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<1…12131415161718…34>
  • 128+ and Divide+ not working togetheri think theres something wrong with my 128 (toastrack), divide+ just wont work on it, corrupted screen on bootup and with big thick black bars rollin…

    ... discovering other "quirks" with the 128, for instance, on cold boot ... any game with AY music in it, the music level is really low ...
    Macc Macc October 2010 Hardware
  • 128+ and Divide+ not working togetheri think theres something wrong with my 128 (toastrack), divide+ just wont work on it, corrupted screen on bootup and with big thick black bars rollin…

    ... discovering other "quirks" with the 128, for instance, on cold boot ... any game with AY music in it, the music level is really low ... to a problem with the 128 I suppose. Do you know ...
    Alien 8 Alien 8 October 2010 Hardware
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... idea of it being written in BASIC and love the design ... some enhancements which are included in Tygrys' firmware selector:
    ... a) An option to start in 48K or 128K Mode
    in 48kB mode (I must ... fixed versions for work in 48/128 mode)
    velesoft velesoft November 2010 Hardware
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... swap the PAPER/INK bits in the attribute by POKEing the ... .[/QUOTE]

    [code]b7 (+128) = Flash (1 = On; 0 = Off ... to swap the PAPER bits in the byte (mask is 00111000 ... is tricky to do, esp. in BASIC. The logic is as follows ...
    BloodBaz BloodBaz December 2010 Sinclair Basic
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... not very easy to do in basic:

    [QUOTE=BloodBaz ... x,y)=(128 AND INT ((x/128) OR INT (y/128)=1))+( ... AND INT ((FN V(x,128)/64) OR INT (FN ... V(x,128)/64)=1))+(32 AND INT ... FN V(FN V(x,128),64)/32) OR INT ( ... x,y)=(128 AND INT (x/128)+INT (y/128)=2)+(64 ...
    Arda Arda December 2010 Sinclair Basic
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... not very easy to do in basic:



    ... ,y)=(128 AND INT ((x/128) OR INT (y/128)=1))+( ... AND INT ((FN V(x,128)/64) OR INT (FN ... V(x,128)/64)=1))+(32 AND INT ... FN V(FN V(x,128),64)/32) OR INT ( ... x,y)=(128 AND INT (x/128)+INT (y/128)=2)+(64 ...
    bigjon bigjon December 2010 Sinclair Basic
  • Spectrum +3' AY sound issuesHi everyone - first time poster. I just got a Spectrum +3 for Xmas, and I am over the moon at this - I used to write games which I have here on 3" d…

    ... on my +3, but in 48K basic (it loads on 48K machines ... will almost certainly play the music. Typically, software doesn't do ... all - it just outputs the music data anyhow, and if there ... time you'll have missing music in 48K mode is if the ...
    gasman gasman January 2011 Hardware
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... I have done it in the past) for mainly ... the 128/+2 syntax the game won't work in + ... different 8x8 graphics blocks in less than 2Kb. I ... which is coded in BASIC and compiled using HiSoft BASIC compiler: [ ... =3[/url] (complete manual in english found here -> ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... you need every tick. BASIC is already quite slow, ... the silicon disk operations in interpreted basic. I've done ... Biniax 2 was coded in BASIC with the engine compiled ... a 128+, and I had coded the games in my ... thirds of the screen) in different combinations to draw ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... there are no record types in BASIC). In which gfx$ can be changed ... 2GB in size. It plays sound samples and mod/mp3 music. There ... 's shitloads of enhancements, but it's Sinclair BASIC ... modern PCs.

    The BASIC editor needs some work, as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    Football Director 2 +3 has various extra bits added, including a stadium screen. The extra features vary depending on whether you compare it to the 128/+2 version or the +2A version (which has a smaller ramdisk - the game is mostly written in BASIC).
    Jmk Jmk February 2011 Games
  • DivIDE AvailabilityMorning All, Sorry if this is posted in the wrong place but not quite sure what sub-forum cover's it ? Is anyone still making and selling DivIDE's …

    ... 't access it using commands in BASIC. What you do is press ... loader on the 128, at which point it cuts in again and ... the DivIDE+, but for the basic DivIDE there isn't much ...
    joefish joefish February 2011 Sinclair Miscellaneous
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... even doubt Hisoft Basic can do this, as also 128 k Machines ... , absolutely nothing beats Boriel ZX Basic. It's fast, and incredibly ... strange program into a new Basic. But I will forward this ... ] . Nice new games, but all in Basic.

    Regards

    Speccyman Speccyman February 2011 Development
  • Multiface 1 (Romantic Robot) RepairHello there my fellow ZX'ers! recently I got an Interface 1 + MicroDrive from a friend and since then I have been having awesome geeky moments in fr…

    ... plasma.

