/CODE]
    The area of memory pointed to ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... is that it uses more memory (obviously), but I find that ... ,1,1}, {0,128,120,2,0}, {0,128,56,2,0 ... uchar backwalls[];


    // Memory to define the background.
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... incorrect code, POKEing at wrong memory addresses and crashing everything:
    POKE 65283+f,128+f: NEXT f
    POKE 65283+f,128+INT (RND*32)+16 ... RANDOMIZE NOT USR 65016: POKE 64937,0: POKE 64939,128: POKE 64940,0: RANDOMIZE ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> {
    // POKE 64937,0: POKE 64939,128: POKE 64940,0: REM 2 ... /> {
    // POKE 64937,15: POKE 64939,64: POKE 64940,7: REM ... __FASTCALL__ bfl_slow()
    {
    // POKE 56787,254: REM slow animations ... (addr/256): POKE 64953,addr-256*PEEK 64954: REM tile ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 110 POKE 48500+t*64+f*16+g*2+h,PEEK (35000 ... POKE 48500+t*64+f*16+g*2+h+32,PEEK (35000 ... f=0 TO 80: POKE 65283+f,128+f: NEXT f: RANDOMIZE ... ]FOR f=0 TO 63: POKE 48500+X*64+f,0 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Repairing another Issue 2 48K Spectrum.I said at the start of the other thread that I've got another one of these and I've started investigating it. The board is more-or-less exactly the …

    ... the moment the ROM's memory test code worked on the ... in a 16K Spectrum. POKE and PEEK in upper RAM suggested more ...
    Zorn Zorn April 2012 Hardware
  • +3 DOS questionHey all, Is it possible to catalogue a +3 disk to a variable somehow from BASIC? I'm looking at extending my Snapshot to Microdrive utility, so it s…

    ... runs off through memory; eg:
    POKE 23643,PEEK 23641: POKE 23644,PEEK 23642
    PEEK a: NEXT a
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... ideally wanting to POKE the attribute section of memory with PAPER value ... a character...[/QUOTE]

    POKE 22528 + (Row * 32) + Column, Ink ... + (Paper * 8 ) + (Bright * 64) + (Flash * 128 )

    where:
    0
    bobs bobs May 2012 Development
  • Internal ROM expansionHas anybody designed a multiple-ROM interface that plugs into the internal ROM socket instead of plugging onto the edge connector? It would be useful…

    ... several ROMs activated:
    1-128 basic
    2-48 basic ... Also is implement DivIDE memory paginga and MB02+ memory paging (true allram ... space as always rewritable ram (poke 49152,0 write byte 0 ... from PC via cable = memory organisation of ZX128+2 model ...
    velesoft velesoft May 2012 Hardware
<1…891011121314…34>

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