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<1…28293031323334>
  • Any good Co-operative games?Anyone know of any decent simultaneous 2 player games on the spectrum? I'm thinking something like Contra was on the NES. I've looked at golden axe, …

    ... the 128K version has better music than Amiga500 (composition is the ... so, and I leave my 128 heatsink turn-on for entire ...
    Mister Beep Mister Beep April 2010 Games
  • Which games had the best music?Well? I always loved the music you heard upon dying in 'Zombie Zombie'. Also, are there any sites that have mp3s of Speccy music. I've seen the ones…

    I always thought that Stormbringer 128 had the best music of any Spectrum game that I've played.
    [FOAD]Iron [FOAD]Iron May 2010 Games
  • Which games had the best music?Well? I always loved the music you heard upon dying in 'Zombie Zombie'. Also, are there any sites that have mp3s of Speccy music. I've seen the ones…

    The theme for Chronos (the 128+48 mix) is fantastic, and ... - Very well made piece of music for the 48 and on ... music is superb. It was also good to see that the 128 ... can produce technically brilliant music too. (I've ...
    Cornervizion Cornervizion May 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... 48kB with additional AY sound/music
    - some games signed as ... /128 compatible or it's remix of 48 games with AY music ...
    velesoft velesoft May 2010 Games
  • Which assembler do you recommend to a (complete) newbie?OK, I am re-dusting my assembler books and want to re-dig into the Wonderful World of Assembly. Just wondering which assembler to go with. I reme…

    ... .[/QUOTE]

    even the music was, whittaker used to use ... /> I have a pds , zeus 128 > c64... it's partly ...
    fog fog June 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... % Variables del ?tem globales
    +128 38.361 3.175 7 ...
    -105 39.408 2.128 5'12% Buffer gbTmp de ... en muro
    -16 41.128 408 0'98% FAST Impacto ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... 128, or is it my imagination?

    I love the music ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... 128, or is it my imagination?

    I love the music ...
    BiNMaN BiNMaN June 2010 Games
  • Your views on...Wham! The Music Box[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0008965]Wham! The Music Box[/url] The program responsible for the music of Fairlight and Way o…

    ... that mentioned Wham , and the 128 one IRC that didn't ... by simon pick and ubiks music on 64 (both put out ...
    fog fog June 2010 Games
  • Your views on...Wham! The Music Box[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0008965]Wham! The Music Box[/url] The program responsible for the music of Fairlight and Way o…

    ... doesn't (I have the 128 one).. so legally I would ... it when using samples in music.. esp if the maker doesn ...
    fog fog June 2010 Games
  • 128 only gamesHi everyone, this is my first post here after recently acquiring a Sinclair 128k (not an Amstrad one!), already got a 48k and 48k+ but getting the 12…

    ... . Most 128 games were a 48k game with some 128k music stuck ...
    zx1 zx1 July 2010 Games
  • Shao-Lin's Road reviewHere's my review for Shao-Lin's Road (almost as bad as Yie Ar Kung-Fu II anyway, but certainly more playable). [url]http://spectrumparadise.blogspot…

    It definitely worked good on 128 toastrack - I remember the funky AY music back in '86.
    Spector Spector July 2010 Games
  • Shao-Lin's Road reviewHere's my review for Shao-Lin's Road (almost as bad as Yie Ar Kung-Fu II anyway, but certainly more playable). [url]http://spectrumparadise.blogspot…

    ... good on 128 toastrack - I remember the funky AY music back in ...
    LCD LCD July 2010 Games
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    getting sid music done of fx is easy , ... finding the rastertime for a music routinue, hence why head over ... at double speed exactly on 128, BUT it would be faster ...
    fog fog July 2010 Chit chat
  • New Version of BeepolaA new version of Beepoa, v1.05, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/[/URL] (806KiB download) It's a fair…

    ... existing song written for The Music Box. Savage Ornament editor remains ... should now cope properly with 128 snapshots (including variants such as ...
    ccowley ccowley August 2010 Announcements
  • Free Alternatives to Cubase / Cakewalk etc.I would like to start making music with one of these Cubase / Cakewalk type programs but don't have the cash to lay down ?100's of pounds, just to pr…

