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  • Worst loading screenAlmost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?

    Almost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?
    PopoCop PopoCop February 2006 Games
  • Name that screen shotJust picked up a half price copy of Gamestm's Retro compilation magazine and was wondering is someone could indentify the spectrum screen shot on pag…

    Just picked up a half price copy of Gamestm's Retro compilation magazine and was wondering is someone could indentify the spectrum screen shot on page 18 column 2 row 1
    chop983 chop983 February 2006 Games
  • Screen DisolveHas anyone got any good assembly code to dissolve the screen I could see

    Has anyone got any good assembly code to dissolve the screen I could see
    robpearmain robpearmain February 2006 Development
  • Screen effects in MCAs I see there is still interest for MC programming on Speccy. So, I made little presentation of screen or slideshow effects with source files, demon…

    ... , I made little presentation of screen or slideshow effects with source ...
    piters piters February 2006 Development
  • Loading screen made of Hama beadsOK, so not your usual approach to preservation, but I thought people might be interested in my attempt to render a Spectrum loading screen using Hama…

    ... to render a Spectrum loading screen using Hama beads.

    hldswrth hldswrth February 2006 Support files
  • 128 BASIC running in softwareIt is possible to run 128 BASIC in two paged RAM banks, but it's not very stable.

    It is possible to run 128 BASIC in two paged RAM banks, but it's not very stable.
    chev chev April 2006 Sinclair Basic
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... attributes but was in the screen.

    Does anyone know ... that once I understand the screen layout better then I will ... hopefully help me understand the screen layout better.
    Scrapheap Scrapheap April 2006 Development
  • How to put up a SCREEN$ - VB6 only.I'm making a little [B]Opus Discovery[/B] floppy image creator/viewer (thanks, [B]Obo[/B]!). It is made in... VB6 (sorry, don't know any "real" langu…

    ... like to add a [B]SCREEN$[/B] viewer.

    I ... way to display a Speccy screen, like in a picture box ... I tried to figure out screen handling in VBSpec, but the ...
    Marcelo Marcelo May 2006 Development
  • I found this stuff I did way back in the DAY!Nosing through my attic I thought it was about time I threw my old pirated Spectrum games out. They didn't have anything on them that I haven't got o…

    ... up on my still working 128 and they all worked (surprisingly ... first Crash magazine 'On The Screen'. They printed the 'Ghosts'n ...
    Mark R. Jones Mark R. Jones May 2006 MIA/STP/SDP
  • Faulty 128KI digged out my Spectrum 128, and it wakes not up. I don't have experience, only with 48K. Maybe someone can give me some hint, clue. It looks like m…

    I digged out my Spectrum 128, and it wakes not up. ... , CPU, memory control logic) error. Screen goes black for short, then ...
    piters piters June 2006 Hardware
  • Egghead IV on Spectrum 128KI loaded the tap file of this using "Tape Loader" on the Spectrum 128 and the game had massive distortions in the graphics, almost as if the machine …

    ... "Tape Loader" on the Spectrum 128 and the game had massive ... sized lines ran down the screen with random colour, and it ...
    Spector Spector June 2006 Games
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... suspect a circle on a screen, but it is not ... /> ;----------------------------------------------------------------------------
    ld a,128
    ld hl,(xr)
    dw -128,-124,-120,-116,-112,-108 ... ,-131
    dw -128,-124,-120,-116,-112,-108 ...
    xor xor July 2006 Development
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    ... what games (still without loading screen shot in the archive) don ...
    Ivanzx Ivanzx July 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... that after loading the "loading screen", the image is spoilt ... appearing ? When the loading screen was designed there was no ... left-hand edge of the screen ? Is there a way ... it appear elsewhere on the screen. It may be possible ... position within the loading screen.
    Mr Millside Mr Millside August 2006 Development
  • Does anyone have any info on this oddly boxed speccy 128 i aveI bought it on ebay years ago and haven't seen one since, (it's not for sale) the polys have obviously been made specifically for the 128 but nothing…

    ... been made specifically for the 128 but nothing fits quite right ... the history of this particular 128 ?

