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<1234567…34>
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... to assemble to a particular 128k ram bank? I only need ...
    MatGubbins MatGubbins August 2015 Emulators
  • +3/+3e/+2e Disk InstallersHello there Friends! First of all a very happy new year to all. and secondly... my newest idea and creation! About a year ago I had an idea about…

    ... on +3, sometimes by changing 128K banks code sits it.
    All ...
    nuggetreggae nuggetreggae December 2015 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... 7th bank screens, so using 128k banks for sprites means that I ...
    moroz1999 moroz1999 August 2003 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... handle (eg) writing to a 128K RAM bank which isn't ... /> As for loading into different 128k banks, that would need to be ...
    icabod icabod July 2006 Emulators
  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... loads the data into various 128K banks without stopping, but there aren ...
    StuBruise StuBruise April 2007 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... />
    Screen, 0x4000-0x7fff and 128K banks 1,3,5 and 7 ...
    GoingDigital GoingDigital September 2013 Development
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... screens, manage these screens in 128K banks, and display them. That's ...
    Einar Saukas Einar Saukas March 2014 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... of my compressed data in 128k banks 1,3,4 and 6 ... need the data in the banks permanently to be re-used ... I page in/out the banks?

    Cheers ...
    FrankT FrankT April 2016 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... of my compressed data in 128k banks 1,3,4 and 6 ... you cannot activate all these banks at the same time, I ...
    Einar Saukas Einar Saukas April 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... as simple as switching ZX 128K banks.
    Access to ROM is ... not true for all ZX 128K banks.

    But with ROM ... with an un-contend ZX 128K bank.


    [quote ...
    RMartins RMartins June 2016 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... by flash loading data into 128k banks and also save progress using ...
    dave18 dave18 May 2017 Development
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... regular 128k machines, only odd banks are contended. On the +3, banks 4 ... written with use of the 128k banks in mind. It requires that ... targetting the original 128k, the only uncontended banks available are banks 4 & ...
    Alcoholics Anonymous Alcoholics Anonymous February 2018 Brand new software
  • Starwars IV opening crawl demo---------------------_______________________--------------------------- Starwars IV opening crawl demo on 128K :) [url=https://mega.nz/#!37BV…

    ...

    The use of 128K is only because the need ... music, but don't use 128K banks

    In the zx ...
    maeloterkim maeloterkim July 2019 Development
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …

    ... games. Encyclopaedia Galactica used the 128K banks for encyclopaedia articles although it ...
    Code Monkey Code Monkey July 2019 Software
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …

    [quote="Code Monkey;954437"] Galactica used the 128K banks for encyclopaedia articles although it would run in 48K without them.
    [/quote]
    Wait! No room for the Cylons?

    [b][i]Mark[/i][/b]
    1024MAK 1024MAK July 2019 Software
  • 256K RAM chips in Spectrum 128KSince I have lot of 256K RAM chips, and my 128K has RAM error, I think about replacing all 16 RAM (64K ones) chips with 256K chips. Then it would be …

    ... 256K RAM chips, and my 128K has RAM error, I think ... need 2 bits more for banks. But on what port?
    piters piters October 2006 Hardware
  • 128K Guru requiredThe answer eludeth me, and I seeketh a higher knowledge! I'm in the process of putting together a very simplistic emulation testbench of my laptop s…

    ... in the 8 RAM banks, 2 ROM banks, and emulated port 7ffd ... fake/emulate for a sucessful 128K startup?

