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<1…11121314151617…34>
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... works perfectly fine in esxDOS using Velesoft's 128 loader. In fact, it ... seamlessly using a single line BASIC loader at the start of ... a file called 128load.z80 in the same dir:

    phoenix^ra phoenix^ra May 2013 Brand new software
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... the focus of this thread in a more productive direction...
    Einar Saukas Einar Saukas May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... .altervista.org/bak/YAKF-128+2A.tzx"]Fixed version ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... about the characters #128..#255?

    in the asm definition I ... what characters should be placed in that range...[/QUOTE]

    Basic keywords. Since that is the ...
    Paul van der Laan Paul van der Laan July 2013 Brand new software
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    ... rom). ESXDOS test also if 128 rom are connect and here ... type.

    You can in PROFI menu set any computer ... USR0 mode or to 48 basic and write OUT 751,1 ... type ZX PROFI 1024 and in basic manually select ZX128 rom for ...
    velesoft velesoft July 2013 Announcements
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    ... rom). ESXDOS test also if 128 rom are connect and here ... type.

    You can in PROFI menu set any computer ... USR0 mode or to 48 basic and write OUT 751,1 ... type ZX PROFI 1024 and in basic manually select ZX128 rom for ...
    Turrican Turrican July 2013 Announcements
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... [url]http://jbacteria.retrolandia.net/128?demo_scroll.tap[/url]
    ... [url]http://jbacteria.retrolandia.net/128?mario_scroll.tap[/url]
    ... [url]http://jbacteria.retrolandia.net/128[/url]

    ... "OUT 32571, 10", etc... in BASIC (3rd link) to try the ...
    antoniovillena antoniovillena July 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Nonsense in BASIC error due to 128/+2 RAM disk commands implemented in ... the two small BASIC ... them accordingly to +3 BASIC syntax. TZX and TAP ... available firmware to implement 128 BASIC specific syntax and commands.)
    Alessandro Grussu Alessandro Grussu July 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... the Doom Tube... doesnt work in any mode (48k/usr0/ ... found:[/B] Captain America in the Doom Tube of Dr ... used to code a little in BASIC back in the day (simple things ... specific BASIC command which was introduced with the Sinclair/Investronica 128 Spectrum ...
    Alessandro Grussu Alessandro Grussu July 2013 Games
  • Prayer Of The Warrior (Spectrum Plus 3 disk version)Just to announce the release of the disk version of Restos Software arcade game through one of our Spanish forums and thanks to them, robcfg and Syx …

    ... tape and other machine of 128 Kbytes."[/QUOTE]At contrary, i ... a 128 KBs tape version. I have not used compression in the ... files and the loaders are in basic, because that it's only ... put everything in a pair of files and ... a look to the basic loader ;)
    SyX SyX August 2013 Brand new software
  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    [B]Part 1 - memory paging[/B]

    Only ... supported.

    [U]Paging port #17(23):[/U]
    paging port to value (BIN ... Examples of MB-02+ memory paging:
    - OUT 23,BIN ... rom via one OUT command in basic. (OUT 23,64+5 = ...
    velesoft velesoft August 2013 Hardware
  • Didaktik Gama and M manualsI?m looking for manuals for the Czech Spectrum clones Didaktik Gama and M. Thought this would be an easy task, but I couldn?t find any user or servic…

    ... during memory paging. For example if you in ZX basic set ramtop ... page 32768-35000 and basic can work without crash. ... In machine code is this automatic copy unused = full 32kB ram paging. In ... ZX basic is used different adress of paging port than in ...
    velesoft velesoft August 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... s menu/frontend is written in BASIC; my TZX files include turboloading ... of this BASIC block. As a side- ... code and then returning to 128 BASIC. Therefore, the PLAY command ... as being turboloaded, the BASIC is also compressed with ZX7 ...
    stephenw32768 stephenw32768 September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... s menu/frontend is written in BASIC; my TZX files include turboloading ... of this BASIC block. As a side- ... code and then returning to 128 BASIC. Therefore, the PLAY command ... 1.1[/URL]; its BASIC housekeeping program does not use ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... 's the previous routine all in BASIC; GOSUB 9993 to enable; GOSUB ... jump back to the current BASIC line+statement and resume running ... trap, save standard error return in 23680/1
    9992 REM ...

    9998 REM 48/128/+2
    9999 DATA 16 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... bit shifting and OR operations in BASIC... which was fun. I'm ... REM Draw a circle at 128,88 with radius 75
    25 LET xo=128: LET yo=88: LET r ... table used to place pixels in a byte
    1005 DIM ... NEXT n
    1040 DATA 128,64,32,16,8,4 ...
    JonB JonB October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... Now you don't need 128 BASIC to use the [B] ... PLUS will usable PLAY command in USR 0/48k mode ... modify this code for use in range address #2000-#3FFF ... (divide ram page) ?
    In 48basic(usr0 mode) is PLAY ... as UDG char "U" in basic line. CPU see this char ...
    velesoft velesoft October 2013 Brand new software
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... get:
    [CODE]C Nonsense in BASIC, 210: 1[/CODE]

    BASIC with the +DivIDE firmware, as ... any way of getting 128 BASIC to work in ESXDOS, I had to ... Fuse and load it in ESXDOS to get 128 BASIC support.
    But ...
    bverstee bverstee October 2013 Brand new software
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    What you describe is called UDG - User Defined Graphics :)

    Well, try if it works on 128 kB and shows in Basic listing. Personally I don't know.
    Ralf Ralf December 2013 Emulators
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    works just as you said thanks a lot :)
    [QUOTE=Ralf;737960]What you describe is called UDG - User Defined Graphics :)

    Well, try if it works on 128 kB and shows in Basic listing. Personally I don't know.[/QUOTE]
    gabriele amore gabriele amore December 2013 Emulators
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... a way to do it in BASIC (tested on +2A).[/QUOTE]
    ld hl,128
    call dos_set1346
    jp ... ; I put the starting address in bc
    inc hl
    in $c000
    ld b, ... , it is not used anymore in this routine. Instead, I use ...
    Zup Zup December 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... , but you limit yourself to 128 tiles in that case (using just ... a game for the Radastan Basic Competition in 2010 or 2011 (compiled ... basic), but I didn't finished it in ...
    apenao apenao January 2014 Development
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... a +3 disk with a basic program. I have a couple ... run this on +3 Basic rather than 128 Basic.

    How can ... code running under original Spectrum Basic?[/QUOTE]

    As mentioned ... possible to do it purely in BASIC. It might need something along ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... lookup and a XOR - with 128 bytes of tables).
    Unless ... 's supposed to be implemented in BASIC the XOR could be a ...
    Kweepa Kweepa January 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... banks code loading in sequence specifying the ... disk and returns to basic, when I call ... set the clear command in basic before doing this.
    ld hl,128
    call dos_set1346
    ld a,$10 ; page BASIC ROM
    call paginar
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... a random block effort done in BASIC 30 years ago for a ... toggling FLASH with an "xor 128"where it says "load ... attribute and copy" but in the end I decided (probably ... add hl,de ;next row in column
    djnz REV2 ;done ...
    Battle Bunny Battle Bunny February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... it well. A file created in BASIC (with SAVE) will always have ... will have to remove the 128 bytes from each file manually ...
    Speccy_James Speccy_James February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... disk usage (well, at least in BASIC it does)? I usually load ... the main code) lock memory paging.

    Also, I use ... loaders... it does not prevent paging in and out nor prevents disk ...
    Zup Zup February 2014 Development
<1…11121314151617…34>

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