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  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... as opposed to pixel based system

    ; ********************************************

    DEFB 128, 0, 0, 0, 0 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, ... br /> DEFB 160, 0,128, 0,128, 0,195, 60
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... as opposed to pixel based system

    ; ********************************************

    DEFB 128, 0, 0, 0, 0 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, ... br /> DEFB 160, 0,128, 0,128, 0,195, 60
    robpearmain robpearmain August 2004 Development
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... MHz (I tested with a variable frequency generator). For greater speed ... circuit).
    The Amstrad CPC64+/128+ has the AY emulated that ...
    secarica secarica August 2004 Sinclair Miscellaneous
  • What does SPIN have?I have been asking this question since somebody answered another I had made that RealSpectrum was a brilliant emulator. It is in fact. But... I see e…

    ... console fan. My first operating system was OS/2 (well, on ... friends. Then I build my +128 and then I changed it ...
    secarica secarica September 2004 Emulators
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... , it's a pity the 128 didn't have better graphics ... the best games of any system from that era. The C64 ...
    monty.mole monty.mole September 2004 Games
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ...
    Nintendo Entertainment System Boxed
    Nintendo Entertainment System Boxed Mint - Box ... br /> Star Microterminals Concept A4-128
    STD Electronic International Ltd ... Leads
    Super Nintendo Entertainment System - Donkey Kong Countery Crate ...
    ADJB ADJB September 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... model B
    ZX Spectrum 128 +2
    2x ZX Spectrum ... gear
    2x Sega master system 2 (1 with built in ...
    Pc_tek Pc_tek September 2004 Sinclair Miscellaneous
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... 1011 (203)

    255 - 128 = 127
    SAME AS
    255 + 128 = 383 ----> 383-256 = 127 ... to hold true with the system I have come up with ...
    MadDoc MadDoc September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... C64 AND the Sega Master System (and obviously the Megadrive) are ... , it was basically a Speccy 128 (same CPU, same sound-chip ...
    b00mzi11a b00mzi11a September 2004 Games
  • Sir Fred helpAnyone know how to kill guard with the sword? I always get killed during a swordfight, I know that you have to use the sword to get past these guys.…

    ... of (even TR-DOS), Multiface 128/Genie emulation, +D/Disciple emulation ... offering great options such as variable speed Z80 emulation, fastloading of ... all Spectrums, plus the Pentagon 128, the Scorpion 256, and has ...
    ewgf ewgf October 2004 Games
<1…28293031323334>

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