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<1…23242526272829…34>
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... chars to screen ram then switch back to the system font ... POKE 0 into 23606 and 128 into 23607. ( (128 *256) + 0).
    rich_chandler rich_chandler February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... the loading picture and each banks code loading in sequence specifying ... ; disable cache
    ld hl,128
    call dos_set1346
    jp ...
    Speccy_James Speccy_James February 2014 Development
  • Emulator TZX multiloader help neededHi all, not sure this is the right thread, I use ZX32 as my emulator of choice, but have tried others to see if it is emulator specific. How can I lo…

    ... 1
    [*]Press ENTER on 128 Tape Loader menu option
    [*]Switch back to Spectrum window and ...
    Battle Bunny Battle Bunny March 2014 Emulators
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... again, where it doesn't switch to RGB via Scart, but ... quite manually on most Pentagon 128 machines, since that value differs ...
    Shockwav3 Shockwav3 March 2014 Emulators
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... ,10,10,256,256 TRANSPARENT 128 BPP 32 ALPHA

    banks will have to have a ... that reason, all saved font banks will be incompatible and also ... graphics banks that have been saved will ...
    Dunny Dunny March 2014 Sinclair Basic
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... I need to be in 128 or 48 mode?

    128+2 have a built in ... />
    It should work in 128 k or 48k mode. However ... got the details of which banks of RAM are contented wrong ...
    1024MAK 1024MAK April 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... worth noting that on a 128, ULAplus provides four normal screens ... offset 0 and 8192 in banks 5 and 7). You can ...
    chev chev April 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... worth noting that on a 128, ULAplus provides four normal screens ... offset 0 and 8192 in banks 5 and 7). You can ...
    Rebelstar Rebelstar April 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    If the ULA+ lets you switch the normal screen from the ... can then listen to the 128's own page-swapping OUT ...
    joefish joefish April 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... ]If the ULA+ lets you switch the normal screen from the ... (which will run on a 128 with a full ULAplus) provides ...
    chev chev April 2014 Hardware
  • Odd versions of the Multiface One.I've been looking through the adverts for the Multiface One and it's clear that there were a number of versions available. Note the earliest advert …

    ... !

    It had a 128 byte header attached to it ... : MU 2.1
    Hardware switch
    Joystick port
    Saves ...
    Jmk Jmk April 2014 Hardware
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... use both screens on the 128, always treating the screen memory ... keeping one of the screen banks at $C000 that is), meaning ...
    Marko Marko April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... use both screens on the 128, always treating the screen memory ... to twiddle one bit to switch addresses. I also note your ...
    chev chev April 2014 Development
  • Fixing/modding my new +3Hi, In december I won an auction for a working +3 with a dead floppy drive, + a Multiface 3, some disks and tapes, for a very low price (I think nob…

    ... FLASH boards so I could switch between +3e ROMS and your ... ROMset with the fixed 128 menu and Sinclair 48 ROMS ...
    JeffB JeffB April 2014 Hardware
  • TransversionJust been playing Transversion, and on Level 7, this happened:[IMG]https://dl.dropboxusercontent.com/u/9160090/Misc/Transversion.png[/IMG] szx here:[…

    PLAY is for making music using the 128 sound chip, SPECTRUM is used to switch the machine into 48K mode.
    AndyC AndyC April 2014 Games
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... ; ie. it stays in the 128 editor after the "MERGE error ... Spectaculator:[list]
    [*]Select +128 in Control : Switch Model
    [*]Select ZX ... and that stays in the 128 editor as well.
    Battle Bunny Battle Bunny May 2014 Hardware
  • LOADing 128k's worth of data???Just getting to grips with the concept of the 128's 'bank switching' set up, but how can you load the stuff into memory from tape (or TAP file)? Do…

    ... with the concept of the 128's 'bank switching' set up ... paged in so you can switch in each bank in turn ...
    John Elliott John Elliott May 2014 Development
  • HDMI generation by cloning video ram(coming from [url]http://www.worldofspectrum.org/forums/showthread.php?p=768257&posted=1#post768257[/url]). A thing I was brainstorming about.. Why …

    ... 128K page-mapping behaviour for banks #5 and #7. Allow for ... little fun, adding a hardware switch to make the memory cloning ...
    joefish joefish May 2014 Hardware
  • eBay 128K Spectrum RGB cables overheat the Spectrum!?Hi everybody, For a long time I've wondered why Spectrum 128K Toastracks were overheating when using my Retro Computer Shack RGB SCART cable. Today …

    ... the LCD TV does not switch to RGB.
    [/QUOTE ... it unlikely the TV would switch.


    [ ... the BRIGHT signal but the 128 does not. Using a ... cable designed for the 128 will cause the BRIGHT ... relative brightness seen between the 128 and the +2 will ...
    Fruitcake Fruitcake May 2014 Hardware
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... is divided up into 16K banks. By default, the original ... ZX Spectrum is represented by banks 5, 2 and 0. ... , draw on it, then switch over to displaying it. And ... from one of the other banks to draw on the ... you have to keep swapping banks in and out with every ...
    joefish joefish May 2014 Development
  • Dot crawl?Hi, As I'm rather new to the hardware of the spectrum, just to confirm: is this video showing "Dot crawl" ? [url]https://www.youtube.com/watch?v=_U…

    ... sequence.

    The Spectrum 128 ULA has 456 dots per ... sequence because of the V switch - since there are 311 lines ...
    rga24 rga24 May 2014 Hardware
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... each bank and alternate between banks when you draw them.
    switch on. These remember the current ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... each bank and alternate between banks when you draw them.[/QUOTE ... it's only necessary to switch sets if some words are ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Chloe 280SEHi all, Could somebody tell me how far this project is to being complete? [url]https://github.com/cheveron/sebasic4/wiki/Chloe-280SE[/url] Im ver…

    ... external appearance improvements and a switch to cheaper production to lower ... a bodge on the Investronica 128.

    [quote]If Sir ...
    chev chev July 2014 Development
  • Top 10 tape-based 128K-only games of all timeOn foro.speccy.org we came up with this list: La Abadia del Crimen Los Amores de Brunilda Carrier Command Gauntlet 3 The Muncher Pang The Pawn Rod-…

    ... the major advantages of the 128 hardware.[/quote]

    It ... copy data from the other banks at #C000 when you're ... the right idea. Do the 128 version first, then cut it ...
    chev chev August 2014 Games
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... too.

    It draws 128 sprites in just over 20 ... 20.48s). 1024 divided by 128 is 8. So it stores ... one of those eight screen banks and copies it to the ...
    joefish joefish August 2014 Development
  • Spectaculator BlogHi All, I've decided to start a Spectaculator development blog [URL="http://www.spectaculator.com/category/blog"]here[/URL]. Normally months (somet…

    ... to include the extra memory banks of the 128K/+2 machines ... it now. Spectaculator used to switch to 128K mode for 128K ...
    introspec introspec September 2014 Emulators
  • Chuckie Ess 2 tap doesnt work[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000959[/url] It loads, you press a key and it returns to Basic! Anyone any idea why or got a …

    ... DATA 243,221,33,0,128,17,17,0,62,0 ... . It works ok if I switch to a +2, however. I ...
    richl richl September 2014 Infoseek database
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> Ok, if you are using 128 basic:

    10 clear ... 7, so make sure you switch to bank 6 just before ...
    Arda Arda October 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... ]Ok, if you are using 128 basic:

    10 clear ... 7, so make sure you switch to bank 6 just before ...
    daveysludge daveysludge October 2014 Development
<1…23242526272829…34>

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128 9.4K 14.8K
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