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<1…891011121314…34>
  • Spin v0.504 - "R Tape loading error"?Has anybody else had the problem that when you turn off all the tape-loader optimisations (Standard blocks, Edge loader & Byte loader), loading any T…

    ... , Edge loader & Byte loader), loading any TZX file will result ... in an "R Tape loading error" at the end of ...
    bobs bobs November 2005 Emulators
  • 128k +2 Manual scans neededHi all - BASin is now able to use the 128k PLAY and RAMDisk commands. The RAMDisk is accessed with the LOAD! SAVE! etc commands, and as such I now…

    ... now able to use the 128k PLAY and RAMDisk commands.

    The 128k +2a manual I have has ... +2 models.

    The 128k manual is crap, but the ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... of these should i get 128K, +2 or +3 ?

    morcar morcar December 2005 Hardware
  • Problems with Castlemaster/the CryptI recently bought these 2 excellent games. The problem is when I get killed and I start playing for the 2nd time, the game begins again and after a s…

    ... screen. I'm loading the games on a crappy 128k +2A and ...
    mutantcamel mutantcamel December 2005 Games
  • Loading tunes possible?Ever since I first saw the pacman load-a-game loader by Andy Severn on Joe Blade 2, I`ve wondered if it were possible to have loading tunes. Would i…

    ... it were possible to have loading tunes.

    Would it ... volume of the beeper loading noise during loading, and a routine to ...
    FrankT FrankT January 2006 Development
  • Amaurote 128kHi Was amaurote 128k version (Tape) ever released on its own (not in a compilation) or maybe side b of the single tape version? Here What I found s…

    Hi

    Was amaurote 128k version (Tape) ever released on ... version
    Famous Five (comp) - 128k version
    Sinclair Game Compilation ... version
    Plus 3 Hits - 128k version

    P.S ...
    lv426 lv426 January 2006 Games
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... Disk possible!)
    Added - 128k RAMDisk commands - LOAD!, SAVE ... br /> Added - 128k RAM page bank switching mechanisms for the ... RAMDisk routines.
    Added - 128k ... highlighted).
    Fixed - 128k Errors were corrupting the ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... Disk possible!)
    Added - 128k RAMDisk commands - LOAD!, SAVE ... br /> Added - 128k RAM page bank switching mechanisms for the ... RAMDisk routines.
    Added - 128k ... highlighted).
    Fixed - 128k Errors were corrupting the ...
    Dunny Dunny January 2006 Sinclair Basic
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... sure) have blocks specifically for 128k or for 48k machines in ... if 48k or Jump if 128k block?
    Currently Night Shift ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • Worst loading screenAlmost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?

    Almost every Spectrum game has a loading screen. Some of them are good, some are not. So, which one is the worst loading screen ever?
    PopoCop PopoCop February 2006 Games
  • Creating a loading screen in 80'sToday painting a picture using a computer is easy with mouse, scanner etc. But in the 80's it was harder. So, how did "game artists" create their loa…

    Today painting a picture using a computer is easy with mouse, scanner etc. But in the 80's it was harder. So, how did "game artists" create their loading screens twenty years ago? Did they use lightpens or some kind of scanner?
    PopoCop PopoCop February 2006 Games
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... following:

    On a 128k Spectrum tell the speccy to ...
    robpearmain robpearmain February 2006 Development
  • Loading screen made of Hama beadsOK, so not your usual approach to preservation, but I thought people might be interested in my attempt to render a Spectrum loading screen using Hama…

    ... attempt to render a Spectrum loading screen using Hama beads.
    hldswrth hldswrth February 2006 Support files
  • Using a 128k as a midi synth?Yo guys how do you do it? I just noticed my old 128k has a midi port at the back! Of course I wondered whether or not it could be controlled as a mid…

