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<1234567…34>
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... off running a program in 128k basic (so that you can ... back down to 48k basic before you run the ... like to do this within BASIC.

    I ... I switch down to 48k basic the program stops executing. ... I would like my basic program to continue its operation ...
    saiwong saiwong May 2006 Sinclair Basic
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... ,if any, games programmed in 128k basic?
    I was also thinking ...
    retromad retromad April 2013 Sinclair Basic
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... for a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... input command different between 48K BASIC and 128K BASIC?

    I'm ... from the TypeFantasic and using 128K BASIC so I don't have ... 48K mode, but not in 128K Mode. In the later it ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • What Good Serious Successful Software Was Written Exclusively in 128K BASIC?I realize now that 128K BASIC has its serious enthusiasts . But I know very little about this type of BASIC . What good titles were written exclusi…

    I realize now that 128K BASIC has its serious enthusiasts . ... titles were written exclusively in 128K BASIC without any machine Code ? ... assuming that as the 128K BASIC was pretty good that ... pretty decent software written using 128K BASIC .I wonder if this ...
    harriusherbartio harriusherbartio February 2022 Games
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... had a 3K (or more) RAM pack attached?
    The offline ... in BASIC so huge that it required the use of the 128K RAM disc ... ? (i.e. with a central loader or option menu that will ... bouncing ball program in the 128K+/+2 manual.
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    [QUOTE=Nonsense in BASIC;527419]Thanks to everyone for ... loader screen as though nothing has happend. However, when you choose 128k Basic ... at the contents of the RAM disc. The only solution then is ...
    chev chev April 2011 Sinclair Basic
  • 256K RAM chips in Spectrum 128KSince I have lot of 256K RAM chips, and my 128K has RAM error, I think about replacing all 16 RAM (64K ones) chips with 256K chips. Then it would be …

    ... lot of 256K RAM chips, and my 128K has RAM error, I think ... about replacing all 16 RAM (64K ... be 'Spectrum 512K' - something like RAM in Pentagon.

    Of ... : bank switching of that extra RAM - we need 2 bits more ...
    piters piters October 2006 Hardware
  • Spectrum Noob! Please Help!!!i just bought my spectrum with 3 games and was realy looking forward to playing on it but i cant seem to load any games!!! i have the zx spectrum +3…

    ... the zx spectrum +3 128k with floppy disc drive

    when ... i put a disc in and then select loader you can hear ... /> in 3+basic i tried 'cat' with a disc in but i ... something is wrong with the disc drive or do i need ...
    salviaforme salviaforme February 2007 Hardware
  • FRINGE in the ZX SpectrumJust picked it from the "other side"... ;) [list] [*][url=http://www.atc.us.es/~rodriguj/fringe128.tap]For 128K toastrack/+2 grey[/url] [*][url=http:…

    ... .es/~rodriguj/fringe128.tap]For 128K toastrack/+2 grey[/url]
    128K BASIC, with PLAY (it's my first time with PLAY) and RAM disc ... the syntax for managing the RAM disc, so there's two versions ...
    mcleod_ideafix mcleod_ideafix November 2010 Chit chat
  • ZX BASIC and garbage collection...Hi Folks, I was thinking about using the following approach in a program I am writing: [CODE]DIM d$(100,50) LOAD "NAMES" DATA d$() ... DIM d$(50,25…

    ... in and saved to the 128K RAM disk. During the execution of ... will be loaded from the RAM disc i.e. swapped in.
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... ) I've found the BASIC Gigascreen slideshow loader I'd tried to ... PRINT AT Y,1;"* 128K Buffered Video Loader *"
    180 LET Y ... PRINT AT Y,1;"in BASIC before loading this "
    240 ...
    brownb2 brownb2 February 2011 Development
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... some 128k games, and I've got this question about RAM in ... /> I guess most games use RAM pages 5 and 2 to ... the main program, and other RAM pages are used to store ... that needs POKEs placed in RAM pages 1, 3, 4, 6 ...
    Zup Zup October 2013 Games
  • Assemblers / Compilersfor the +2a .. where can i find one? .. and where can i find documents on the registers and so on? .. thanks Stefan

    ... to the +2a, like accessing RAM Disc with M: ... perhaps the +3 ... the +3 version of Hisoft Basic Compiler here somewhere, maybe about ... idea. but the HiSoft Basic Compiler 48k/128k manul is available online ...
    Sadako Sadako March 2004 Development
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... :

