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<1…891011121314…34>
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... 't work too well in 128K Basic.
    The fault is in ... NEW command in 128K BASIC but not in 48K BASIC due to a ... fault with all 128K Spectrums.
    Geoff Geoff May 2008 Emulators
  • RAM Turbo Interface + DivideHi! I have ordered a Divide (the one without the passthrough) and I obviously want to play using a joystick on my Speccy+. :D Does anyone know (or c…

    ... Divide+ and 48k Speccy and 128k toastrack + Ram turbo.

    The ... Ram Turbo works with the 48k ... way around!).

    The Ram Turbo will not work with ... ....not tried it with the ram turbo plugged in first....
    beanz beanz May 2008 Hardware
  • BASIC error messagesDoes anyone know what all the numbers mean after the various error messages in Sinclair BASIC? Does anyone know how to instigate each error type?

    ... lower case letters are for 128K BASIC only. Both the 48K Spectrum ... and 128K Spectrum work with Interface 1 ...
    Geoff Geoff June 2008 Sinclair Miscellaneous
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... you end up with a 128k spec that works with virtually ... that you lose +3 basic - so any basic programs that you have ... ) ROM's ... still have the 128k basic and editor, and the compatibility ...
    Tom-Cat Tom-Cat June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... ) ROM's ... still have the 128k basic and editor, and the compatibility ... - You basically have an original 128k+ in a +2A case! (but ... can probably load it using 128k mode - but some of the ... 't attempt to display in 128k mode - But it does but ...
    thingley thingley June 2008 Games
  • How to load "Pang 16c" with EmuZWin and other emulators supporting ATM TurboHi, I'm a complete nut with Russian clones and one of the games I'd rather like to watch and play is the 16-coloured version of Pang, which I found …

    ... main menu, Select 128K BASIC (or 48K BASIC if 128K BASIC previously failed to run ...
    Digital Prawn Digital Prawn July 2008 Games
  • How to load "Pang 16c" with EmuZWin and other emulators supporting ATM TurboHi, I'm a complete nut with Russian clones and one of the games I'd rather like to watch and play is the 16-coloured version of Pang, which I found …

    ... turbo 1024 and was in 128K BASIC IIRC.

    I got ... by changing the model and BASIC mode, but none of them ...
    Digital Prawn Digital Prawn July 2008 Games
  • Multiface3 and Divide combinationI recently bought a Multiface3 from ebay, I haven't got it yet but I was wondering... since the MF3 has a through port (the one i got), will it be co…

    ... . The Spectranet, having 128K flash and 128K static RAM could make the standard ...
    Winston Winston November 2008 Hardware
  • TAP filesI'm trying to figure out how to make TAP files and am none the wiser. Tried downloading Taper, got it working but it was one of the unfathomables. I …

    ... you have a loaded BASIC program (the Loader), and machine code in ... machine code, or just the BASIC?
    SteveP SteveP January 2009 Emulators
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... Basic as intended behaviour (and not just on the +3), the 128K ... 0 mode - so many (most?) 128K programs will still run, as ... don't rely on the 128K Basic extensions.
    gasman gasman February 2009 Hardware
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... Basic as intended behaviour (and not just on the +3), the 128K ... 0 mode - so many (most?) 128K programs will still run, as ... don't rely on the 128K Basic extensions.[/QUOTE]

    I ... which contain +2 or original 128k ROM contents.
    Tom-Cat Tom-Cat February 2009 Hardware
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... which contain +2 or original 128k ROM contents.[/QUOTE]

    128k BASIC editor is not such a ...
    baze baze February 2009 Hardware
  • TIMEX Sinclair 2068 => ZX Spectrum/Timex2048?Hello. I have opportunity to buy Timex Sinclair 2068. According to www sites dedicated to Timex machines, TS 2068 can handle only 7&#37; (!) of Spe…

    ... probably just go for adding 128K of RAM in the EX and ...
    Mister Beep Mister Beep March 2009 Hardware
  • ZX Printer emulation in 128 modeFuse doesn't emulate the ZX Printer in 128 mode. ZX Spin does, but it doesn't run under Wine. Thankfully vbSpec does. Although the print buffer isn'…

    ... drive the ZX Printer in 128K Mode.
    It is ... was developed long before the 128K was even considered of course ... before the launch of the 128K Spectrum, calls the ROM COPY ... 128K mode.

