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Search Again :: Adv Search 1000 results in 0.019s
<1…10111213141516…34>
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... of sticking it elsewhere in memory, but if I had I ... /> FOR f=16384 to 23296: POKE f+16384, PEEK f: NEXT f
    leespoons leespoons February 2013 Games
  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…

    Hmmm... Short on memory, think it might be easier ... thing that differentiates between a 128 and a 48?


    IF PEEK ?????=?? THEN SPECTRUM
    daveysludge daveysludge February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... ...
    [code]
    10 POKE prog+3,hilen
    20 ... =PEEK 23635+256*PEEK 23636:
    LET hilen=PEEK (prog+3):
    POKE ... will fail with "Out of memory". However, before executing any ... />
    (The line zero POKE stops the line being edited ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Broken Spectrum 48k: Faulty rams?Hi! I recently bought a used Spectrum 48k which works perfectly apart from not recognizing the upper 32k ram (so making it a Spectrum 16k that way).…

    ... again. Instead of checking the memory until the address 32767 it ... . If I poke 85 or 170 into 32815 and peek into the ...
    Max Max April 2013 Hardware
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... "

    1000 REM test 128 commands
    1002 IF 1 ... 2;5,6
    26 POKE 54321,255: PRINT #3: RANDOMIZE ... LET a=ATTR (b,c): POKE 12345,BIN 01010101: LET a ... c: IF NOT a OR PEEK b THEN PRINT c
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... by what can fit into memory. This is the controlling routine ... > r(i,k5) THEN POKE r(i,k4)*kFG+j ... ][b]dif+[/b][/color](PEEK (34304+j-k1)PEEK (34560+j-k1 ... /> 18 PRINT off;AT 24-PEEK 23689,k0;:
    IF NOT ... 5260
    30 LET ch1=PEEK (j+i-k1): LET ch2 ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... USR "c"+7: READ z: POKE f,z: NEXT f
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... USR "c"+7: READ z: POKE f,z: NEXT f
    POKE q2,i(f): POKE q2+1,j(f ...
    70 LET px=PEEK q1: LET py=PEEK (q1+1): LET ...
    Einar Saukas Einar Saukas May 2013 Development
  • Games with Music BugsI know there is already a thread about games with bugs (and indeed its a awesome thread), but I thought maybe it would be nice to open another one ju…

    ... that crash because of contended memory.[/thread][/QUOTE]

    I ... 48k music instead of the 128 AY one...
    Should these ... />
    lemc2: POKE 36677,20: POKE 38441,20: POKE 38555,20: POKE 44963,20 ...
    Ivanzx Ivanzx June 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ...
    between several fonts in memory for instance), you can directly ... ,INT (FONT/256): POKE 65060,FONT-256*PEEK 65061[/CODE]

    Einar Saukas Einar Saukas June 2013 Brand new software
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... /> ld bc, $7ffd ; memory paging address for 128/+2 models

    poke making the cassette in 128K ...
    Ivanzx Ivanzx June 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... overflows. Or do memory contents wrap when you poke them with values ... ; 255? Cos you could do POKE(address, PEEK(address) + 1) to wrap ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... 't the UDGs in high memory though? Are they above the ... , whereas if I use POKE and PEEK it is all super easy ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • ZX Spectrum 48K working as 16K from factoryGood morning I Have a Zx Spectrum 48k working as 16K , it came like this from factory. What can i do to solve this , and put it to work as 48K? Wha…

    ... the help

    The memory test program didn?t worked ... codes:

    Print Peek 23732+Peek 23733*256
    Result , ... put Poke 32768,85: print peek 32768 ( for the 32767 ) and Poke 32769 ... ,85: print peek 32769( for 32768 ...
    camaisin camaisin July 2013 Hardware
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... when you're calculating function memory usage in BASIC. Just put ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Corrupt paper on zx spectrum 48kHi. When I power up my spectrum (issue 3) I get the light grey border, but the paper is black and it switches between thin red vertical lines and thi…

    ... RAM chip without using the peek/poke routines? (with a multimeter or ... />
    But I think the memory is interleaved, so I'm ... in half to the lower memory bank and see if it ... boots then, you can now PEEK+POKE to make sure they are ...
    RobeeeJay RobeeeJay August 2013 Hardware
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... - just write byte to any memory address below 0x1000
    bit ... ] back to original basic by POKE 0,128 without reboot ;)
    Shaos Shaos September 2013 Hardware
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... was activated then the code/memory would corrupt and then crash ... the other hand, the Multiface 128 pages in with different ports ... 've used the MF128 to POKE data to get the Dragon ...
    jp jp September 2013 Games
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... ): POKE 23680,PEEK 23670: POKE 23681,PEEK 23671:
    RANDOMIZE tadd: POKE sp, PEEK 23670: POKE sp ...

    9998 REM 48/128/+2
    9999 DATA 16 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... /> LET sp=PEEK 23613+256*PEEK 23614: POKE sp,40: POKE sp+1,27 ...
    [/code]

    On the +128/+2 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... /> LET sp=PEEK 23613+256*PEEK 23614: POKE sp,49: POKE sp+1,92 ...
    [b]+128/+2[/b]
    POKE 23435,49: POKE 23436,92
    PEEK 23614: POKE sp,49: POKE sp+1,92:
    POKE 23404,46: POKE ... sp : jp $1b7d".
    [b]+128/+2[/b]
    The first ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... - just write byte to any memory address below 0x1000
    bit ... ] back to original basic by POKE 0,128 without reboot ;)[/QUOTE]
    chev chev October 2013 Hardware
<1…10111213141516…34>

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