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<1…25262728293031…34>
  • Spectrum Game CompatibilityHi, At the moment I have a spectrum 48k. I am planning to get a 128k +2, but I have a problem. Will my 48k games work on 128k +2? Because some of the…

    ... or Alien 8 in 128K mode, the screen turns ... not load on a 128K. Use the 128K versions. Elite 48K ... *will* work on the 128K, provided you have a ... br />
    Regarding a 128K Spectrum, you're doing the ... covered in an issue of Crash, on their technical pages. ...
    ewgf ewgf March 2006 Hardware
  • Broken SpectrumJust found out that both of my +3s have died. :( Seems to be the same problem with both, that the disk-drive just doesn't want to spin anymore. An…

    ... AND 128) load fine but crash - when? When you move the ... USR "A" in 48 AND 128K mode - should be 65368, if ... to the Spectrum? does it crash if you move it?
    Last question (honest) does it crash more often when it's ...
    DEATH DEATH April 2006 Sinclair Miscellaneous
  • Papaya Labs shop open for DivIDE pre-orders.Papaya Labs are now taking pre-orders for DivIDE interfaces and other DivIDE accessories. Find their shop at [url]http://www.papayalabs.co.uk/shop/[…

    ... , point is in paging with 128K Spectrums, then no problems with ... 't be any problems with 128k programs at all. I only ... the 128k editor incorrectly, causing a USR0 mode program to crash. As ...
    icabod icabod August 2006 Hardware
  • Your Speccy Games CollectionJust updated my Spectrum games list today after having a load of tapes lying around for months, managed to sort them out and I now have 1441 original…

    ... Mags (including issues 1 of Crash, Your Spectrum, Your Sinclair). Managed ... managed to buy a Speccy 128K complete with all manuals and ...
    thezxfiles thezxfiles October 2006 Games
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... not as daft as the 128k .sna format, and nowhere near ... as hard as writing a 128k snap.

    [quote]
    128k no problems by Spectaculator. To ... then they may cause a crash when the final RET executes ...
    Dunny Dunny October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... THEN [48K mode]
    ELSE [128K mode]
    [/code][/QUOTE]
    128k it crashes with a black ... poke 23388, 16. But why crash? (tested only on Spin12d)
    Arda Arda October 2006 Development
  • New Beta of my game fire_desireOk, this is the new beta of my game. It's been a while since I worked on this code. I want your opinion so I can add more levels etc. If anyone want…

    ... aside, I`ve had it crash twice outa about 10 times ... mode or on a pure 128K.
    CKay CKay November 2006 Development
  • Early screenshots which differ from the final productI thought it would be interesting to try and list games that looked different in the previews/reviews to the final product. I'll start off with an ea…

    ... 's Lair. Issue 21 of Crash carried a full preview of ... releasing the game for the 128K Spectrum.
    Faster Than Light ...
    Swainy Swainy January 2007 Games
  • Action Force 2A nice little discovery - a protect-'em-up. Needs someone with patience to really get into it, though.

    ... the review just now in Crash and from the screenshots i ... .

    Funny on the 128k the tune playing throughout is ...
    psj3809 psj3809 February 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... and subsequent plays.

    128k mode
    =========

    Set ...
    #FA46 shot
    #FA56 crash
    #FA96 first hit off ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... the other games that crash are all 128k...

    Will keep ...
    Ivanzx Ivanzx March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... is one of those that crash, when I leave the menu ... /> I do remember a mates 128k doing that in the late ...
    Skarpo Skarpo March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... ]I do remember a mates 128k doing that in the late ... dont think thats the cause,crash only happens with Cronosoft games ...
    Ivanzx Ivanzx March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... of the +2 (not a crash though), - that's been fixed ... do use a Sinclair 'toastrack' 128K Spectrum myself to test the ...
    chaosmongers chaosmongers April 2007 Games
  • Is Glider Rider impossible without cheating?I've been playing Glider Rider and it's one of the most frustrating and difficult games ever IMHO. Even after consulting the hints pages it's still …

    ... the Glider Rider review from Crash, it must be the ... .org/showmag.cgi?mag=Crash/Issue34/Pages/Crash3400018.jpg[/ ... an astonishing 92% on the 128k version.

    What ... for playability?

    Was Crash receiving large amounts of advertising ...
    neoncherry neoncherry May 2007 Games
  • Is Glider Rider impossible without cheating?I've been playing Glider Rider and it's one of the most frustrating and difficult games ever IMHO. Even after consulting the hints pages it's still …

    ... .org/showmag.cgi?mag=Crash/Issue34/Pages/Crash3400018.jpg[/ ... an astonishing 92% on the 128k version.

    What ... for playability?

