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<1234567…34>
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... off running a program in 128k basic (so that you can ... back down to 48k basic before you run the ... like to do this within BASIC.

    I ... I switch down to 48k basic the program stops executing. ... I would like my basic program to continue its operation ...
    saiwong saiwong May 2006 Sinclair Basic
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... ,if any, games programmed in 128k basic?
    I was also thinking ...
    retromad retromad April 2013 Sinclair Basic
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... for a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Is bank 7 usable at all?Can you assemble stuff and page bank 7 in and out? I've encountered nothing but problems so far, where does it page to? 49152?

    Can you assemble stuff and page bank 7 in and out?

    I've encountered nothing but problems so far, where does it page to?

    49152?
    daveysludge daveysludge February 2015 Development
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... input command different between 48K BASIC and 128K BASIC?

    I'm ... from the TypeFantasic and using 128K BASIC so I don't have ... 48K mode, but not in 128K Mode. In the later it ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • What Good Serious Successful Software Was Written Exclusively in 128K BASIC?I realize now that 128K BASIC has its serious enthusiasts . But I know very little about this type of BASIC . What good titles were written exclusi…

    I realize now that 128K BASIC has its serious enthusiasts . ... titles were written exclusively in 128K BASIC without any machine Code ? ... assuming that as the 128K BASIC was pretty good that ... pretty decent software written using 128K BASIC .I wonder if this ...
    harriusherbartio harriusherbartio February 2022 Games
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... /> However, the 128 Basic editor always pages in Bank 7 back into $C000 ... exact same code crashes in 128K basic when located anywhere in the ... when you enter the 128K editor, is bank 7 paged in! This explained ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... 128k models often do not suffice when trying to edit BASIC. ... br /> ERASE : E : SYM + 7 RETURN : K : Y
    EXP ... SYM + D
    ' : KLC : SYM + 7 ] : E : SYM + U
    ( : ...
    icabod icabod March 2008 Sinclair Basic
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... it came to using the 128K's shadow screen area ... simple, as the following basic code doesn't work.
    ld b, 5 ; Bank 5
    ld c, 0 ... shadow screen
    ld b, 7 ; Bank 7
    ld c, 8 ; ...
    pointblnk pointblnk August 2016 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... file in bank 7).
    ; Bit 4 : 0=ROM 0 (128K Editor), 1 ... Various flags to control the BASIC system:
    ; Bit 0: 1 ... ]

    Sorted!

    EDIT- Jimmy did cover this subject ...
    jp jp January 2011 Games
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... /c routine to read some BASIC variables. So, before I ... fine in 48K BASIC, but screws up in 128K mode.
    ... fail to work properly in 128K BASIC? (Again I'm working ... /> RET Z
    BIT 7,A
    JR Z,BIT5 ... /> LD A,(HL)
    BIT 7,A
    JR NZ,LASTCHAR ...
    Digital Prawn Digital Prawn March 2008 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... the shadow screen is in bank 7. Note that this does not ... the 128k editor and menu system; ROM 1 contains 48K BASIC.
    128k syntax checker
    ROM 2: +3DOS
    ROM 3: 48 BASIC ... if I'm using 48K Basic together with an interrupt routine ...
    bverstee bverstee April 2010 Hardware
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;Typing USR 0 in 128 BASIC effectively calls memory address 0x0000 ... .
    ;Since the 48 BASIC ROM is paged in, this ... is that bank 7 is used to store bits of BASIC
    ;and ... . a 48K program switching a 128K machine into a proper 48K ...
    Hikaru Hikaru August 2010 Development
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... SPECTRUM command to enter 48K BASIC mode, there is no way ... back to +3 BASIC; however, i have found that ... in the basic program, or if you need to edit very long ... any way back to 128K BASIC on the earlier 128K machines.

    The_Bert The_Bert September 2010 Sinclair Basic
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... /examples on the fundamentals of 128k coding.

    ... .

    Setting BANK 7 as the screen by an ... . The screen memory in bank 7 is a 49152, so ... need to page to BANK 7, and tinker with it ... not necessarily decided on the 128k only route, I though ...
    R-Tape R-Tape October 2012 Development
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... 0-2: RAM page (0-7) to map into memory at ... the shadow screen is in bank 7. Note that this does not ... and 0x7fff, which is always bank 5.