    The pics are ... it just the black sinclair 128 sticker.
    swordheart swordheart September 2006 Sinclair Miscellaneous
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... br /> call get_screen_address_and_draw ; hl has screen address

    madp_poke:
    defb 128,96,0,1,0, ... 0,3
    defb 128,96,-1,1,0, ... 0,1
    defb 128,96,0,-1,0, ... 0,1
    defb 128,96,1,-1,0, ...
    robpearmain robpearmain September 2006 Development
  • Multiface 128Does anyone know how the multiface 128 formats microdrive cartridges to more than 100K - when the format command gives around 85K? Is data stored on…

    ... anyone know how the multiface 128 formats microdrive cartridges to more ...
    DBJ DBJ September 2006 Hardware
  • Q. on WinXP logon screen (how to disable?)Aaaargh! I am sitting in front of an annoying computer. It's driving me crazy! How the f-in A does one disable the stinking logon screen (the "cla…

    ... one disable the stinking logon screen (the "classic" one, not the ...
    Skarpo Skarpo September 2006 Chit chat
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... reason why I got a 128 instead, a decision which I ... the soon-to-be-extinct 128+?
    Spector Spector September 2006 Sinclair Miscellaneous
  • Full screen help in EmuWinIf I click full screen in EmuWin the program goes full screen but the play area is very small. Smaller than full border with a spectrum. How can i …

    ... EmuWin the program goes full screen but the play area is ...
    HonoredShadow HonoredShadow October 2006 Emulators
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... (mistery?) behind ULA's spectrum screen memory interpretation?

    ... to draw something on screen you have to poke ... behind this implementation? Why screen memory isn't interpreted continuously ... to draw something on screen avoiding 3 block structure?
    Arda Arda October 2006 Development
  • What was the +2 and +3 keyboard like compared to the 128 and + one?I had a Spectrum 128, which had the infamous plastic-but-spongy keys. It was fine for games where you only had to press a handful of keys repeatedly,…

    I had a Spectrum 128, which had the infamous plastic- ...
    udgoverload udgoverload October 2006 Sinclair Miscellaneous
  • 2 Hot 2 Handle TZX'sRight, here's a question for you preservation guys. Downloaded and tried to play the 2 Hot To Handle compilation. Shadow Warriors won't load on Spe…

    ... load on my real Spectrum 128 toastrack.

    Golden Axe ... Total Recall loads but with screen corruption on fast load.
    DEATH DEATH October 2006 MIA/STP/SDP
  • Spectrum 128 manual?It is not on WOS ftp, although is listed in doc. section. Where else can I get it? Need manual of simple 128, not 2 or 3.

    It is not on WOS ftp, although is listed in doc. section.

    Where else can I get it? Need manual of simple 128, not 2 or 3.
    piters piters October 2006 Sinclair Miscellaneous
  • Multiface 128 for saleI've got a Multiface 128 for sale, with instruction manual. Just had to dig the ol' speccy out the attic to test and it's working fine and in excelle…

    I've got a Multiface 128 for sale, with instruction manual. Just had to dig the ol' speccy out the attic to test and it's working fine and in excellent condition.

    Looking for say £13 + postage?
    Quazar Quazar October 2006 Sales
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... at any pixel location on screen. I was playing with 12 ... draw anyting on 128k screen buffer, and flip it after your drawings ...
    Arda Arda November 2006 Sinclair Basic
  • Looking for a gameHi there. I vaguely remember this one game. It's a kind of an usual flip-screen shooter/maze/adventure. You control an astronaut and guide him throug…

    ... a kind of an usual flip-screen shooter/maze/adventure. You control ... , which even look (on the screen) similarly to Jetpac's. The ...
    S.9 S.9 November 2006 Games
  • Delta 128 disk interfaceHello everyone? Does anyone know about Delta-128 disk interface? Are there any schematics, descriptions, etc? I wonder what controller and what ope…

    ... /> Does anyone know about Delta-128 disk interface? Are there any ... 's backwards-compatible with Beta-128 ?
    I'm from Russia ...
    Sonic Sonic November 2006 Hardware
  • Multiface 128 problemHello everyone i have a 48k plus speccy which i firstly thought was working perfectly. It passed all the test of the official Sinclair test tape (cpu…

    ... /> Today i bought a multiface 128 from ebay, On this particular ...
    gtsamour gtsamour November 2006 Hardware
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... blitting sprites onto the screen, storing tiles in the ... flip the two pages into memory to write to a screen ... physical location of a "screen" address in memory, ... bit of memory above the screen memory ( yes, I ... foremost screen, and a back buffer, which flip when ...
    DonkeyPong DonkeyPong January 2007 Development
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