    Well, each 128K machine was supplied with a ... programs written in 128 BASIC or 48 BASIC with the ZX ... no 128 Basic commands are used) or 128K machine (except RAM disc commands on ... aimed at being a Sinclair BASIC development environment I see ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    ... ;266882]The RAM disc was the only way to write BASIC programs larger ... Basic 4 allowed you to store arrays directly on the RAM disc which ... a port of Battlecars to 128k to remove the cassette multi ...
    Fred Fred May 2008 Games
  • WTF is this???[url=http://cgi.ebay.es/Spectrum-128-Emulator-ZX-Interface-2-ROM-Cartridge_W0QQitemZ170254558796QQihZ007QQcategoryZ50223QQrdZ1QQssPageNameZWD2VQQcmdZ…

    ... RAM et al. merely 128K BASIC and the 128 menu and 11K of ram disc ... in the upper end of the normal 48K RAM ... you can make the 128K BASIC editor work (paged in ... for just adding the 128K editor and other things, ... then add the extra RAM - especially as the ...
    Winston Winston August 2008 Hardware
  • alternate BASIC ROMI've come up with a few patches to the standard ROM to make it use the 128 shadow screen by default. The ROM is reorganised as follows: RAMTOP is se…

    ... leaves almost 32K available for BASIC. It would probably be ... ROM only (but on 128K hardware) or does it ... side-by-side with the 128K ROM?[/QUOTE]

    ... replaces ROM 0 on the 128K hardware. It is not ... 7 as part of the RAM disc (which would overwrite the ...
    chev chev October 2008 Sinclair Basic
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... alter the contents of the RAM pages without the programmer's ... due the background stuff of 128K Basic before you will call the ... you made a complete assembler loader which disables Interrupts (DI) ... Even compiled Basic games won't work in 128K mode if they ...
    LCD LCD December 2008 Sinclair Miscellaneous
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... just don't return to BASIC, it seems fine. It ... TAP file from a generic BASIC bootstrap loader and the binary object ... crashes when returning to 128K BASIC because 128K BASIC swaps RAM pages and on the ... />
    Not checked the 128K RAM paging though to see if ...
    BloodBaz BloodBaz May 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... 23872 (again overwrite the loader) and follow steps as ... - Interrupts are enabled while ram paging is happening - so ... it's set (ie. 128k basic mode) then it looks at ... at 23388 and sets the ram page - so it' ... s probably setting ram page back to 16 halfway ...
    nuggetreggae nuggetreggae January 2010 Emulators
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... bbc basic for the speccy doesnt support the 128k features extra ram ... connect thru the atom lite disc conenctor?
    r-type ... BYTES of data into 128K BASIC when I have it ... if they were on +3 disc... It won't let ... files to emulate a +3 disc. Again, I have to ...
    ASM ASM November 2010 Emulators
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... 've never looked at this loader before, so you got me ... the game.

    The loader itself is all based on ... paging register and full 128K of RAM without 128 BASIC getting involved and ... will corrupt one of the RAM pages.
    Jimmy Jimmy December 2010 Games
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... was possible to "expand" beyond 128K e.g. have a ZX ... . Sinclair BASIC wasn't designed to work with paged RAM so there ... way to have BASIC programs that go beyond addressable RAM size. That ... why the 128 uses the RAM disc. If you never wanted to ...
    chev chev May 2011 Sinclair Basic
  • New tool: SnapToTap R2it's basically a gui update to VSC. But it's now simpler to convert sna files into tap files. what is special about SnapToTap? it converts snapshots…

    ...
    A standard BASIC run loader that sits on the cartridge ... 's all in RAM, the loader will have to ... to the end of ram, call the decompression routine ... complicated slightly for the 128k, I need to work ... decide which part of display ram gets corrupted.

    RobeeeJay RobeeeJay August 2011 Announcements
  • Amstrad anyone ?I grew with C64 and Speccy, and still use both, but I`m curious about the Amstrad CPC464. So, comparing it to the spectrum only, what is it like ? …

    ...
    * Disc drive
    * 80 column display
    * Great BASIC - very advanced ... for its day
    * CP/M
    * 128K of RAM ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Miscellaneous
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... if you start a 128k machine in 128K BASIC, and then you switch ... your loader is using the standard exectution ROM (ROM 1 in 128K ... and go back to the BASIC loader. That is, to directly write ... +1 address to change which RAM bank to write to
    mcleod_ideafix mcleod_ideafix March 2012 Games
<1234567…34>

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