    ... ? I just noticed my old 128k has a midi port at ...
    Atebit Atebit March 2006 Sinclair Miscellaneous
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    Is there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc
    robpearmain robpearmain March 2006 Development
  • Looking for loading screens by M. StawickiHi, In late 1980's Polish Spectrum artist M. Stawicki created his own loading screens for (at least) few games, for example: Gryzor, Combat School, E…

    ... M. Stawicki created his own loading screens for (at least) few ...
    PopoCop PopoCop March 2006 Games
  • How can I create 128k Sound Effects?Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code Cheers

    Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code

    Cheers
    robpearmain robpearmain March 2006 Development
  • loading up my old tapeshey there people, perhaps you can help me out with a (not so) little problem i'm having.... I'm trying to transfer an old basic-coded text adventur…

    ... the other finished. I tried loading them on my +2a, one ... , i'm a musician) the loading of the two games and ...
    Hungry Horace Hungry Horace March 2006 Emulators
  • Loading ScreensThanks to everyone who's so far helped out with the [url=http://www.srcf.ucam.org/~pak21/spectrum/loadscreen]Loading Screens Project[/url]. We're now…

    ... .ucam.org/~pak21/spectrum/loadscreen]Loading Screens Project[/url]. We're ... which don't use a loading screen, please report these via ...
    Philip Kendall Philip Kendall April 2006 Games
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... Spectrum!

    Poor old 128k does chug a bit though ...
    Resident0 Resident0 April 2006 Games
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... are options to do faster loading schemes, even for turbo-loader ... a way of speeding up loading code in a fairly generic ...
    Laser Laser May 2006 Emulators
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... off running a program in 128k basic (so that you can ...
    saiwong saiwong May 2006 Sinclair Basic
  • OutRun 128k in-game music choppy?I was messing around with OutRun-related stuff last night, so played the 128k version. Is the music really meant to be that choppy when the game is …

    ... last night, so played the 128k version.

    Is the ...
    NickH NickH May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... screen (duplicating in each screen bank?)
    dansauk dansauk May 2006 Development
  • Games you didn't like after first loading but appreciated them laterYou know the story: new game, first loading, few minutes of playing,"it's crap!". But few days/weeks/months later you load this game again (because y…

    ... the story: new game, first loading, few minutes of playing,"it ... didn't like after 1st loading but appreciated later?
    I ... one: "Bruce Lee". After 1st loading I was disappointed because of ...
    PopoCop PopoCop May 2006 Games
  • R: Tape Loading Error on an EMULATOR??I was just trying to load 'Stop The Express' (a TAP file on a WOS Cdrom) on to a Mac OS X 10.4.6. TAPs (in OS X, I don't have Classic installed) AF…

    ... the 2nd block loading i get 'R: Tape Loading Error'!

    Mark R. Jones Mark R. Jones June 2006 Emulators
  • Sinclair 128K to 8056 Serial Printerhttp://www.worldofspectrum.org/infoseek.cgi?regexp=^Sinclair+128K+to+8056+Serial+Printer$&pub=^unknown$ I've got this tape, but it hardly seems wort…

    ... .org/infoseek.cgi?regexp=^Sinclair+128K+to+8056+Serial+Printer$& ...
    trellis trellis June 2006 MIA/STP/SDP
  • Loading problems from PC to SpectrumI've been loading Spectrum games via Spectaculator's virtual cassette player for a while now. Unfortunately I find that the sound from the PC often c…

    I've been loading Spectrum games via Spectaculator's ...
    Spector Spector July 2006 Emulators
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    I have a question about 128k Spectrums. Did they dominate the ... ? I mean where there more 128k users than 48k users those ...
    PopoCop PopoCop July 2006 Sinclair Miscellaneous
  • 128K (heatsink) or +2 greylooking for one of these due to being unable to play 128K games on my 48K :) just in emu :( anyone has functioning and cheap one around ireland? (th…

    ... to being unable to play 128K games on my 48K :) just ...
    de Vandemar Croup de Vandemar Croup July 2006 Wanted
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bank 3.6K 5.8K
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  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
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