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<1…22232425262728…34>
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... chars is ideal for blitter (128 screen addresses). but i'll try ... /> My next step is to start overlaying sprites on top of ... beam starts drawing the screen and then start drawing a row of ... for the next frame the screen drawing will be well ahead ...
    kphair kphair June 2011 Development
  • ZX Spectrum 48K clone and test resultsHi! This is my first post, so, first of all, I'd like to say hello to the whole community! I am Alessandro Dorigatti from Italy and I'm developing …

    ... the result of the BTime test.
    As said before, I ... getting strange results running this test; it shows a red line ... specific T-State. When the test starts, the T-State is ... start of the "paper screen" (in short, "screen"), just one line over the screen ...
    adorigatti adorigatti July 2011 Hardware
  • 128K Contention - How to get it right?With my recent hardware hackery, I've built a 128K (toastrack) clone. I can't quite get the contention right though. What I'm lack is a clear descri…

    ... haven't tried the same test on a 48 ULA, because ... are missing. The contention period start at the third puls of ... out any information about ULA 128 or ULA +3 or ULA ...
    vranik vranik July 2011 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... hl, de ; calculate offset between start of channels
    ; area and ... result back to screen
    inc d ; next screen location
    ... works just fine on Spectrum 128/+2/+2A/+3 and ...
    Einar Saukas Einar Saukas July 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... ]
    * Make it start with a large screen by default
    [/QUOTE ... /> [/QUOTE]

    You could test this [URL="http://sourceforge.net ...
    serbalgi serbalgi July 2011 Emulators
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... superfluous bytes at the start of the file which ... (zero) keys. The Test option under General goes a ... , but BREAK recovers the screen. When it's in ... />
    Oh, the test mode should give an identical ... but it causes the screen to continuously refresh. In ...
    Flanimal Flanimal July 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... 'd fail almost every test with 16-bit registers ... don't know where to start searching. I started to ... explain why a monitor program screen shows up.

    ... I press enter at title screen (pretty normal). At this ... and I proceed to next screen. From now on, ...
    PeterP PeterP August 2011 Emulators
  • 48k to 128k upgrade - problemsHi friends! I built 128k upgrade according to the [url]http://hw.speccy.cz/128krebuild.html[/url]. After I powered on my Speccy it said hello with s…

    ... after i pressed 0 to start game, screen crashed and Speccy hangs ... they crashed after load title screen.

    I checked everything ... what I did wrong or test memory using some program and ... to get this 128k upgrade test and working?

    Thanks ...
    velesoft velesoft August 2011 Hardware
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    [QUOTE=Dunny;558066]I'd start looking at your interrupt code. ... uses interrupts to perform timing/screen updates. That said, I also ... run most of the fuse test suite successfully. So, while he ...
    kphair kphair August 2011 Emulators
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... 128 bytes of data so I could randomise the start ... near the top of the screen, the border would flash ... at the top of the screen.

    I ... wave effect on the title screen. Even then I still ...
    There are some huge screen address tables in there that ...
    joefish joefish August 2011 Development
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... first one is just a SCREEN$, the second one with the ... 41801).

    Then to test it, create a simple BASIC ... that I've included the start address with the LOAD ... CODE ... the LOAD addressing the lower screen.
    [code]
    ORG $5B00 ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... of block
    HD_0D 23412 start of block
    HD_0F 23414 ... ,0;"RAM DISK TEST"
    120 SAVE !"SCREENA"SCREEN$
    130 PRINT ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... as polo releases different test builds. I'm sure ... possible because the title screen is multicolour and there ... , non-multicolour, title screen and some cool music ... emulators, on a 48k/128+2B/+3 it actually ... that remains on the screen after loading and then ...
    polomint polomint September 2011 Announcements
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... ;or any addr

    start LD HL,plottable ;
    ploop ... ;save briefly
    OR B ;test for 2 zero distances
    LD (HL),A ;move to screen
    POP HL ;coords
    roko roko September 2011 Sinclair Basic
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... at the problem effecting pentagon 128 software as well.
    ... only some trash on the screen you know :) ).