    Bit 4 ... the 128k editor and menu system; ROM 1 contains 48K BASIC.
    Ralf Ralf June 2013 Emulators
  • 128k toast rack diagnosisHi - I recently won a 128K toast rack, and have got a Retroleum smart card. I've tried a couple of games and all seems fine...-ish.<div><br></div><di…

    Hi - I recently won a 128K toast rack, and have got ... membrane?2. 128K Memory test runs through up to bank 7 but then ... says "OK, testing Bank Select.. ** BANK SELECT FAILED **"
    3. 128k ... sound at all from the 128k specific AY sound tests. The ...
    stevebrowne stevebrowne June 2015 Hardware
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... ve been pondering on the 128k memory thing a bit, and ... major selling points of going 128k in the first place.
    - bank 6
    - bank 7 screen

    Since ... />
    Since audio on the 128k doesn't need busy looping ...
    Sol_HSA Sol_HSA May 2017 Development
  • The I register pointing to $40–$7f causes ULA snow and a crash. Or does it?I have heard it from numerous sources, including a few members of this forum, that 128K/+2 machines crash if the I register points to a range of $40–…

    ... members of this forum, that 128K/+2 machines crash if the ...
    or 7 ;Bank #7 (active while we’re in BASIC)
    ld bc ...
    Ast_A_Moore Ast_A_Moore February 2018 Development
  • Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …

    ... ║ -b: do not add autorun basic routine to disk, useful if ... the loader code, autorun basic & 128k 2nd file visible on ... +3e with reduced space in bank 7 for unpacking
    ║
    ║ [ ... force 48k + paging. Works on 128k & 48k snapshots. Only banks ...
    TomD TomD May 2019 Sinclair Miscellaneous
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... for page/bank 7 which clashed with some of the 128k buffers, ... above
    |
    | a basic command line will be:
    128k program
    | containing ... /> | change, see later). For 128k programs with additional memory pages ...
    TomD TomD August 2020 Brand new software
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    Out 32765,23 changes the Bank page to 7 (Slow RAM, where the ... only in USR0 mode. In 128K Basic it does nothing, except a ... put RAMTOP below 49152. The 128K Basic uses POKE 23388 to switch ... the banks [48 = 0 (Ram bank)+16 (Bank modulo)+32 (Bank lock)]
    LCD LCD April 2003 Games
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... the 128k editor and menu system; ROM 1 contains 48k BASIC. < ... +--------+--------+--------+--------+--------+--------+--------+--------+
    | Bank 0 | Bank 1 | Bank 2 | Bank 3 | Bank 4 | Bank 5 | Bank 6 | Bank 7 |
    | | |( ...
    Fikee Fikee February 2006 Development
  • ZX Spin assembler - where am I going wrong?I'm trying to use the assembler in ZX Spin, but I'm getting error messages. Here's a screenshot of the first simple program I'm trying to get workin…

    ... the 128 / +2 / +3 BASIC editor (or menu, calculator, whatever ... code went into RAM bank 7, since you assembled to ...
    Since each RAM bank is 16K long, address must ... happens!

    (edit: as a temporary work around ... mode, go into +3 BASIC and type, as a ...
    Marko Marko October 2007 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... comments welcome:
    [CODE]SINCLAIR BASIC Keyword Reference

    128k BASIC were entered letter-by ... 128k models often do not suffice when trying to edit BASIC. ... br /> ERASE : E : SYM + 7
    EXP : E : X
    icabod icabod March 2008 Sinclair Miscellaneous
  • How to load "Pang 16c" with EmuZWin and other emulators supporting ATM TurboHi, I'm a complete nut with Russian clones and one of the games I'd rather like to watch and play is the 16-coloured version of Pang, which I found …

    ... main menu, Select 128K BASIC (or 48K BASIC if 128K BASIC previously failed to run ... the game)

    7 ... on that system.

    EDIT: I just noticed that EmuZWin ...
    Digital Prawn Digital Prawn July 2008 Games
  • How to load "Pang 16c" with EmuZWin and other emulators supporting ATM TurboHi, I'm a complete nut with Russian clones and one of the games I'd rather like to watch and play is the 16-coloured version of Pang, which I found …

    ... turbo 1024 and was in 128K BASIC IIRC.

    I got ... by changing the model and BASIC mode, but none of them ... /> I was using EmuZwin 2.7 (I really need to get ... yet done this.

    EDIT: Also, thanks to FrankT for ...
    Digital Prawn Digital Prawn July 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ;293456]The 128 Basic has no support for ... memory area for a purely BASIC solution.
    [/quote]< ... could not remember the 128K syntax for this), that ... BANK 7 at 49152 run at a realistic speed in a 100% BASIC ... with the 128K system evolving from the 48K BASIC ROM, ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... the SPECTRUM command in 128 BASIC, the bankswitching features are locked ... For switch from 128 basic to 48 basic you can use command ... /zx128rom-enable-paging-in-48-basic.zip[/URL]

    ... bytes in Bank 7 afaik, for the RAMDisc feature and other 128K stuff ...
    ewgf ewgf December 2008 Sinclair Miscellaneous
<1234567…34>

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