    The Outlet magazine version prints fine in 128K BASIC ...
    Geoff Geoff March 2009 Emulators
  • Amstrad CPC6128...what can I use it for ?I found an Amstrad CPC6128 at a dump. Can it be used for anything ?

    If you can't fire it up you could salvage the RAM, disc drive and controller, and of course the AY.
    chev chev July 2009 Chit chat
  • ANN: ResiDOS v2.25 and +3e ROMS v1.38 releasedA major new release of ResiDOS, v2.25, is now available! The most important new features are commands and functions allowing new extended streams an…

    ... (but works fine with SE BASIC, Gosh Wonderful and others, so ... to retain compatibility)[*]The 48K BASIC ROM must be active when ... is not the case in 128K BASIC mode, users will need to ... they install ResiDOS in 48K BASIC mode)
    [/LIST]
    glancaster glancaster July 2009 Hardware
  • Test program for 128k machinesThere is a Test Program for 16/48k machines: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0008884&loadpics=3[/url] Is there a similar progr…

    ... why the program passes the 128K BASIC ROM which is substantially different ... checked and totalling these in BASIC I got the result 9441 ...
    Geoff Geoff September 2009 Sinclair Miscellaneous
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... user's to print in 128k mode. How can that be ... connector when compared to the 128k and +2 models. I didn ... , the tape equivalents work in 128K BASIC.
    Geoff Geoff November 2009 Sinclair Miscellaneous
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    ... you get from choosing 48K Basic on the menu. You need ... you have the 48K Basic editor, but the 128K paging mechanism is ... is to type 'usr0' in 128K Basic.)

    Also, note that ... 't necessarily an indication that 128K mode is active.
    gasman gasman November 2009 Games
  • The Music Box - 128k - Compiled Song LoadingHi, I have used Melbourne Houses' "The Music Box" 128k to create a tune, and need to load it into my game. The "Compiler" compiles to the fixed a…

    ... >

    If the RAM disc is not available, the music ... any of
    the uncontended RAM pages 0 (normally located at ... (normally
    part of the RAM disc), 2 (normally located at 8000 ... (normally
    part of the RAM disc). A memory page is loaded ...
    fog fog November 2009 Development
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    I did something that apparently worked just fine to avoid the bug...

    I loaded the game from +3 basic, instead of Loader directly, by typying load "".

    I played 3 more times using this method and never crashed!
    Ivanzx Ivanzx November 2009 Games
  • Best spectrum modelI'm interested to know what people think and have had a look around but can't find a similar thread if there is please link me. So which spectrum mo…

    I've owned a few - 16k, 48k, 48k+, 128k, +2 and +2a.

    Best was +2, as they fixed the glaring bugs in 128k BASIC. Loved that machine, I really did.

    D.
    Dunny Dunny November 2009 Sinclair Miscellaneous
  • is ay2midi possibleIs it possible to convert Ay files to midi as im working on a project and would like to use a zx game sound but the program i'm using does not recogn…

    ... only be at a very basic level, and certainly won't ... passably for simple things like 128K Basic PLAY tunes, but of course ...
    gasman gasman December 2009 Hardware
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... value.

    If 48K BASIC had a means to have ... (as can be done with 128K basic immediate mode and the ...
    BloodBaz BloodBaz December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    128K Basic can use USR alone. Remember USR 0, which does not need RANDOMIZE or PRINT.
    EXECUTE is not a good keyword, I would use CALL as it is present in other BASIC dialects.
    LCD LCD December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    [QUOTE=LCD;411433]128K Basic can use USR alone. Remember ...
    chev chev December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... guys. I already mentioned that 128K can do it in IMMEDIATE ... .

    [QUOTE=LCD;411433]128K Basic can use USR alone. Remember ... /> [QUOTE=BloodBaz;411103]If 48K BASIC had a means to have ... (as can be done with 128K [b]basic immediate mode[/b] and ...
    BloodBaz BloodBaz December 2009 Sinclair Basic
  • yie ar 128k on a real spectrumIs there any way to play yie ar 128k on a real spectrum. whenever i create a wav with k7zx it crashes after level 1. Also if i create a tzx with z80…

    ... usr0 mode (by going to 128K basic and typing "usr0") which goes ... mode but leaves the full 128K available to users. Also Fairlight ... I and II 128K editions did not work on ...
    nuggetreggae nuggetreggae January 2010 Games
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    Removes the unneeded trash of 128k Basic. Actually after USR 0 you get clear 48k Basic with open ports to map 128k pages.
    Shadow Maker Shadow Maker January 2010 Hardware
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