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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... to start with) multi-screen, flip screen maze. I've managed ... a single screen based on a map ... not in the current screen) and when he might ... to enter the current screen? I've been looking ... I just build the map 'screen by screen'?

    Any ...
    Morkin Morkin October 2011 Development
  • RealspectrumI have a small problem with the Realspectrum emulator. I run it in a DOS shell within Windows 98 and just once in a while it locks up when I run it. …

    ... I run it. The speccy 128 screen apears but the PC locks ...
    Speccy Steve Speccy Steve September 2001 Emulators
  • Upside down in gamesSiouxsie has seen part of Mario Galaxy where the gravity changes (you're in a tube thing like those daft pens with the ball bearing maze all the way …

    ... chucked upside down (not a screen flip). Preferrably earlier than Sonic & ...
    VincentAC VincentAC December 2007 Chit chat
  • ANy Commercial Games use the 128 Screen/Page Flipping...Out of interest, did an commercial 128k games ever use the method of having 2 screens, paging between banks 5 and 7?

    Out of interest, did an commercial 128k games ever use the method of having 2 screens, paging between banks 5 and 7?
    robpearmain robpearmain August 2009 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... first game. It's multi screen & flip screen, no scrolling. There just ... a few moving sprites on screen at ... graphics are LD'd on screen. I'm reading the keyboard ...
    Morkin Morkin February 2012 Development
  • Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…

    ... aspect ratio in DirectX full screen mode (Hexaae).
    - Fixed undocumented ... Spectrum +3. (woody)
    - Fixed screen flip timing during 7ffd out - passes ... aspect ratio in DirectX full screen mode (Hexaae).
    - Fixed +3 ...
    Arjun Arjun January 2022 Emulators
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    With regard to the screen flip portion of the code, you ...
    dmsmith dmsmith September 2004 Development
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    ... at different place of screen
    or 128 screen switching
    or Z80 ...
    Fikee Fikee May 2005 Development
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... />
    UT018
    128-48 FLIP
    Swaps between 128 & 48 mode ...
    DEATH DEATH May 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    does screen flip avoids tearing automatically? or do I have to wait for vertical screen blanking before I switch buffer?
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]does screen flip avoids tearing automatically? or do ... have to wait for vertical screen blanking before I switch buffer ...
    Dunny Dunny November 2006 Sinclair Basic
  • Loose power connector.Hi all, the power connector on my 128 (black one with toaster on the edge) is getting loose - move cable = crash - nifty reset but not desirable. Wha…

    ... /> First, open up the 128 and flip the board over. Remove the ... socket and re-assemble the 128, making sure you don?t ...
    DEATH DEATH November 2006 Hardware
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the block in the current screen page (specified by CUSCRNP); ... they fitted ), blit them onto screen using that rom routine, then ... , blit them, then do a screen flip.

    I'd ... moving sprites straight onto the screen pointer using my existing software ...
    DonkeyPong DonkeyPong January 2007 Development
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... 's possible. No matter which screen is paged in at any ... of attribute data per scanline. 128 screen paging does help in one ... Contour graphics mode on a 128 - the one where each attribute ... /> [/code]

    Even with screen paging at your disposal, this ...
    gasman gasman November 2008 Development
  • ZXDS 0.8.1 beta 1Hi! The [URL="http://zxds.raxoft.cz"]new version[/URL] is out. The major feature is of course the RZX playback, but support for ZIP archives and POK…

    ... having to support rotating the screen, or having any data or ... you could always provide a screen flip option in the game... anyone ...
    Vertigo Vertigo December 2008 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... of coordinates, one set per screen flip, for coloured rectangular blocks to ... be overlaid each screen?... How we store or handle ...
    kgmcneil kgmcneil February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... for a room during the screen flip. There is a load of ...
    csmith csmith February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... look like when using the screen flipping routine... But other than ... ... They're already coded the screen flip routine, which we use to ...
    kgmcneil kgmcneil March 2010 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    heh. 16 chars is ideal for blitter (128 screen addresses). but i'll try to do 24x24 to see how it is going. maybe i'll even do 32x16 for platform part and 24x24 for 'freefly' part. %-)
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... chars is ideal for blitter (128 screen addresses). but i'll try ... the beam starts drawing the screen and then start drawing a ... for the next frame the screen drawing will be well ahead ...
    kphair kphair June 2011 Development
<1234567…34>

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