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<1…22232425262728…34>
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... code and then returning to 128 BASIC. Therefore, the PLAY command ... "]Usr0x01[/URL] small loader to switch the environment to USR 0 ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... ]1 page will hold a 128*128 map or more if I ... running on a ULA 128 or an ASIC 128 (banks 1, 3, 5 ... contended on the early 128s, banks 4, 5, 6, and 7 ... leaves you with three spare banks.

    I'd suggest ...
    chev chev September 2013 Sinclair Miscellaneous
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    ... a line the program will switch to the BASIC editor and ... it left off. On the 128 models an error switches to ... the error, ENTER, EDIT (to switch back to the upper screen ...
    Battle Bunny Battle Bunny September 2013 Emulators
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    ... a line the program will switch to the BASIC editor and ... it left off. On the 128 models an error switches to ... the error, ENTER, EDIT (to switch back to the upper screen ...
    rune rune September 2013 Emulators
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... used to disable onboard ROM (switch back to BASIC)[/quote]
    switch from [url=https://github.com ... original basic by POKE 0,128 without reboot ;)[/QUOTE]

    switch to the original ROM. You ...
    chev chev October 2013 Hardware
  • LOOK at the size of my Rom/EmulatorOk, we have 16k, 48k, 128k, even a 256 odd k Rom/Emulator But I want more :p Is there anything out there now or been worked on to give more, as the…

    ... more than 64k you bank switch memory and you can swap ... sensible to add physical ram banks (128k or perhaps 256k say ...
    guesser guesser October 2013 Sinclair Miscellaneous
  • ANN: Spud v0.230Ok, another new Spud... [URL="http://bit.ly/16OFkuQ"][COLOR=#0066cc]http://bit.ly/16OFkuQ[/COLOR][/URL] [quote] v0.230 ADDED: Options. When selec…

    ... . That one forces you to switch to token mode if you ... as variables. For the 128 you could switch to the original Spanish ...
    chev chev October 2013 Emulators
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... that I'd forgotten to switch register sets as when the ... no remaining reasons to use 128 BASIC.
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... line
    ex de, hl ; switch pointers
    push de ; stack ... /> me_var_l2:
    ex de, hl ; switch pointers and set zero flag ... 0xff ; preceding byte must be 128 or higher
    tape_msgs:
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 0x2e56
    pf_large:
    sub 128 ; e - 128 = e'
    cp 28 ... register set
    sub 128 ; e' = e - 128 to A
    ld ... register set
    ld a, 128 ; shift f by
    ... (C or C')
    exx ; switch register set
    pop bc ...
    chev chev October 2013 Development
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    [QUOTE=Zup;730789]In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not.

    There are any way to check it out from BASIC (without breaking the program if it does not exist)?[/QUOTE]

    ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • Help! Suggestions of best known AY tunes needed!At this saturdays [URL="http://www.retroevent.org/"]Retro Event[/URL] I'm bringing my ZX Spectrum laserharp with me. This time the laserharp 'show' (…

    ... . Are you still using 128 BASIC? If you switch to [url="http ...
    chev chev October 2013 Sinclair Miscellaneous
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... tokenizer_6:
    ex de, hl ; switch HL and DE
    cp ... match?
    ex de, hl ; switch back
    jr z, tokenizer_8 ... ?
    ex de, hl ; switch back
    jr z, tokenizer_9 ... with no match
    cp 128 + '@' ; non-alpha?
    jr ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; AY register for Timex and 128
    ld a, 7 ; ... ; handle NEW 48
    cp 128 ; 128?
    jr z, new_128 ; ... handle NEW 128
    rst error ; else
    new_0:
    di ; switch off interrupts
    ld a ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 0x0b24
    po_any:
    cp 128 ; 7-bit ASCII?
    ... flag
    ex de, hl ; switch destination and base address
    chev chev November 2013 Development
  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming. Mostly just to find out how the RAM bank switc…

    ... hardware bugs in the early 128 models. Running code in a ... to that, different 128 models have different contended banks, meaning don't ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... driver to be able to switch between them by sending a ... character by up to 127/128 pixels left or right (using ...
    chev chev November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    while (1) {

    switch( in_Inkey() ) {
    case 'p':
    DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    while (1) {

    switch( in_Inkey() ) {
    case 'p':
    DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> {
    printf("collided");
    }
    switch( in_Inkey() ) {
    case 'p':
    DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • using the raspberry pi for the zx spectrumI just saw where they are now using a Pi to emulate a floppy disk drive for the Amiga. So it got me wondering if this could be done for the ZX Spectr…

    ... remove all the crappy chinese switch mode power supplies and energy ... .

    Fifthly, powerline uses 128-bit AES encryption for the ...
    skagon skagon November 2013 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ...

    out3, 0 to 128 controls the flash speed with ... 0 being on pernanetly and 128 being off.

    255 ... an attribute square it will switch that character square to normal ...
    Basher Basher December 2013 Hardware
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    switch, I'd probably use spritepad ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    dryjoy dryjoy January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    switch, I'd probably use spritepad ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    polomint polomint January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... all of the 16K memory banks suffer the same contented access ... at full speed. And which banks slow down differ between the ... or calculating something complex, then switch back to your game data ...
    joefish joefish January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... interest in doing some C64/128 work as well.

    switch, I'd probably use spritepad ... 's_Mapping_the_Commodore_128_(Final_version).zip"]Mapping the 128[/URL] are essential reading.
    Pegaz Pegaz January 2014 Games
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... is at memtop, the following banks need to be lower in ... ,113,0,28,162,64,128,0,32,192,0,-1 ... ,69,56,0,56,68,128,128,0,16,224,0,-1 ... ,162,28,0,112,136,128,128,128,136,112,0,-1
    128,128,68,56,0,-1
    128,64,162,28,0,-2 ...
    carlsson carlsson January 2014 Sinclair Basic
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... in that case you may switch the routine off after the ... screen, so only using ( 64 + 128 ) / 312 = 62% again.
    joefish joefish January 2014 Brand new software
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... another graphics mods. The Commodore 128 apparently had lots of improvements ... the C64, but the Speccy 128 only had the extra memory ... Speccies all had a reset switch (as did the Spectrum 48K ... some reason no on/off switch.

    A screen mode ...
    ewgf ewgf January 2014 Brand new software
<1…22232425262728…34>

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