    Was Crash receiving large amounts of advertising ... ?[/QUOTE]

    The 128K version deserved the extra 12 ...
    Daren Daren May 2007 Games
  • Is Glider Rider impossible without cheating?I've been playing Glider Rider and it's one of the most frustrating and difficult games ever IMHO. Even after consulting the hints pages it's still …

    ... all) and 92% for the 128k?[/QUOTE]

    80% seems ... />
    Bolt on the excellent 128K soundtrack, the sampled game over ... 128K version easily warrants the additional 12%

    Surely if Crash ...
    Daren Daren May 2007 Games
  • Is Glider Rider impossible without cheating?I've been playing Glider Rider and it's one of the most frustrating and difficult games ever IMHO. Even after consulting the hints pages it's still …

    ... [QUOTE]Bolt on the excellent 128K soundtrack, the sampled game over ... a tree), and the 128K version easily warrants the additional ...

    [QUOTE]Surely if Crash were receiving money from Quicksilva ... could quite legally put "Crash: 89%" all over the ...
    neoncherry neoncherry May 2007 Games
  • Is Glider Rider impossible without cheating?I've been playing Glider Rider and it's one of the most frustrating and difficult games ever IMHO. Even after consulting the hints pages it's still …

    ... never got that impression from Crash at all, an average game ... overrated on both 48k and 128k. The music on the 128 ...
    Vampyre Vampyre June 2007 Games
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... could work? Or would it crash as soon as I returned ... /> Because moorhunn.wav is a 128k snapshot it makes things a ...
    FrankT FrankT August 2007 Sinclair Basic
  • Amaurote - help neededHow do I detonate a Supa Bomb in Amaurote? I have radioed to have one sent and picked it up, but pressing fire seems only activate the bouncing bombs…

    ... .htm]June '86 issue of Crash:[/url]

    [quote] ... AMAUROTE received a CRASH Smash and a rave 128K review last month ... released the 48K Amaurote with 128K enhancements. The same thing happened ... />
    To get a proper 128K copy of Amaurote or Zub ...
    StuBruise StuBruise August 2007 Games
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ????[/QUOTE]

    It would crash if the contention is not ... had the same info for 128k as well :)

    Thanks ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Point-and-Click AdventuresI was just rooting around some of my old ZX tapes and I stumbled upon (more like "picked up") a couple of "point-and-click" style adventures. That's …

    ... adventure - The Kingdom of Krell (128k only).

    The review ... .

    Despite the flaws Crash gave it 86%, although SU ...
    Battle Bunny Battle Bunny October 2007 Games
  • Testing the Ram on a Toastrack 128KHi All My "new" 128K is misbehaving, all the demos I have loaded for it crash instantly, Ghostbusters 128K is playable but one of the background scr…

    ... scans through happy, yet large 128K games crash (48K ones with fruitier ...
    Womble Womble October 2007 Hardware
  • +3 startup modesWill it make any difference which mode I select (+3 Basic / 48 Basic) if I'm gonna load a 48k game ? Is one mode more compatible with 48k games than…

    ... % compatibility. The problem with any 128K mode (doesn't matter if ... data in that area they crash. The 48K mode is your ...
    zxbruno zxbruno October 2007 Sinclair Miscellaneous
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... />
    * Yes, I prefered the 128K for it's unique look ... described in an article in Crash or Your Sinclair) so I ...
    ewgf ewgf November 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Tool - Type-in
    Sinclair 128K to 8056 Serial Printer () - Utility ... from the same author. Both crash on every hardware config I ... grabbed.


    Sinclair 128K to 8056 Serial Printer:-
    128K paging routine, and it ...
    Digital Prawn Digital Prawn November 2007 Games
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... />
    * Yes, I prefered the 128K for it's unique look ... described in an article in Crash or Your Sinclair) so I ...
    DEATH DEATH November 2007 Sinclair Miscellaneous
  • +3 startup modesWill it make any difference which mode I select (+3 Basic / 48 Basic) if I'm gonna load a 48k game ? Is one mode more compatible with 48k games than…

    ... quirk when run on a 128K machine in either mode.
    128K this UDG appears as a ... Randomize.

    On a 128K If you stand close to ... to appear or worst still crash the spectrum.

    Scottie_UK ...
    Scottie_uk Scottie_uk November 2007 Sinclair Miscellaneous
  • +2A, are they all this incompatible?My +2A does not seem to be faulty but the number of games that don't run on it are silly. Scooby Doo(Elite), Crazy Cars , Turbo Outrun, Vindicator(im…

    ... something wrong here ... 60% of 128k games?!!!

    Where ... the +2A is guaranteed to crash - you need to take a ... many games refusing to work - 128k games were virtually all compatible ... played never ending story with 128k music (which got turned down ...
    thingley thingley December 2007 Hardware
<1…25262728293031…34>

Latest Posts

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