    Anyway, that 128+2 became the start of ... needs a membrane)
    Spectrum 128 (I really like this toast ... of these now)
    Spectrum 128 +2A (not functioning)
    Spectrum ... proto the constructs in BASIC and then rewite them in C or ASM ...
    Zetr0 Zetr0 March 2011 Hardware
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... />
    You could enter USR0 in 128 BASIC, then do CLEAR 32767: OUT ... 65535, although anything you do in BASIC would be rather slow.
    BASIC program is located)
    ... />
    ...then run the BASIC program again... it will take ...
    Jmk Jmk March 2011 Sinclair Miscellaneous
  • 48k game to 128 DSK ?Yes exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ? thx in…

    ... and then altering the BASIC loader so that it loads ... won't load from 128 mode. In fact, there are some ... in the +3 is different!). In this case, you should setup the BASIC ... loader to load the game, then load in ... 's TAPROM, which loads in a 48k rom, and ...
    pottyboy pottyboy March 2011 Sinclair Miscellaneous
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... you should probably put it in ROM 0, and the ... 48 in ROM 1. Then you'll boot to SE Basic ... you can switch to 48 BASIC with OUT 32765,16. ... leave your BASIC program in tact). By ditching the 128 editor you ... is use SE Basic in ROM 1 with the 128 Editor in ROM 0.
    chev chev April 2011 Sinclair Basic
  • Best sound emulationHi guys, Which Spectrum emulator would you recommend for sound emulation, especially the 128K but also ofcourse the 16K/48K ones. greets! ps: litt…

    ... want to listen some ay music. It also supports directx audio ... , as source is available and in basic.
    Arda Arda April 2011 Emulators
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... 4x 16kB pages. Rom layout in chip can be different, ... 128 editor (classic zx128rom-editor)
    48 rom (classic zx128rom-basic)
    in ZX128+2 also use russian ... memory in RTC chip)
    - possibility exit to 128 editor/48 basic( ...
    velesoft velesoft April 2011 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Austerlitz 1805 128K - "C Nonsense in BASIC, 1500:3" error upon loading ... loading.
    [*]Three Weeks In Paradise 128K - Reset upon ... [*]Top Gun (Hit Squad; no music, sound effects only)
    [/ ... Anyone willing to help? Thanks in advance :)[/QUOTE]

    velesoft velesoft May 2011 Games
  • File Hosting / Sharing.So my broadband provider has archived my webspace, because its over its bandwidth. I've only got a few images and a few WAV files up. In anycase you …

    ... . Something encoded at 96 or 128 kbps often has the audio ... of previous sections of the music in what should be the relative ... ...) compression artifacts. I think people in their teens or early 20s ...
    ccowley ccowley May 2011 Chit chat
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... however noticed under all modes in three different emulators (ZXSpin, ... /> [*]Amaurote 128 - The original release stops with a "C Nonsense in BASIC, 2 ... be loaded on the +2A in USR0 mode. It works ... from here (click on "qui" in case the Altervista page shows ...
    Alessandro Grussu Alessandro Grussu May 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... bug might happen on original 128 version with toastrack too. I ... the screen refreshes on the 128, +2a you need to press ... Just a copy of the basic loader in machine code. The original ... has different syntax for paging in basic. The banks uncompress the full ...
    FrankT FrankT May 2011 Games
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... 128 editor (classic zx128rom-editor)
    48 rom (classic zx128rom-basic)
    in RTC chip)
    - possibility exit to 128 editor/48 basic( ...
    trdos
    48k basic
    128k menU
    ... I can understand trdos, 48k basic, 128k menu, but that is ...
    Hercules Hercules May 2011 Hardware
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... Loader, I just stick it in [b]48k mode[/b] and ... , I go into [b]128k Basic[/b] and type

    music in!?! Anyhoo, try and load it ...
    deadpan666 deadpan666 June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... Loader, I just stick it in [b]48k mode[/b] and ... , I go into [b]128k Basic[/b] and type

    music in!?! Anyhoo, try and load it ...
    Rebelstar without a cause Rebelstar without a cause June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... 0 (entered in 128K Basic) will drop you in to 48K Basic, while still ... loaders like Speedlock, which bypass Basic functions completely...)

    ... of what mode you're in. 48K Basic doesn't have the ... always do. (If you get music in usr 0 mode but not ...
    gasman gasman June 2011 Games
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    If the game loop takes exactly the same amount of time in every iteration, a call to the music routine once per iteration would do the job. The problem is that, most of the time, this is hard to achieve in BASIC.
    na_th_an na_th_an June 2011 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... of time in every iteration, a call to the music routine once ... , this is hard to achieve in BASIC.[/QUOTE]

    Hi Na_th_an ... problem, but in-game, one only call to music makes it sounds ...
    Baron Ashler Baron Ashler June 2011 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... call is not constant, the music will sound weird. I've ... had that problem in the past and it's ... fellow Beyker has achieved ingame music in compiled BASIC, you should talk to ...
    na_th_an na_th_an June 2011 Development
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