    -- Richard
    Phu Phu May 2008 Hardware
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... for 128K the documentation is subjective and the memory banks have different ... /> My question is:
    In 128K mode, which 16384 bytes page ...
    marcoagpinto marcoagpinto June 2008 Emulators
  • 128K Contention - How to get it right?With my recent hardware hackery, I've built a 128K (toastrack) clone. I can't quite get the contention right though. What I'm lack is a clear descri…

    ... hackery, I've built a 128K (toastrack) clone. I can't ... semi-correct version detects a 128K machine, and passes both High ... the contention behaviour for the 128K ports?
    2. How does ... odd pages are contended, however banks 5-7 should be contended ...
    csmith csmith July 2011 Hardware
  • 128K+2A/+3 RAM layoutDoes anybody know how physical RAM is mapped to ZX 128k+2a/+3 address space ? There are four 64Kx4 chips IC4-IC7. IC4-IC5 seems to be contended (vide…

    ... RAM is mapped to ZX 128k+2a/+3 address space ?
    banks 4-7
    are mapped ...
    kpuchatek kpuchatek July 2011 Hardware
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... that uses the extended 128k memory, the banks that can be switched ... to fill up the upper banks (0/1/3/4/6 ... .tap that load up all banks (including 2), then autostarts to ... code can switch in whichever banks it needs and all is ...
    Sdw Sdw May 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... /examples on the fundamentals of 128k coding.

    Chapter 24 ... 4 x 16k uncontended memory banks from 0-65535.

    128k only route, I though it ...
    R-Tape R-Tape October 2012 Development
  • Loading on a 128k speccyOffhand I'll confess I didn't do a lot of research on this beforehand, but here's my question; How do you load a large program off tape on a 128k…

    ... program off tape on a 128k speccy? The best I can ... blob and then decompress swapping banks as needed, but that doesn ...
    Sol_HSA Sol_HSA May 2017 Development
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... been pondering on the 128k memory thing a bit, ... selling points of going 128k in the first place.< ... screen

    Since banks 5 and 7 need to ...
    Since audio on the 128k doesn't need busy looping ... 's at least four banks or 64k left for storage ...
    Sol_HSA Sol_HSA May 2017 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... memory is divided up into banks of 16K. Also that when ... is regarding the various 16K banks that you can switch in ... says that for the 128K/+2 models, banks 1,3,5 and ... contended. I can see why banks 5 & 7 are ... the cause of contention for banks 1,3,4 or ...
    adrian_singh adrian_singh May 2017 Development
  • Nasty vertical pattern on a 128K Toast Rack via RGBI managed to fix the busted membrane on my [url="https://www.worldofspectrum.org/forums/discussion/55755/got-myself-a-128k-toast-rack-plus-a-simple-a…

    ... /discussion/55755/got-myself-a-128k-toast-rack-plus-a-simple ... is doing and which RAM banks are active (I think). For ...
    Ast_A_Moore Ast_A_Moore January 2018 Hardware
  • TAP creator for 128k —tapbas question, PASMO alternative?Hi I have always used pasmo to assemble and output with a loader using —tapbas However, this only works for 48k I want to be able to specify…

    ... auto create a 128k loader that loads all the banks in,
    banks etc

    Thanks in ...
    robpearmain robpearmain March 2019 Development
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …

    A lot of 128k games were 48k games with decent AY music, or used screen flipping features,

    What games actually used 128k, e.g. all banks for game data etc?

    Thanks

    Rob
    robpearmain robpearmain April 2019 Software
  • TZX / TAP of Glider Rider 128K Can anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version …

    ... br />
    Addams Family 128k - Ocean
    Bravestarr - US ... DNA Warrior - Cascade
    Earthlight 128K - Firebird
    Prison Riot - ... Players Premier
    T-Wrecks 128k - Gremlin Graphics
    ...
    Dean Lowery Dean Lowery April 2001 MIA/STP/SDP
  • Wanted: TZX of Technician Ted 128k RemixAfternoon again, So anyone have an original or copy of the title mentioned, we only have a Z80 of this one. A TZX of the 128k version would be nice…

    ... one. A TZX of the 128k version would be nice
    Andrew Barker Andrew Barker April 2001 MIA/STP/SDP
<1234567…34>

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  • EmuZwin 128k banks in assemblerHaving looked at the assembler help file <br /> <br /> "<br /> ORG [{ RAMn | ROMn },] #target_address [, #dest_address ]<br /> Defines target ass…
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