    ... I posted here , because of music.. then started posting here and ... /> I would say buy computer music mag perhaps. It has a ... still as well , an mu-128 .. but you can use an ...
    fog fog August 2010 Chit chat
  • Out RunSo, I've just been playing [URL="http://zxspectrumgames.blogspot.com/2010/09/spectrum-games-out-run-classic-zx.html"]Out Run[/URL] again and reviewed…

    ... so, I think on a 128 you had to multi-load ... -computers-the-AY3-8912"]AY Music[/URL] - now that is my ...
    Retrobrothers Retrobrothers September 2010 Games
  • Games wrongly listed as 48/128KMartijn, I dont see any difference between the 48 and 128K versions of these games, but I may be slipping some details since I am not a coder!! :) …

    ... the same for 48 and 128 but there was afterwards a ... possibility of having 48 or 128 sound effects!, even if you ... or 128 k models, the game starts with a 128k music!! even ...
    mheide mheide September 2010 Infoseek database
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... /> Q - Exit to Basic 128 ROM
    W - Exit to ... br /> (only for GS, MOD music)

    SS+* - ... If known module found - music will start
    playing.< ... /closed, or
    music start (depending on extension).< ...
    velesoft velesoft September 2010 Development
  • TR-DOS and DIVIDE emulationSome ZX emulators ([B]SPIN, FUSE, SPECEMU, SPECTACULATOR[/B]) contain configuration menu with possibility select ZX Spectrum model and interfaces. Bu…

    ... with any ZX model (ZX48/128/+2). On +2A and +3 ... . Yes, it's commanders/copiers/music players with tr-dos fdd ...
    Philip Kendall Philip Kendall September 2010 Emulators
  • 128+ and Divide+ not working togetheri think theres something wrong with my 128 (toastrack), divide+ just wont work on it, corrupted screen on bootup and with big thick black bars rollin…

    ... discovering other "quirks" with the 128, for instance, on cold boot ... any game with AY music in it, the music level is really ...
    Macc Macc October 2010 Hardware
  • 128+ and Divide+ not working togetheri think theres something wrong with my 128 (toastrack), divide+ just wont work on it, corrupted screen on bootup and with big thick black bars rollin…

    ... discovering other "quirks" with the 128, for instance, on cold boot ... any game with AY music in it, the music level is really ... to a problem with the 128 I suppose. Do you know ...
    Alien 8 Alien 8 October 2010 Hardware
  • Game ideas that could have expanded uponPosting about [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000077]Action Force 2[/url] elsewhere got me thinking ... why didn't someone fol…

    ... 128 version of Deathchase (complete with nice engine noises and music) could ...
    Retrobrothers Retrobrothers November 2010 Games
  • Xmas / NY present for all ZX UsersHi there, wasn't sure where this should go, but this is a couple of years "work" during free time while not in the office. This is a package of 480 o…

    ... - because they're not for 128+ at the moment, so You ... via divIDE (no more playing music while loading = no more invisible ...
    Yerzmyey Yerzmyey December 2010 Development
  • Skyscraper of Doom - anybody willing to help?As some of you may remember I've written an adventure game called Skyscraper of Doom: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023027[…

    ... and in 128 models interrupts use this area). Maybe put music into ...
    Ralf Ralf January 2011 Development
  • KempAY and Spectrum +3 queryIve been looking at the KempAY interface. It's the AY38912 chip on a board, which also doubles up as a kempston joystick interface all done in GAL ch…

    ... sound effects. For example Tetris 128 has sound effects for when ... and AY. You program AY music for 48K and when there ...
    Mister Beep Mister Beep January 2011 Hardware
  • Motorbike stunt type gamesNot that I'm a motorbike enthusiast or anything but I was partial to the odd Kickstart type game back in the day. I recently got Joe Danger for the …

    Enduro Racer was a good conversion and it was the jumps that made a standard racing game that wee bit better. Good music too on the 128.

    Glider Rider - now I preferred running about on the motorbike than the glider :)
    GeeKay GeeKay February 2011 Games
<1…28293031323334>

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