    < ... words each 8pixels, so they start fetching 8 pixels earlier.
    128 software or only certain ...
    Mister Beep Mister Beep October 2011 Announcements
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ) .. your looping back to the start I see though.
    poke ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... using the 128k RAMdisk the screen segments can be save!d ... necessary to calculate the correct start addresses for each segment, which ... the top half of the screen, clears it and then restores ... CODE 16384+s(a)+2048,128: NEXT a
    50 CLS ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…

    ...
    ORG 61440 ; THE START IS ORG+16



    START: ; THIS IS WHERE THE ROUTINE ... AND 7
    OR 128
    LD E,A

    SCR_TABLE: ; SCREEN ADDRESS TABLE NOW FOLLOWS IN ...
    kgmcneil kgmcneil October 2011 Development
  • Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…

    ... quick glance only!) in the screen-addr-table and the calculations ... you see AND 7: OR 128: LD E,A: LD D ... on A. $F380 is the start of UNKNOWN2 which table holds ...
    roko roko October 2011 Development
  • Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…

    ... 4


    START: ; Note the new starting position ... AND 7
    OR 128
    LD E,A ... LD (INSERT2),A
    JP START

    DEFS (-$)%256 ... />
    SCR_TABLE: ; SCREEN ADDRESS TABLE NOW FOLLOWS IN ...
    kgmcneil kgmcneil October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... ??[/QUOTE]

    Organisation of screen memory. It's qute a ... anywhere further.

    To test if you uderstand how it ... display a sprite on the screen. It isn't a single ... />
    You may like to start with smaller games, especially so ...
    Ralf Ralf November 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... be as long as the screen memory itself and custom-written ... , this is just a quick test, I'm won't be ... /> [QUOTE=joefish;578169]You could start by turning off the BRIGHT ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... done right from the bootup screen. TZX does not load ... the left side of the screen. If you run that ... designed for the original Pentagon 128 or the vanilla ZX ... Spectrum 48/128 and have encountered no ... program you want me to test, as well as which ...
    TheRogue TheRogue November 2011 Announcements
  • Distinguishing between models?I'm running the risk of being pointed to the faq here, so sorry in advance. Something I'm trying out requires that the program can distinguish betwe…

    ... ;48,48+

    >128,+2

    >+2A ... ,+3

    48 from 128 seems easy enough, just see ... ZX48. Then better is hardware test = test adress space contention (slow ports ... ). This chip remove snow effect(screen raining), but also remove ports ...
    velesoft velesoft November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... it will start again at the top of the screen. This ... ,94,33,30,0,0,128,128,128,128,0,0
    db ... ,16,15,0,128,64,64,64,64,128,0
    ... sprites, 8*16 bytes is 128
    ;so using 8 ... ,94,33,30,0,0,128,128,128,128,0,0
    db ... ,16,15,0,128,64,64,64,64,128,0
    ...
    Turkwel Turkwel November 2011 Development
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    [QUOTE=Dunny;579193]I shall pop an archive of demo programs up for you. Here you go:

    [url]https://sites.google.com/site/pauldunn/demos.zip[/url]

    Unpack that into your Specbas folder.[/QUOTE]

    Thanks mate. Although now ...
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... br />
    Maze must have 128 cells horizontally. Any vertically.
    Start with short-range cell and ... byte in the virtual screen is listed before another ... familiarity sprite image on the screen, and then superimpose the ...
    guesser guesser November 2011 Brand new software
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... of 228 TStates. Same as 128 model, with which Inves were ... like it is at the start of the pixel display area ... corner, or synchronised with the start of the scanline?

    test a go as well. What ...
    csmith csmith November 2011 Hardware
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... horizontal sync pulse to the start of the active area. This ... made using the BORDER 0 screen, which the CPU in permanent ... line showed in my first test not to show at, or ... =120 clocks to reach the start of the active area, and ...
    mcleod_ideafix mcleod_ideafix December 2011 Hardware
<1…22232425262728…34>

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